Peter Kohaut
a7399c5111
BLADERUNNER: Use best pixel format on every platform
...
Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
2019-08-31 23:09:19 +02:00
Thanasis Antoniou
e6c61ff67b
BLADERUNNER: Fix crash in restored mode with CDFRAMESx.DAT
2019-06-20 10:12:16 +03:00
Eugene Sandulenko
506ed95cdc
BLADERUNNER: Fix chapter switching with CDFRAMES.DAT
2018-04-01 14:41:23 +02:00
Eugene Sandulenko
b277e795aa
BLADERUNNER: Support for CDFRAMES.DAT
...
Rename CDFRAMES.DAT into CDFRAMES1.DAT, CDFRAMES2.DAT etc
2018-04-01 14:17:48 +02:00
Peter Kohaut
7f53a0cd31
BLADERUNNER: Fixed few Coverity issues
2018-02-01 21:38:30 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
...
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
f7acbcb057
BLADERUNNER: fixed speed of pickup effect
...
formating, small fixes
2016-10-09 12:03:19 +02:00
Eugene Sandulenko
281c19ab03
BLADERUNNER: Code formatting fixes
2016-10-03 12:38:43 +02:00
Peter Kohaut
f1cb735ee0
BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet
2016-09-29 22:33:41 +02:00
Peter Kohaut
ae03eda3d1
BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects
2016-09-29 22:33:41 +02:00
Peter Kohaut
bf44e97d79
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29 22:33:41 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
de7f961f48
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
2016-09-29 22:33:40 +02:00
Peter Kohaut
479d2f5b62
BLADERUNNER: still adding structures... and implementing some of script methods...
2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen
4b181e4bed
BLADERUNNER: First pass at slice animation renderer
...
Z-buffers are not being read from the VQA background yet, so z-buffer
handling is faked for now.
2016-09-29 22:33:37 +02:00