Commit graph

1022 commits

Author SHA1 Message Date
Eugene Sandulenko
3db7fe192e RELEASE: This is 2.2.1pre 2020-09-13 23:03:41 +02:00
Thierry Crozat
88f8102640 BASE: Add c++11 unicode string literal test 2020-09-01 01:32:39 +01:00
Eugene Sandulenko
7cacf5cd4f RELEASE: This is 2.2.0pre 2020-08-30 13:39:39 +02:00
Bastien Bouclet
3f45f77269 BACKENDS: Fix crash when all the plugins fail to load 2020-08-27 21:14:07 +02:00
Eugene Sandulenko
fe0193b914 JANITORIAL: Remove unndeded "common/translation.h" include 2020-08-27 20:26:45 +02:00
BeWorld
2f1acbe627 MORPHOS: simplify VERSION
- Same as AmigaOS4, add AMIGA format DATE
- Configure : force optimization level on release build
2020-08-21 00:59:18 +02:00
BeWorld
8f38b6a08d MORPHOS: Update version.cpp
MorphOS Support
2020-08-21 00:59:18 +02:00
Eugene Sandulenko
aa563f0c81 ALL: Remove PS2 port 2020-08-01 15:15:49 +02:00
athrxx
5e276286ae AUDIO/GUI: add SegaCD sound settings 2020-07-30 22:19:21 +02:00
Roland van Laar
14c92e6179 DIRECTOR: Extend --start-movie to start at frame
A frame number can be given to --start-movie and it will start
at that frame.
Examples:
    --start-movie=movie.dir@45  # start movie.dir at frame 45
    --start-movie=@23           # start the default movie frame 23
    --start-movie=movie.dir     # start movie.dir as usual
2020-07-24 20:57:52 +02:00
Lothar Serra Mari
aca3975843 BASE: Fix missing newline in command line output 2020-06-06 13:01:28 +02:00
Cameron Cawley
23e3a672b0 DS: Fix compilation with C++11 enabled 2020-05-29 20:05:02 +01:00
Thierry Crozat
75426284f7 BASE: Add test with c++11 std::initializer_list replacement
This code is adapted from similar code in SerenityOS and allows the
LIST_INITIALIZER1 test to pass with c++11 compliant compiler when
targeting an old c++ std librray that does not have
std::initializer_list.
2020-05-29 19:23:02 +01:00
Thierry Crozat
c643801b65 BASE: Fix INITIALIZIER_LIST1 c++11 test 2020-05-29 19:23:02 +01:00
Zvika Haramaty
55ae963488 BASE: Added 'test_new_standards.cpp'
Adding C++11 compatibility tests, disabled by default.
See instructions inside the file.
2020-05-27 12:47:05 +02:00
Cameron Cawley
cc5abf5ebb TTS: Fix crash when TextToSpeechManager is unavailable, clean up formatting 2020-05-27 12:43:49 +02:00
mataniko
2f5eb14d4b JANITORIAL: Rename additional RTL references and comments 2020-05-12 10:36:38 +02:00
mataniko
321a02aff2 JANITORIAL: Rename shouldRTL, resetRTL and FORCE_RTL 2020-05-12 10:36:38 +02:00
Matthew Duggan
e5501c7be4
BASE: Move CoreMIDI to end of list to speed up finding the right device (#2193)
CoreMIDI provides hardware midi device support.

On my MacBook, the first call to MIDIGetNumberOfDestinations() takes around 2
seconds.  Using one of the midi devices lower on the plugin list (mt32,
fluidsynth, etc) takes 2 extra seconds on every game start as
MidiDriver::getDeviceHandle() enumerates all the plugins to find the right one.

This change simply moves CoreMIDI to the bottom of the list.  It will still
take 2 extra seconds when opening the options box, but that's a rare operation
relative to starting games.
2020-05-01 13:27:43 +09:00
Eugene Sandulenko
bd788ad801 BASE: Mention FriBiDi in the about dialog when compiled in 2020-04-30 11:52:42 +02:00
Thierry Crozat
b196d26b3e SDL: Add --logfile command line argument to specify logfile path 2020-04-17 22:39:50 +01:00
Bastien Bouclet
bcfb7145fa GUI: Allow engines to define a fully custom tab in the edit game dialog
By implementing MetaEngine::buildEngineOptionsWidget, engines can
instantiate a container widget that will be shown in the Engine tab of
the edit game dialog. The default implementation retains the existing
behavior and shows the extra GUI options.
2020-03-28 07:38:39 +01:00
Bastien Bouclet
9cc2fee887 SDL: Enable joystick input by default
Game controller input is now enabled whenever a compatible device is
connected. The keymapper's keymaps are refreshed when a joystick is added
or removed.

