Commit graph

9 commits

Author SHA1 Message Date
antoniou79
3c61365692 BLADERUNNER: Fix bad boundbox for corpses
Some of these issues were caused by commit 186de62ffb

Others were original bugs (mutants 2 and 3), and both rats.
This commit includes a fix for Grayford's death animation when shot (in Act 4)
2021-04-17 01:45:38 +03:00
Peter Kohaut
5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen
2a646f8cc2 BLADERUNNER: Save game methods 2018-03-24 17:07:06 +01:00
Peter Kohaut
7090841ccc BLADERUNNER: Support for running
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut
1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Peter Kohaut
479d2f5b62 BLADERUNNER: still adding structures... and implementing some of script methods... 2016-09-29 22:33:40 +02:00
Peter Kohaut
6672e443a8 BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen
abf98fca03 BLADERUNNER: Read set objects and walkboxes 2016-09-29 22:33:37 +02:00