D G Turner
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66011fcae8
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AVALANCHE: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
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2019-10-15 21:46:14 +01:00 |
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Ori Avtalion
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3564032330
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JANITORIAL: Reduce audio header dependencies
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2016-04-14 16:10:21 +03:00 |
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uruk
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40269800de
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AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.
Also rename connected function geidaProcs() to follow() and update it's comments.
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2014-04-12 19:27:56 +02:00 |
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uruk
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c04c59a03d
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AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.
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2014-04-12 19:19:10 +02:00 |
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uruk
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b19dbace42
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AVALANCHE: Rename Menu to DropDownMenu.
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2014-03-03 22:38:39 +01:00 |
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Johannes Schickel
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854de79c23
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AVALANCHE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:32 +01:00 |
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uruk
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5c9029c731
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AVALANCHE: Finish GhostRoom's implementation.
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2014-02-08 18:07:51 +01:00 |
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uruk
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9a08e0459c
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AVALANCHE: Implement loading and drawing of the picture of the ghost.
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2014-02-04 08:59:03 +01:00 |
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uruk
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87338af76b
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AVALANCHE: Add Ghostroom's skeleton.
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2014-01-30 12:19:23 +01:00 |
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uruk
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de4ec97f6d
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AVALANCHE: Implement wobble, move it to Animation.
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2014-01-15 20:03:06 +01:00 |
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uruk
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96d4b67d41
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AVALANCHE: Implement, rename, move zonk() and connected functions.
Implementations: zonk(), zl().
Renames: zonk() -> thunder(), zl() -> drawLightning().
Moved: the 2 above from Pingo to Animation.
Addition: GraphicManager::drawLine().
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2014-01-15 18:00:04 +01:00 |
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Strangerke
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c091afa297
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AVALANCHE: Move direction reset to Animation::resetVariables()
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2014-01-03 08:06:22 +01:00 |
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Strangerke
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1a7bcd72cf
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AVALANCHE: Make the call of displayScrollChain() a bit more consistent
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2013-11-23 10:42:15 +01:00 |
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Strangerke
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93e5d415c6
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AVALANCHE: Janitorial - Removing trailing spaces and tabs
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2013-11-22 21:31:39 +01:00 |
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Strangerke
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ed68aea5ba
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AVALANCHE: Fix bug when Tuck tries to grab Avvy
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2013-11-14 17:52:44 +01:00 |
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Strangerke
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43fb42e917
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AVALANCHE: Fix CID 1109678, 1109674
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2013-10-30 22:44:04 +01:00 |
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Strangerke
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a6fbfd958d
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AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695
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2013-10-28 07:49:38 +01:00 |
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Strangerke
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1c3fcf22a1
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AVALANCHE: Some more refactoring
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2013-10-17 22:17:10 +02:00 |
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Strangerke
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5f0361c03a
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AVALANCHE: Move Bubble pos to Dialogs, make them private
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2013-10-17 22:17:10 +02:00 |
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Strangerke
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5f180a06ba
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AVALANCHE: Rework animation init/remove some more
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2013-10-17 22:17:10 +02:00 |
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Strangerke
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06f94c1085
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AVALANCHE: Remove 3 useless variables in Animation
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2013-10-17 22:17:10 +02:00 |
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Strangerke
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96ae25eca9
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AVALANCHE: Remove a couple of useless variables from Animation. This breaks savegames.
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2013-10-17 22:17:09 +02:00 |
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Strangerke
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6437179de3
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AVALANCHE: Get rid of SpriteInfo
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2013-10-15 01:07:26 +02:00 |
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Strangerke
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652331a3a9
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AVALANCHE: Remove some extra parenthesis in Animation
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2013-10-14 23:18:34 +02:00 |
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Strangerke
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2c09933641
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AVALANCHE: Remove StatType, reduce verbosity some more
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2013-10-14 22:43:12 +02:00 |
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Strangerke
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609846ab8a
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AVALANCHE: Reduce verbosity in Animation and AnimationType
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2013-10-14 21:18:56 +02:00 |
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Strangerke
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91e70ce2a8
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AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer
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2013-10-14 19:10:23 +02:00 |
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Strangerke
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46c5bfa508
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AVALANCHE: Move some variables around
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2013-10-12 01:52:43 +02:00 |
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Strangerke
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b0255c9406
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AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)
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2013-10-09 06:45:51 +02:00 |
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Strangerke
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a357dc4d0c
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AVALANCHE: Cleaning includes - remove useless includes in cpp files
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2013-10-05 01:55:41 +02:00 |
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Strangerke
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9b9462bcee
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AVALANCHE: Check | occurrence as pointed by LordHoto
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2013-10-04 17:15:24 +02:00 |
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Strangerke
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49960992ca
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AVALANCHE: Fix naming convention, reduce the scope of a couple of variables
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2013-10-04 17:12:35 +02:00 |
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Strangerke
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9a4d1683c9
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AVALANCHE: Remove code commented in the original but not in the engine.
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2013-10-04 17:07:59 +02:00 |
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Strangerke
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8652224e58
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AVALANCHE: Move ControlCharacter enum to enums
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2013-10-02 07:49:32 +02:00 |
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Strangerke
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546e911af9
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AVALANCHE: Use Doxygen comments in Animation
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2013-10-02 07:25:20 +02:00 |
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Strangerke
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199ba0ddf4
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AVALANCHE: Remove verbosity related to the use of Magics enum
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2013-10-01 23:15:53 +02:00 |
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Strangerke
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63f43aa959
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AVALANCHE: Move some more variables out of Avalanche
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2013-10-01 07:43:21 +02:00 |
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Strangerke
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9b8566ae18
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AVALANCHE: Move several variables to make them private
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2013-10-01 00:12:28 +02:00 |
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Strangerke
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98b5fe757f
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AVALANCHE: Remove various dead variables and associated code
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2013-09-30 22:00:05 +02:00 |
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Strangerke
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c2da192e7f
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AVALANCHE: Remove bytefields, which are set but never used
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2013-09-30 07:22:59 +02:00 |
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Strangerke
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55a3af61c9
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AVALANCHE: Fix more gcc warnings reported by wjp
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2013-09-29 23:59:01 +02:00 |
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Strangerke
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1af03774cc
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AVALANCHE: Add some more graphic functions
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2013-09-29 11:26:21 +02:00 |
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Strangerke
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0edb0e0434
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AVALANCHE: Set the Magic surface as private, some associated rework
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2013-09-28 14:31:54 +02:00 |
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Strangerke
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649fa6e5f0
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AVALANCHE: Use the Color enum, remove some magic values, identify some dead variables
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2013-09-27 21:57:24 +02:00 |
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Strangerke
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64f799773e
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AVALANCHE: Misc minor polishing
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2013-09-27 08:21:04 +02:00 |
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Strangerke
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08883a807f
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AVALANCHE: Merge Avalot and AvalancheEngine
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2013-09-27 01:34:38 +02:00 |
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Strangerke
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df3fe7b0ec
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AVALANCHE: Objectify Sequence. This commit breaks savegames.
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2013-09-26 20:16:33 +02:00 |
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Strangerke
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90c6e6a689
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AVALANCHE: Janitorial - Use ++ and -- when possible
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2013-09-25 23:57:08 +02:00 |
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Strangerke
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6cd9bd141c
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AVALANCHE: Move some variables to Animation, break savegame compatibility
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2013-09-25 23:54:35 +02:00 |
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Strangerke
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929dcd42f5
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AVALANCHE: Reduce verbosity in Background, remove a useless variable
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2013-09-25 07:18:08 +02:00 |
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