Commit graph

44 commits

Author SHA1 Message Date
Ori Avtalion
3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
Strangerke
e8ffcdc09c AVALANCHE: Janitorial - remove trailing spaces and tabs 2014-06-07 17:12:24 +02:00
uruk
647679b925 AVALANCHE: Remove some leftovers of the mini-games. 2014-04-06 19:42:46 +02:00
uruk
007d68006a AVALANCHE: Repair ShootEmUp::run(). 2014-03-01 23:29:01 +01:00
uruk
f8b61872ef AVALANCHE: Implement moving in ShootEmUp::readKbd().
Rework the existing parts of the function during the process.
2014-03-01 23:25:15 +01:00
uruk
f2c03e5751 AVALANCHE: Implement shooting in ShootEmUp::readKbd(). 2014-03-01 22:38:25 +01:00
uruk
c47d8a4597 AVALANCHE: Rework define() and the constants in ShootEmUp. 2014-02-25 23:14:27 +01:00
uruk
0e17b464ca AVALANCHE: Repair ShootEmUp::escapeCheck(). 2014-02-25 22:49:44 +01:00
uruk
bb6b3e87b6 AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor. 2014-02-25 22:27:50 +01:00
uruk
e15dafb9e4 AVALANCHE: Rework use of Common::Rect.
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-25 21:56:32 +01:00
Strangerke
c03ed78a24 AVALANCHE: Fix destination check in initRunner() 2014-02-25 07:34:17 +01:00
uruk
59f440c36a AVALANCHE: Repair ShootEmUp::updateTime(). 2014-02-22 15:35:43 +01:00
uruk
d23ced0aed AVALANCHE: Repair ShootEmUp::plotThem(). 2014-02-21 16:22:37 +01:00
uruk
5580c0b95e AVALANCHE: Repair define() and defineCameo() in ShootEmUp. 2014-02-21 15:50:37 +01:00
uruk
5571945283 AVALANCHE: Repair ShootEmUp::setup(). 2014-02-21 15:34:47 +01:00
uruk
46b7c1fde4 AVALANCHE: Repair ShootEmUp::setup(). 2014-02-21 00:03:18 +01:00
uruk
7a17db17a5 AVALANCHE: Repair ShootEmUp::updateTime(). 2014-02-20 23:47:49 +01:00
uruk
db34e0ce0d AVALANCHE: Repair ShootEmUp::gain(). 2014-02-20 23:34:22 +01:00
uruk
73223fd191 AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo(). 2014-02-20 23:30:12 +01:00
uruk
acdfcb5272 AVALANCHE: Repair ShootEmUp::plotThem(). 2014-02-20 23:28:34 +01:00
uruk
a3d4908e53 AVALANCHE: Put a necessary delay into ShootEmUp's main loop. 2014-02-20 23:06:49 +01:00
uruk
614006c1e5 AVALANCHE: Implement ShootEmUp::defineCameo(). 2014-02-20 22:43:29 +01:00
uruk
401b85eb21 AVALANCHE: Implement ShootEmUp::check321(). 2014-02-20 22:31:03 +01:00
uruk
0b4a2ba0a8 AVALANCHE: Implement ShootEmUp::updateTime(). 2014-02-20 22:25:34 +01:00
uruk
808a59bdf2 AVALANCHE: Implement ShootEmUp::collisionCheck(). 2014-02-20 15:59:14 +01:00
uruk
ad9a8df66d AVALANCHE: Implement ShootEmUp::escapeCheck(). 2014-02-20 15:28:46 +01:00
uruk
e03ccde6e9 AVALANCHE: Implement ShootEmUp::animate() and connected functions. 2014-02-20 15:02:22 +01:00
Strangerke
6d2f3019c7 AVALANCHE: Fix uninitialized variable in Avalanche's shoot'em up 2014-02-19 21:11:55 +01:00
uruk
7970cddb1f AVALANCHE: Implement ShootEmUp::peopleRunning(). 2014-02-19 19:52:07 +01:00
uruk
2d5493b599 AVALANCHE: Implement ShootEmUp::bumpFolk() and ShootEmUp::turnAround(). 2014-02-19 19:10:25 +01:00
uruk
5c841dab6d AVALANCHE: Implement ShootEmUp::moveAvvy(). 2014-02-19 18:45:08 +01:00
uruk
546a3cea82 AVALANCHE: Implement ShootEmUp::moveThem(). 2014-02-19 17:56:16 +01:00
uruk
c498e910eb AVALANCHE: Implement ShootEmUp::plotThem() and connected functions. 2014-02-19 17:55:32 +01:00
uruk
a3eea23624 AVALANCHE: Implement ShootEmUp::initRunner(). 2014-02-19 16:48:26 +01:00
uruk
1b5cf54ced AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions. 2014-02-18 14:55:54 +01:00
uruk
3b313bfc83 AVALANCHE: Implement ShootEmUp::blankIt(). 2014-02-18 14:15:28 +01:00
uruk
f20d4e726d AVALANCHE: Introduce GraphicManager::blackOutScreen(). 2014-02-18 14:05:03 +01:00
uruk
589c6ffed2 AVALANCHE: Reimplement the rectangle drawing methods. 2014-02-18 13:56:19 +01:00
Johannes Schickel
854de79c23 AVALANCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Strangerke
591b38ed42 AVALANCHE: Silence warnings in MSVC 2014-02-16 22:52:33 +01:00
uruk
dc3477b092 AVALANCHE: Implement ShootEmUp::setup() and connected functions. 2014-02-16 22:13:19 +01:00
uruk
5829615820 AVALANCHE: Implement ShootEmUp::instructions().
Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
2014-02-16 15:24:13 +01:00
uruk
616d9959f3 AVALANCHE: Move/rename/implement SEU::titles(). 2014-02-14 17:12:09 +01:00
uruk
6d38d25af3 AVALANCHE: Add ShootEmUp's skeleton. 2014-02-14 13:31:08 +01:00