Ori Avtalion
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3564032330
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JANITORIAL: Reduce audio header dependencies
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2016-04-14 16:10:21 +03:00 |
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Strangerke
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e8ffcdc09c
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AVALANCHE: Janitorial - remove trailing spaces and tabs
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2014-06-07 17:12:24 +02:00 |
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uruk
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647679b925
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AVALANCHE: Remove some leftovers of the mini-games.
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2014-04-06 19:42:46 +02:00 |
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uruk
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007d68006a
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AVALANCHE: Repair ShootEmUp::run().
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2014-03-01 23:29:01 +01:00 |
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uruk
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f8b61872ef
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AVALANCHE: Implement moving in ShootEmUp::readKbd().
Rework the existing parts of the function during the process.
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2014-03-01 23:25:15 +01:00 |
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uruk
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f2c03e5751
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AVALANCHE: Implement shooting in ShootEmUp::readKbd().
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2014-03-01 22:38:25 +01:00 |
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uruk
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c47d8a4597
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AVALANCHE: Rework define() and the constants in ShootEmUp.
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2014-02-25 23:14:27 +01:00 |
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uruk
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0e17b464ca
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AVALANCHE: Repair ShootEmUp::escapeCheck().
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2014-02-25 22:49:44 +01:00 |
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uruk
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bb6b3e87b6
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AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.
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2014-02-25 22:27:50 +01:00 |
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uruk
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e15dafb9e4
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AVALANCHE: Rework use of Common::Rect.
Now the right and bottom coordinates of the rectangles aren't included in them.
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2014-02-25 21:56:32 +01:00 |
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Strangerke
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c03ed78a24
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AVALANCHE: Fix destination check in initRunner()
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2014-02-25 07:34:17 +01:00 |
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uruk
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59f440c36a
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AVALANCHE: Repair ShootEmUp::updateTime().
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2014-02-22 15:35:43 +01:00 |
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uruk
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d23ced0aed
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AVALANCHE: Repair ShootEmUp::plotThem().
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2014-02-21 16:22:37 +01:00 |
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uruk
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5580c0b95e
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AVALANCHE: Repair define() and defineCameo() in ShootEmUp.
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2014-02-21 15:50:37 +01:00 |
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uruk
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5571945283
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AVALANCHE: Repair ShootEmUp::setup().
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2014-02-21 15:34:47 +01:00 |
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uruk
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46b7c1fde4
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AVALANCHE: Repair ShootEmUp::setup().
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2014-02-21 00:03:18 +01:00 |
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uruk
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7a17db17a5
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AVALANCHE: Repair ShootEmUp::updateTime().
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2014-02-20 23:47:49 +01:00 |
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uruk
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db34e0ce0d
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AVALANCHE: Repair ShootEmUp::gain().
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2014-02-20 23:34:22 +01:00 |
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uruk
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73223fd191
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AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo().
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2014-02-20 23:30:12 +01:00 |
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uruk
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acdfcb5272
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AVALANCHE: Repair ShootEmUp::plotThem().
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2014-02-20 23:28:34 +01:00 |
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uruk
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a3d4908e53
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AVALANCHE: Put a necessary delay into ShootEmUp's main loop.
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2014-02-20 23:06:49 +01:00 |
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uruk
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614006c1e5
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AVALANCHE: Implement ShootEmUp::defineCameo().
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2014-02-20 22:43:29 +01:00 |
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uruk
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401b85eb21
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AVALANCHE: Implement ShootEmUp::check321().
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2014-02-20 22:31:03 +01:00 |
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uruk
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0b4a2ba0a8
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AVALANCHE: Implement ShootEmUp::updateTime().
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2014-02-20 22:25:34 +01:00 |
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uruk
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808a59bdf2
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AVALANCHE: Implement ShootEmUp::collisionCheck().
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2014-02-20 15:59:14 +01:00 |
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uruk
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ad9a8df66d
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AVALANCHE: Implement ShootEmUp::escapeCheck().
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2014-02-20 15:28:46 +01:00 |
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uruk
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e03ccde6e9
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AVALANCHE: Implement ShootEmUp::animate() and connected functions.
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2014-02-20 15:02:22 +01:00 |
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Strangerke
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6d2f3019c7
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AVALANCHE: Fix uninitialized variable in Avalanche's shoot'em up
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2014-02-19 21:11:55 +01:00 |
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uruk
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7970cddb1f
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AVALANCHE: Implement ShootEmUp::peopleRunning().
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2014-02-19 19:52:07 +01:00 |
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uruk
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2d5493b599
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AVALANCHE: Implement ShootEmUp::bumpFolk() and ShootEmUp::turnAround().
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2014-02-19 19:10:25 +01:00 |
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uruk
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5c841dab6d
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AVALANCHE: Implement ShootEmUp::moveAvvy().
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2014-02-19 18:45:08 +01:00 |
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uruk
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546a3cea82
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AVALANCHE: Implement ShootEmUp::moveThem().
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2014-02-19 17:56:16 +01:00 |
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uruk
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c498e910eb
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AVALANCHE: Implement ShootEmUp::plotThem() and connected functions.
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2014-02-19 17:55:32 +01:00 |
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uruk
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a3eea23624
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AVALANCHE: Implement ShootEmUp::initRunner().
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2014-02-19 16:48:26 +01:00 |
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uruk
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1b5cf54ced
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AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions.
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2014-02-18 14:55:54 +01:00 |
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uruk
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3b313bfc83
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AVALANCHE: Implement ShootEmUp::blankIt().
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2014-02-18 14:15:28 +01:00 |
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uruk
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f20d4e726d
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AVALANCHE: Introduce GraphicManager::blackOutScreen().
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2014-02-18 14:05:03 +01:00 |
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uruk
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589c6ffed2
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AVALANCHE: Reimplement the rectangle drawing methods.
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2014-02-18 13:56:19 +01:00 |
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Johannes Schickel
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854de79c23
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AVALANCHE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:32 +01:00 |
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Strangerke
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591b38ed42
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AVALANCHE: Silence warnings in MSVC
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2014-02-16 22:52:33 +01:00 |
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uruk
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dc3477b092
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AVALANCHE: Implement ShootEmUp::setup() and connected functions.
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2014-02-16 22:13:19 +01:00 |
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uruk
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5829615820
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AVALANCHE: Implement ShootEmUp::instructions().
Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
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2014-02-16 15:24:13 +01:00 |
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uruk
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616d9959f3
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AVALANCHE: Move/rename/implement SEU::titles().
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2014-02-14 17:12:09 +01:00 |
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uruk
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6d38d25af3
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AVALANCHE: Add ShootEmUp's skeleton.
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2014-02-14 13:31:08 +01:00 |
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