antoniou79
c3fe087fa3
BLADERUNNER: Fix rogue hotspot in UG12
...
A chair from another scene was somewhere in the background
2020-12-20 16:07:52 +02:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
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In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
antoniou79
21e1c4ee95
BLADERUNNER: object, item and region commands
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New commands to debug bound boxes and properties for obj, items, regions
2019-05-03 16:08:07 +03:00
Thanasis Antoniou
717705f7c9
BLADERUNNER: Fixes and cleanup for Police Maze A
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Only fixes for rooms PS10, PS11. A few cases may need revising.
There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-18 17:07:10 +02:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
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Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Peter Kohaut
b991123e83
BLADERUNNER: Fixed compilation warnings
2018-03-25 15:10:42 +02:00
Peter Kohaut
85b4561fe9
BLADERUNNER: Fixed compilation warning
2018-03-24 17:37:09 +01:00
Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
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save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen
2a646f8cc2
BLADERUNNER: Save game methods
2018-03-24 17:07:06 +01:00
Eugene Sandulenko
cb07644877
BLADERUNNER: Fix PoliceMaze track
2018-03-24 12:42:23 +01:00
Eugene Sandulenko
f153da7f85
BLADERUNNER: Finished PoliceMaze implementation
2018-03-24 10:47:07 +01:00
Eugene Sandulenko
967de5d4aa
BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()
2018-03-24 02:45:26 +01:00
Eugene Sandulenko
05144ab3ca
BLADERUNNER: Implement setting items as target
2018-03-24 02:45:26 +01:00
Eugene Sandulenko
da2c7142ce
BLADERUNNER: Implement Item_Spin_In_World()
2018-03-24 02:45:26 +01:00
Peter Kohaut
62b75b9990
BLADERUNNER: Added Generic Walker actors
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Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut
fa1f426ee6
BLADERUNNER: Fixed more compilation warnings
2018-02-18 23:00:42 +01:00
Peter Kohaut
383d6f036d
BLADERUNNER: Fixed compilation warnings
2018-02-18 22:44:28 +01:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
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Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Thomas Fach-Pedersen
5f552c9446
BLADERUNNER: Implement ZBuffer class
2017-03-28 17:50:11 +02:00
D G Turner
e66cec0250
BLADERUNNER: Fix Variable Shadowing Compiler Warnings.
2017-01-11 15:09:14 +00:00
Peter Kohaut
577c3b56a5
BLADERUNNER: added picking up of items
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and some formatting
2016-10-12 23:00:33 +02:00
Peter Kohaut
e0efee2eba
BLADERUNNER: added suspects db & fixed crimes db
2016-10-06 00:59:11 +02:00
Peter Kohaut
6547c35e15
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
2016-10-04 18:15:57 +02:00
Eugene Sandulenko
77be430824
BLADERUNNER: Added missing copyright headers and normalized the rest
2016-10-03 11:24:13 +02:00
Peter Kohaut
89d1805b37
BLADERUNNER: added ADQ, fixed some minor memory leaks
2016-10-02 02:47:12 +02:00
Peter Kohaut
2c15b164d7
BLADERUNNER: added support for rendering items in scenes
2016-10-02 00:20:56 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
de7f961f48
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
2016-09-29 22:33:40 +02:00
Peter Kohaut
479d2f5b62
BLADERUNNER: still adding structures... and implementing some of script methods...
2016-09-29 22:33:40 +02:00