Commit graph

213 commits

Author SHA1 Message Date
Strangerke
b6d6c17727 AVALANCHE: Replace static strings by static char* 2013-10-05 14:37:20 +02:00
Strangerke
a357dc4d0c AVALANCHE: Cleaning includes - remove useless includes in cpp files 2013-10-05 01:55:41 +02:00
Strangerke
1cbe175a74 AVALANCHE: Fix naming conventions in getItem() 2013-10-04 17:55:40 +02:00
Strangerke
300859aa43 AVALANCHE: Fix static array names 2013-10-04 17:52:12 +02:00
Strangerke
89559e07a3 AVALANCHE: Remove file variable from AvalancheEngine 2013-10-04 17:40:24 +02:00
Strangerke
493c02ae22 AVALANCHE: Use ConfMan short name 2013-10-04 17:33:13 +02:00
Strangerke
9b9462bcee AVALANCHE: Check | occurrence as pointed by LordHoto 2013-10-04 17:15:24 +02:00
Strangerke
efe6236e7b AVALANCHE: Make _surface private 2013-10-02 23:39:18 +02:00
Strangerke
8652224e58 AVALANCHE: Move ControlCharacter enum to enums 2013-10-02 07:49:32 +02:00
Strangerke
5a4bd0d837 AVALANCHE: some more work on variables 2013-10-01 23:31:31 +02:00
Strangerke
c9432b8467 AVALANCHE: more work on variables 2013-10-01 23:23:07 +02:00
Strangerke
199ba0ddf4 AVALANCHE: Remove verbosity related to the use of Magics enum 2013-10-01 23:15:53 +02:00
Strangerke
ae45671973 AVALANCHE: More work on variables 2013-10-01 22:52:30 +02:00
Strangerke
ce50d86987 AVALANCHE: Remove useless variable, move variables to dialogs 2013-10-01 21:58:01 +02:00
uruk
8408fa46c7 AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRandomNumber() calls. 2013-10-01 09:40:41 +02:00
Strangerke
6c11712373 AVALANCHE: More refactoring 2013-10-01 06:50:27 +02:00
Strangerke
9b8566ae18 AVALANCHE: Move several variables to make them private 2013-10-01 00:12:28 +02:00
Strangerke
98b5fe757f AVALANCHE: Remove various dead variables and associated code 2013-09-30 22:00:05 +02:00
Strangerke
ec41600795 AVALANCHE: Rename getFlag(), change _roomTime to uint32 2013-09-30 07:04:24 +02:00
Strangerke
55a3af61c9 AVALANCHE: Fix more gcc warnings reported by wjp 2013-09-29 23:59:01 +02:00
Strangerke
bea6980529 AVALANCHE: Move debug display of magic lines to debugger 2013-09-29 22:19:12 +02:00
Strangerke
4464409d73 AVALANCHE: Set drawArc private 2013-09-29 21:28:43 +02:00
Strangerke
1c9ac623fa AVALANCHE: Rework calcHand, move another function to Graphics 2013-09-29 19:49:57 +02:00
Strangerke
6a7326ec26 AVALANCHE: More rework on Graphic code 2013-09-28 15:08:41 +02:00
Strangerke
0edb0e0434 AVALANCHE: Set the Magic surface as private, some associated rework 2013-09-28 14:31:54 +02:00
Strangerke
fdbcb5f785 AVALANCHE: Move some more functions to Graphics 2013-09-28 10:41:52 +02:00
Strangerke
726fa64bbf AVALANCHE: Use an enum for the Mouse cursor identifier 2013-09-28 10:11:21 +02:00
Strangerke
7d66cdf417 AVALANCHE: Move mouse cursor display functions to Graphics 2013-09-28 10:00:23 +02:00
Strangerke
7a8d252ddb AVALANCHE: Move Digits and Directions to Graphics 2013-09-28 09:43:28 +02:00
Strangerke
00e5a4830b AVALANCHE: Move background loading to Graphics 2013-09-27 23:48:53 +02:00
Strangerke
75258758ef AVALANCHE: Move Zoom to Graphics 2013-09-27 23:22:36 +02:00
Strangerke
649fa6e5f0 AVALANCHE: Use the Color enum, remove some magic values, identify some dead variables 2013-09-27 21:57:24 +02:00
Strangerke
d7230fe856 AVALANCHE: Remove a couple of unused variables 2013-09-27 08:33:58 +02:00
Strangerke
64f799773e AVALANCHE: Misc minor polishing 2013-09-27 08:21:04 +02:00
Strangerke
08883a807f AVALANCHE: Merge Avalot and AvalancheEngine 2013-09-27 01:34:38 +02:00
Strangerke
e166f6fc44 AVALANCHE: Move a couple of variables to Sequence, more private variables 2013-09-27 00:33:08 +02:00
Strangerke
75cbbda822 AVALANCHE: More function deduplication, remove a magic value 2013-09-27 00:21:59 +02:00
Strangerke
df3fe7b0ec AVALANCHE: Objectify Sequence. This commit breaks savegames. 2013-09-26 20:16:33 +02:00
uruk
8efaa45425 AVALANCHE: Partially implement (there are still missing features: icon, keyboard control) the last missing type of scrolls: dialogs. Move some functions/variables, remove unused code in order to do so. 2013-09-26 19:22:48 +02:00
Strangerke
6cd9bd141c AVALANCHE: Move some variables to Animation, break savegame compatibility 2013-09-25 23:54:35 +02:00
Strangerke
890eed446c AVALANCHE: rename a parameter, remove a useless (unitialized) variable, disable some menu entries 2013-09-25 07:57:57 +02:00
Strangerke
1b1655d0c8 AVALANCHE: use nullptr for empty pointers 2013-09-25 07:46:09 +02:00
Strangerke
5637987bd7 AVALANCHE: Simplify loadMouse() 2013-09-25 07:35:56 +02:00
Strangerke
929dcd42f5 AVALANCHE: Reduce verbosity in Background, remove a useless variable 2013-09-25 07:18:08 +02:00
Strangerke
b4a81fc2ac AVALANCHE: Use enum for verbs 2013-09-24 22:36:57 +02:00
Strangerke
b3f6ce975f AVALANCHE: Use People enum as a type for several variables, modify functions accordingly 2013-09-24 21:24:52 +02:00
uruk
3ae30372bc AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renaming in Animation. 2013-09-24 18:25:53 +02:00
Strangerke
0b7de38dc1 AVALANCHE: Use Room enum instead of byte in misc place 2013-09-24 08:15:28 +02:00
Strangerke
f4e37939c7 AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables 2013-09-24 07:31:43 +02:00
Strangerke
cbe9c151aa AVALANCHE: Refactor some variables. This breaks savegame compatibility 2013-09-23 23:16:57 +02:00