Fixes #10366.
2020-03-16 18:41:27 +01:00
Cameron Cawley
f2db412ba5 GUI: Store the shader name in the config file instead of the ID 2020-03-09 18:01:14 -05:00
Cameron Cawley
7488e17c0a GUI: Allow shaders to be selected for individual targets 2020-03-09 18:01:14 -05:00
Zvika Haramaty
3b4810aab4 AUDIO: Added dump-midi mechanism
This mechanism is enabled by '--dump-midi' command line parameter.
The midi events are printed to screen, and dumped to 'dump.mid' file.
2020-02-28 08:27:12 +02:00
Bastien Bouclet
3567c4f159 BASE: Reset the keymapper on RTL with dynamic plugins enabled
When returning to the launcher with dynamic plugins enabled, the config manager
is re-created, invalidating the pointers the keymapper keeps to the
configuration domains.

Fixes #11348.
2020-02-09 07:29:43 +01:00
Bastien Bouclet
2ef7365401 KEYMAPPER: Change backend default bindings to replace keymap defaults
Previously backend defaults where added to the keymap defaults.
However, it became apparent backends need to change the default bindings
to resolve conflicts.
2020-01-29 08:51:30 +01:00
Bastien Bouclet
519b4a57e2 KEYMAPPER: Allow engines to return multiple keymaps
The idea is that keymaps may be situational. A keymap may be always
enabled, while another one may be enabled only during combat..
2020-01-29 08:51:29 +01:00
Bastien Bouclet
7617723ab5 KEYMAPPER: Allow backends to register multiple keymaps 2020-01-29 08:51:29 +01:00
Bastien Bouclet
14663c4790 KEYMAPPER: Make the keymapper mandatory 2020-01-29 08:51:29 +01:00
Bastien Bouclet
8dd2b7ca39 EVENTS: Expose the primary global keymap builder 2020-01-26 23:09:08 +02:00
Bastien Bouclet
be388fd9b0 BASE: Don't needlessly go through EngineMan to get the game description 2020-01-26 23:09:08 +02:00
Bastien Bouclet
ee8229dc00 ENGINES: Move keymap initialization to MetaEngine
To be able to access the keymap while the engine is not running.
2020-01-26 23:09:08 +02:00
Bastien Bouclet
19de568e24 KEYMAPPER: Untangle the dependencies between Action and Keymap 2020-01-26 23:09:08 +02:00
Bastien Bouclet
576982bc33 KEYMAPPER: Use the default action bindings defined by the backends 2020-01-26 19:07:53 +01:00
Bastien Bouclet
17791e2f7d KEYMAPPER: Actions can now have default mappings 2020-01-26 19:07:53 +01:00
Bastien Bouclet
9c0bc2b633 KEYMAPPER: Simplify the way keymaps are enabled and disabled 2020-01-26 19:07:53 +01:00
Bastien Bouclet
ac44469558 KEYMAPPER: Remove the domain class 2020-01-26 19:07:53 +01:00
Bastien Bouclet
e197a75829 KEYMAPPER: Action can generate only a single event 2020-01-26 19:07:53 +01:00
Bastien Bouclet
b7a816f1eb KEYMAPPER: Clean up the classes dependencies 2020-01-26 19:07:53 +01:00
Cameron Cawley
795452042e BASE: Add mouse click events to the global keymap 2020-01-21 19:49:10 +00:00
Bastien Bouclet
f17a7a96da BASE: Fix being unable to run games when using dynamic plugins
When the plugin-engine mapping is not cached in the configuration file,
we were not scanning all the plugins to establish the mapping.

This is a regression from commit: e2d91258b7

This commit reverts the offending commit and implements a proper fix for
the case where there are no dynamic plugins.

Fixes #11300.
2020-01-04 17:49:32 +01:00
Bastien Bouclet
9454346782 ENGINES: Copy the data referenced by QualifiedGameDescriptor
The engineId, gameId and description come from static data in the game
engines. When the game engines are compiled as dynamic plugins, the QGD
structure may outlive the engine plugin. Making a copy ensures the data
remains available.

Fixes #11292.
2020-01-01 08:19:48 +01:00
Cameron Cawley
e2d91258b7 PLUGINS: Fix crash when no plugins are available 2019-12-02 11:04:57 +02:00
Cameron Cawley
f2b9f7bb76 BACKENDS: Remove the Windows CE port 2019-11-17 22:33:56 +01:00
Bastien Bouclet
3c0abc0800 BASE: Remove the engines/games alphabetical sort 2019-11-03 11:43:00 +01:00
Bastien Bouclet
c142838122 BASE: Change the command line interface to use engine-qualified game names
Qualified game names have the following form: engineId:gameId.
Unqualified game names are still supported as long as they are not
ambiguous. However they are considered deprecated and are no longer
displayed by the --list-games command.
2019-11-03 11:43:00 +01:00
Bastien Bouclet
47a2b2a9a2 BASE: Add a command line option to list the engines 2019-11-03 11:43:00 +01:00
Bastien Bouclet
ae9f764c7a ENGINES: Automatically upgrade the targets on launch to add an engine ID 2019-11-03 11:43:00 +01:00