Cameron Cawley
d33487f641
SDL: Refactor OpenGLSdlGraphics3dManager to inherit from SdlGraphicsManager
2021-04-17 20:32:27 +02:00
Cameron Cawley
f00b6fc195
SDL: Remove the Capabilities structure
2021-01-02 08:05:27 +01:00
Cameron Cawley
a42188fddd
SDL: Remove unused variable
2020-10-15 12:54:41 +01:00
Paweł Kołodziejski
9abb3f5111
BACKENDS: Another attempt to fix opengl flags
2020-10-14 07:45:56 +02:00
Paweł Kołodziejski
070d274bf7
BACKENDS: Drop getScreenPixelBuffer() as no longer needed. ( #2521 )
2020-10-13 22:30:39 +02:00
Pawel Kolodziejski
c4b9f966b6
GRIM: Drop side textures feature from backend.
2020-10-05 19:09:58 +02:00
Pawel Kolodziejski
d8f2040dba
ALL: Drop setupScreen API, use new initGraphics3d from engine API.
...
Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
Pawel Kolodziejski
a8b53f8f21
ALL: Avoid class names clashing with ScummVM classes
2020-09-28 18:47:10 +02:00
Pawel Kolodziejski
1221355b31
BACKEND: Cleanup GFX SDL backend after sync with ScummVM
2020-09-28 00:36:56 +02:00
Pawel Kolodziejski
01120c9203
BACKENDS: A little more change in layout for 3D GFX manager
2020-09-27 16:41:23 +02:00