Commit graph

175 commits

Author SHA1 Message Date
Eugene Sandulenko
436e47292e
BASE: Load engine plugins by name. Fixes bug #12342
This is a degradation from the split of detection plugins. All the
caching code which was present was left with detection plugins which
now make no sense: we always load all detection plugins as a whole.

This commit moves the caching logic over to the Engine plugins.

This opens a question now whether we should move all to UNCACHED_PLUGINS
2021-08-16 20:32:53 +02:00
djsrv
7eb4841065 ALL: Use Path type in Archive functions 2021-08-07 10:44:37 +02:00
Eugene Sandulenko
2760b9f737
AD: Allow punycode in the detection entries 2021-07-27 23:45:29 +02:00
Paul Gilbert
76e2a42240 ENGINES: Convert advanced detector file sizes to int64 2021-07-08 18:24:28 -07:00
ysj1173886760
65f36c33ff ENGINES: extend toDetectedGames to deal with ADDetectedGameExtraInfo. 2021-06-13 14:15:45 +02:00
ysj1173886760
8abdcf6600 ENGINES: dealing with ADDetectedGameExtraInfo after we using fallback detection 2021-06-13 14:15:45 +02:00
SupSuper
edb6d99b53 DETECTION: Clear MD5 cache when starting games
This fixes the cache being preserved between different game starts
2021-06-01 19:14:45 +02:00
ysj1173886760
361c723e8a ENGINE: introduce kDebugGlobalDetection which is used for print debug messages of advancedDetector 2021-05-22 01:34:57 +02:00
Eugene Sandulenko
8acff5258a
AD: Fix detection for Mac games after the cache was introduced 2021-05-15 17:17:23 +02:00
a/
eba9fa8f30 DETECTOR: Use Common::String::format for performance 2021-05-14 22:35:23 +02:00
a/
45aa165b80 Modify getFileProperties to cache md5 results 2021-05-14 22:35:23 +02:00
Thierry Crozat
0622c9f8fb ENGINES: Allow engines to decide if unknown variants can be run 2021-04-21 23:11:28 +01:00
Thierry Crozat
6d2a62fe72 AGS: Improve detection
For unknown variants it now checks that the file is actually an
AGS game to avoid false positive due to generic names used by
some of the detection entries (such as 'game.exe'). Also unknown
variants can now be added.
2021-04-17 22:20:59 +01:00
Eugene Sandulenko
342f51b196
AD: Fix compilation 2021-04-16 14:42:55 +02:00
Eugene Sandulenko
ec2a50b746
AD: Implemented AGDF_WARNING flag 2021-04-16 14:20:13 +02:00
Eugene Sandulenko
8339fbb9d9
AD: Fix type in constant name 2021-04-16 13:28:43 +02:00
D G Turner
37f2751006 AD: Fix Signed vs. Unsigned GCC Compiler Warning 2021-03-12 19:51:39 +00:00
Henrik "Henke37" Andersson
9b30f4a73d ENGIES: AdvDect needs getValOrDefault 2021-02-12 00:41:23 +01:00
Cameron Cawley
4ced49acd4 ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error 2020-12-04 20:57:14 +00:00
athrxx
3437beffab COMMON: add new flag ADGF_UNSUPPORTED to advanced detector
This will give an error dialog and not actually start the game. The dialog can be customized with a message from the ADGameDescription::extra field.

Some changes have been made to DetectedGame to prevent the string from the extras field to be appended to the game description.
2020-11-08 20:31:39 +01:00
Eugene Sandulenko
702c843e06 AD: Fix hang when autogen target is for a single word 2020-10-22 13:59:55 +02:00
Eugene Sandulenko
8350f283d0 AD: Process corner cases in name autogeneration
- When there are more than one non-alphanum at the end, like "Quest..."
- When there is no alphanum at all: "::::"
- Added error messages if anything else is not caught
2020-10-22 12:13:13 +02:00
Eugene Sandulenko
cc2db8211a AD: Fix crash when fanmade game has only one word 2020-10-22 11:58:11 +02:00
Eugene Sandulenko
9be82ea2f4 AD: Better automatic generation of game targer
- Passing numbers
- Skipping short words
- Skipping articles
- Fitting whole words
2020-10-21 22:12:16 +02:00
Eugene Sandulenko
1c830bc068 AD: Restrict length of autogenerated targets 2020-10-21 19:13:12 +02:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Paweł Kołodziejski
35b9cccbde ALL: Merge ResidualVM 2020-10-09 19:44:13 +02:00
Pawel Kolodziejski
3d74c3dd4d GRIM: Post branch merge fixes. 2020-10-07 19:50:27 +02:00
Pawel Kolodziejski
4631c0e2ed ALL: Sync with ScummVM rev: a4002bdeee 2020-10-04 23:59:26 +02:00
aryanrawlani28
71a820caff ENGINES: Begin class renaming of ME & AME
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
c48719404a BASE: PLUGINS: Rename plugin matching helpers
- give*From* -> get*From*
2020-10-03 14:56:36 +02:00
aryanrawlani28
c9f2c50380 WINTERMUTE: Split detection features & adapt to new plugins.
- Update AMEC's getFileProps (changes related to MacResMan)
- This commit also includes a change from other engines.
- Fallback detection here depends upon many Engine resources.
- As such, it might not be suitable to add all of them to executable.
- Thus, shift fallback detection to the dynamic part.
- The static part gets the relevant Engine plugin & then tries to call it.
- This way, fallback detection for Wintermute will depend on the engine plugin.
- Normal detection will still work fine.
2020-10-03 14:56:36 +02:00
aryanrawlani28
395f590554 ENGINES: AMEC: Add some fallback detection-related functionality.
- Add fallbackDetectExtern, meant to be overriden by child classes, if fallbackdetection heavily depends on Engine code.
- Add getFileProperties helper.
- End function names with "extern" to distinguish from normal.
2020-10-03 14:56:36 +02:00
aryanrawlani28
e69d9c98a4 ENGINES: AME: Move the subclass implemented method createInstance out of AME into AMEConnect.
- We have a default createInstance method overridden from MetaEngine from before in AME.
- So, just leave that as-is, and call the child class's function from there.
- Lastly, in AMEC - the generic createInstance is called, so we redirect it to call the one in the MetaEngine.
- Then, games can be run normally.
2020-10-03 14:56:36 +02:00
Pawel Kolodziejski
bfe58d3c77 ALL: Synced with ScummVM - rev: d4db631f9b 2020-09-23 21:52:10 +02:00
Bastien Bouclet
0f2c6cd9ea ENGINES: Change mac resource fork file detection to use the file cache
Common::MacResMan is now able to open files from a specified
Common::Archive. This is a bit hacky as dynamic_cast is used to break
the Archive encapsulation to retreive the underlying FSNode. It should
however be more correct than the previous code that assumed files were
at the root of the currently running game's path.

