Commit graph

10 commits

Author SHA1 Message Date
Cameron Cawley
d33487f641 SDL: Refactor OpenGLSdlGraphics3dManager to inherit from SdlGraphicsManager 2021-04-17 20:32:27 +02:00
Cameron Cawley
f00b6fc195 SDL: Remove the Capabilities structure 2021-01-02 08:05:27 +01:00
Cameron Cawley
a42188fddd SDL: Remove unused variable 2020-10-15 12:54:41 +01:00
Paweł Kołodziejski
9abb3f5111 BACKENDS: Another attempt to fix opengl flags 2020-10-14 07:45:56 +02:00
Paweł Kołodziejski
070d274bf7
BACKENDS: Drop getScreenPixelBuffer() as no longer needed. (#2521) 2020-10-13 22:30:39 +02:00
Pawel Kolodziejski
c4b9f966b6 GRIM: Drop side textures feature from backend. 2020-10-05 19:09:58 +02:00
Pawel Kolodziejski
d8f2040dba ALL: Drop setupScreen API, use new initGraphics3d from engine API.
Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
Pawel Kolodziejski
a8b53f8f21 ALL: Avoid class names clashing with ScummVM classes 2020-09-28 18:47:10 +02:00
Pawel Kolodziejski
1221355b31 BACKEND: Cleanup GFX SDL backend after sync with ScummVM 2020-09-28 00:36:56 +02:00
Pawel Kolodziejski
01120c9203 BACKENDS: A little more change in layout for 3D GFX manager 2020-09-27 16:41:23 +02:00
Renamed from backends/graphics/resvm-openglsdl/resvm-openglsdl-graphics.h (Browse further)