Commit graph

116 commits

Author SHA1 Message Date
D G Turner
66011fcae8 AVALANCHE: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-15 21:46:14 +01:00
Ori Avtalion
3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
uruk
40269800de AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.
Also rename connected function geidaProcs() to follow() and update it's comments.
2014-04-12 19:27:56 +02:00
uruk
c04c59a03d AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning. 2014-04-12 19:19:10 +02:00
uruk
b19dbace42 AVALANCHE: Rename Menu to DropDownMenu. 2014-03-03 22:38:39 +01:00
Johannes Schickel
854de79c23 AVALANCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
uruk
5c9029c731 AVALANCHE: Finish GhostRoom's implementation. 2014-02-08 18:07:51 +01:00
uruk
9a08e0459c AVALANCHE: Implement loading and drawing of the picture of the ghost. 2014-02-04 08:59:03 +01:00
uruk
87338af76b AVALANCHE: Add Ghostroom's skeleton. 2014-01-30 12:19:23 +01:00
uruk
de4ec97f6d AVALANCHE: Implement wobble, move it to Animation. 2014-01-15 20:03:06 +01:00
uruk
96d4b67d41 AVALANCHE: Implement, rename, move zonk() and connected functions.
Implementations: zonk(), zl().
Renames: zonk() -> thunder(), zl() -> drawLightning().
Moved: the 2 above from Pingo to Animation.
Addition: GraphicManager::drawLine().
2014-01-15 18:00:04 +01:00
Strangerke
c091afa297 AVALANCHE: Move direction reset to Animation::resetVariables() 2014-01-03 08:06:22 +01:00
Strangerke
1a7bcd72cf AVALANCHE: Make the call of displayScrollChain() a bit more consistent 2013-11-23 10:42:15 +01:00
Strangerke
93e5d415c6 AVALANCHE: Janitorial - Removing trailing spaces and tabs 2013-11-22 21:31:39 +01:00
Strangerke
ed68aea5ba AVALANCHE: Fix bug when Tuck tries to grab Avvy 2013-11-14 17:52:44 +01:00
Strangerke
43fb42e917 AVALANCHE: Fix CID 1109678, 1109674 2013-10-30 22:44:04 +01:00
Strangerke
a6fbfd958d AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695 2013-10-28 07:49:38 +01:00
Strangerke
1c3fcf22a1 AVALANCHE: Some more refactoring 2013-10-17 22:17:10 +02:00
Strangerke
5f0361c03a AVALANCHE: Move Bubble pos to Dialogs, make them private 2013-10-17 22:17:10 +02:00
Strangerke
5f180a06ba AVALANCHE: Rework animation init/remove some more 2013-10-17 22:17:10 +02:00
Strangerke
06f94c1085 AVALANCHE: Remove 3 useless variables in Animation 2013-10-17 22:17:10 +02:00
Strangerke
96ae25eca9 AVALANCHE: Remove a couple of useless variables from Animation. This breaks savegames. 2013-10-17 22:17:09 +02:00
Strangerke
6437179de3 AVALANCHE: Get rid of SpriteInfo 2013-10-15 01:07:26 +02:00
Strangerke
652331a3a9 AVALANCHE: Remove some extra parenthesis in Animation 2013-10-14 23:18:34 +02:00
Strangerke
2c09933641 AVALANCHE: Remove StatType, reduce verbosity some more 2013-10-14 22:43:12 +02:00
Strangerke
609846ab8a AVALANCHE: Reduce verbosity in Animation and AnimationType 2013-10-14 21:18:56 +02:00
Strangerke
91e70ce2a8 AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer 2013-10-14 19:10:23 +02:00
Strangerke
46c5bfa508 AVALANCHE: Move some variables around 2013-10-12 01:52:43 +02:00
Strangerke
b0255c9406 AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn) 2013-10-09 06:45:51 +02:00
Strangerke
a357dc4d0c AVALANCHE: Cleaning includes - remove useless includes in cpp files 2013-10-05 01:55:41 +02:00
Strangerke
9b9462bcee AVALANCHE: Check | occurrence as pointed by LordHoto 2013-10-04 17:15:24 +02:00
Strangerke
49960992ca AVALANCHE: Fix naming convention, reduce the scope of a couple of variables 2013-10-04 17:12:35 +02:00
Strangerke
9a4d1683c9 AVALANCHE: Remove code commented in the original but not in the engine. 2013-10-04 17:07:59 +02:00
Strangerke
8652224e58 AVALANCHE: Move ControlCharacter enum to enums 2013-10-02 07:49:32 +02:00
Strangerke
546e911af9 AVALANCHE: Use Doxygen comments in Animation 2013-10-02 07:25:20 +02:00
Strangerke
199ba0ddf4 AVALANCHE: Remove verbosity related to the use of Magics enum 2013-10-01 23:15:53 +02:00
Strangerke
63f43aa959 AVALANCHE: Move some more variables out of Avalanche 2013-10-01 07:43:21 +02:00
Strangerke
9b8566ae18 AVALANCHE: Move several variables to make them private 2013-10-01 00:12:28 +02:00
Strangerke
98b5fe757f AVALANCHE: Remove various dead variables and associated code 2013-09-30 22:00:05 +02:00
Strangerke
c2da192e7f AVALANCHE: Remove bytefields, which are set but never used 2013-09-30 07:22:59 +02:00
Strangerke
55a3af61c9 AVALANCHE: Fix more gcc warnings reported by wjp 2013-09-29 23:59:01 +02:00
Strangerke
1af03774cc AVALANCHE: Add some more graphic functions 2013-09-29 11:26:21 +02:00
Strangerke
0edb0e0434 AVALANCHE: Set the Magic surface as private, some associated rework 2013-09-28 14:31:54 +02:00
Strangerke
649fa6e5f0 AVALANCHE: Use the Color enum, remove some magic values, identify some dead variables 2013-09-27 21:57:24 +02:00
Strangerke
64f799773e AVALANCHE: Misc minor polishing 2013-09-27 08:21:04 +02:00
Strangerke
08883a807f AVALANCHE: Merge Avalot and AvalancheEngine 2013-09-27 01:34:38 +02:00
Strangerke
df3fe7b0ec AVALANCHE: Objectify Sequence. This commit breaks savegames. 2013-09-26 20:16:33 +02:00
Strangerke
90c6e6a689 AVALANCHE: Janitorial - Use ++ and -- when possible 2013-09-25 23:57:08 +02:00
Strangerke
6cd9bd141c AVALANCHE: Move some variables to Animation, break savegame compatibility 2013-09-25 23:54:35 +02:00
Strangerke
929dcd42f5 AVALANCHE: Reduce verbosity in Background, remove a useless variable 2013-09-25 07:18:08 +02:00