AdvancedDetector constructs a Common::Archive from its FileMap based
filesystem cache and uses it to detect the mac resource fork files.

This cuts the time it takes to run the detection code with all the
engines enabled as dynamic plugins on the 3DS to 30 s from 280 s.
2020-09-20 16:33:45 +02:00
Pawel Kolodziejski
8f4e1c6cf3 Sync with ScummVM rev. 654b8208b8 2020-06-22 08:14:16 +02:00
Bastien Bouclet
675776ffe9 ENGINES: Make AdvancedMetaEngine::toDetectedGame virtual
To allow subclasses to post-process the games detected by
AdvancedMetaEngine.
2020-06-07 07:40:27 +02:00
Pawel Kolodziejski
b586571900 ALL: synced with ScummVM commit 09bf38c120 2020-05-09 20:05:54 +02:00
Bastien Bouclet
da36917767 ENGINES: Keep track of the unavailable files in AdvancedDetector
Checking whether a file exists is costly on the 3DS. Remembering which
files do not exist instead of repeatedly checking for them reduces the
time it takes to detect games from ~1 minute to ~10 seconds in some
cases.
2020-02-27 21:33:35 +01:00
Bastien Bouclet
c3e152b612 ENGINES: Mark the pirated game message as translatable 2020-02-03 08:33:52 +01:00
Zvika
de3011f788
ENGINES: Add GUI warning when encountering a pirated game 2020-02-03 09:10:52 +02:00
Bastien Bouclet
feaf9dc365 ALL: Sync with ScummVM rev. 55dba55056 2019-12-08 17:06:42 +01:00
Bastien Bouclet
bb813719b5 ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.

Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03 11:43:00 +01:00
Bastien Bouclet
3333aea405 COMMON: Include hidden files in directory listings by default
Hidden files are now only ignored in the GUI file browser when the user
has not checked 'show hidden files'.

Myst III has the hidden flag set for one of the directories containing
datafiles on the CD-ROM. When users copy the files to their hard drives
the hidden flag is kept. Detection worked previously because hidden
files were explicitly requested in the AD code. The engine would fail
to open the datafiles because SearchMan.addSubDirectoryMatching
ignored hidden directories.

Fixes #1516.
2019-01-31 09:01:14 +01:00
Bastien Bouclet
662791a961 COMMON: Include hidden files in directory listings by default
Hidden files are now only ignored in the GUI file browser when the user
has not checked 'show hidden files'.

Myst III has the hidden flag set for one of the directories containing
datafiles on the CD-ROM. When users copy the files to their hard drives
the hidden flag is kept. Detection worked previously because hidden
files were explicitly requested in the AD code. The engine would fail
to open the datafiles because SearchMan.addSubDirectoryMatching
ignored hidden directories.
2019-01-30 06:48:32 +01:00
Bastien Bouclet
66654cb376 ALL: Sync with ScummVM - rev. cd37d510f9 2019-01-26 20:47:55 +01:00
D G Turner
5a29aa8812 ENGINES: Fix Crash in Fallback Detector Game Title Naming.
This is a regression from 90b78c5446

This commit restores the previous behaviour and avoids a null
pointer dereference induced crash.

This fixes the root cause of bug Trac #10515.
2018-11-11 08:16:11 +00:00
Bastien Bouclet
53759fe53a ALL: Sync with ScummVM - rev. 2586ca2345 2018-07-31 21:09:37 +02:00
Bastien Bouclet
643ce81cf7 BASE: Remove temporary targets when they fail to launch
Prevents invalid targets created from the command line to show up in the
launcher.

Fixes Trac#2788.
2018-06-03 13:48:31 +02:00