sietschie
98e9b41010
EMI: Implement GetBoundingPos for EMIModel
...
Added the ability to compute the bounding boxes of models so that the
text can be correctly placed near the actors.
2013-12-10 17:19:07 +01:00
Dries Harnie
46e7cf29cd
EMI: Rotate overworld sprites again
2013-12-04 14:31:12 +01:00
Dries Harnie
b1a910c800
GRIM/EMI: Refactor GfxBase::startActorDraw
2013-12-04 14:31:06 +01:00
Christian Krause
15d134f2c1
EMI: Fix display of "dock" video
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During the run of the "dock" video (first arrival at melee island) only
a black screen was displayed although the sound did work.
The lua code dims (_dimLevel = 1) the scene before showing a video so
that only the video is visible. GfxOpenGL::drawBitmap sets the current
color according to the dim level before it starts drawing the bitmap:
glColor3f(1.0f - _dimLevel, 1.0f - _dimLevel, 1.0f - _dimLevel);
If there is no other glColor* call before drawing the video, the current
color stays (0, 0, 0) and the video won't be visible.
The bug fix resets the color to (1.0, 1.0, 1.0) after the drawing of the
bitmap at the end of GfxOpenGL::drawBitmap.
2013-11-26 20:58:19 +01:00
Ingo van Lil
09466c556a
EMI: Rotate sprite actors to face camera
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Sprite actors, e.g. ships of the balloon in the Scumm bar, should
always face the camera, so the rotation part of their matrix has
to be reset before rendering. The code already exists for Grim, but
appears to work for EMI as well.
2013-11-24 15:24:04 +01:00
Joel Teichroeb
42bbcc6ddb
GRIM: Fix scaling text on different aspect ratios with OpenGL
2013-11-10 10:01:04 -08:00
Dries Harnie
43fcfa765f
GRAPHICS: Pass Mesh* to GfxBase::drawModelFace
2013-11-05 07:29:30 -08:00
Joel Teichroeb
c0cb2f1f9c
GRIM: Use a consitent style for constructor initializers
2013-10-26 13:57:55 -07:00
Pawel Kolodziejski
790db038c0
ALL: sync with scummvm
2013-10-13 11:30:34 +02:00
Andrea Corna
a0d9f46f31
GRIM/EMI: Break up global config keys from Grim registry and turn off it in EMI
2013-09-09 19:38:10 +02:00
Dries Harnie
92f5deadc5
EMI: Allow sprites to rotate
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The clock in mot.set depends on rotating sprites.
2013-08-07 20:05:48 +02:00
Dries Harnie
1b8e815c1d
Revert "EMI: Enable GL_BLEND when drawing EMI-model-faces"
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This reverts commit 5769dffca2
.
2013-07-30 20:51:16 +02:00
Dries Harnie
0d28bfad19
EMI: Properly set modelview matrix for overworld
2013-07-29 22:02:03 +02:00
Joel Teichroeb
7a4b847fdf
Revert "EMI: Allow lighting to be enabled"
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This reverts commit 48bc8de2c8
.
2013-07-12 12:08:14 -07:00
Joel Teichroeb
be41e30c00
GRIM: Make lights use an enum instead of checking against a string to get the type
2013-07-10 16:17:28 -07:00
Joel Teichroeb
48bc8de2c8
EMI: Allow lighting to be enabled
2013-07-10 15:08:47 -07:00
Joel Teichroeb
c7ad13aa92
EMI: Enable GL_BLEND when drawing a TIL
2013-07-09 17:11:06 -07:00
Einar Johan Trøan Sømåen
fe3883cecd
GRIM: Reformat code to be closer to convention.
2013-07-09 21:12:55 +02:00
Joel Teichroeb
f4cd7c68d1
EMI: Disable depth mask for sprites
2013-07-08 14:33:29 -07:00
Joel Teichroeb
21afde3846
GRIM: Move Sprite into it's own file
2013-07-07 17:25:35 -07:00
Christian Mayer
5769dffca2
EMI: Enable GL_BLEND when drawing EMI-model-faces
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This fixes the fading in the EMI-intro
2013-07-02 22:38:34 +02:00
Dries Harnie
3196c0a0fb
EMI: Draw to depth buffer if sortorder >= 100
2013-07-02 00:22:58 +02:00
Dries Harnie
a723b0e3f5
EMI: Draw background layers at intervals
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Previously, we split the background layers into everything
before SO 15 and after, and drew like that. However, this caused
the pink ship in shi.setb to not be drawn.
This patch draws the layers of the background at intervals of ten.
So if a set has six layers, layer 5 is the background and 4,3,2,1,0
are rendered at sortorder 40,30,20,10,0.
2013-06-29 14:41:17 +02:00
Einar Johan Trøan Sømåen
960f48f0f7
GRIM: Initialize all members in GfxOpenGL.
2013-04-21 15:09:39 +02:00
Joel Teichroeb
c6aa8425dd
GRIM: Fix C++11 related warnings
2013-04-02 13:08:38 -07:00
Giulio Camuffo
61eeb63278
GRIM: Add a config option to disable ARB shaders: "use_arb_shaders", defaulted to true
2013-01-21 17:04:26 +01:00
Giulio Camuffo
e3c85997a2
GRIM: Don't enable lighting if we're drawing the shadow. Fix #294
2013-01-12 14:20:51 +01:00
Joni Vähämäki
2c5bfd586e
GRIM: Fixed formatting.
2013-01-02 02:20:51 +02:00
Joni Vähämäki
8b283945e4
GRIM: Fixed formatting.
2013-01-02 02:15:01 +02:00
Joni Vähämäki
12ef0d6ccb
GRIM: Fixed regression in sprite drawing.
2013-01-02 00:50:26 +02:00
Paweł Kołodziejski
175620b62a
ALL: change license headers from LGPL to GPL, and few updates
2012-12-19 23:15:43 +01:00
Einar Johan Trøan Sømåen
6cc1d9e6a0
EMI: Avoid using TIL-specific code for TGAs
2012-11-26 17:37:56 +01:00
Dries Harnie
b239104e7b
EMI: Rename Offset to Layer
2012-11-26 02:08:58 +01:00
Dries Harnie
bde37f96a8
EMI: Over-draw some actors in Set::drawForeground
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EMI draws portions of the background over actors
with sortOrder >= 15.
2012-11-26 02:08:58 +01:00
Einar Johan Trøan Sømåen
4f1f4aeb4d
EMI: Implement DimScreen and add hacks to UnDimRegion to make it work
2012-11-21 18:17:24 +01:00
Paweł Kołodziejski
1ef0301b2f
Merge pull request #666 from klusark/emidepth
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EMI: Load TIL files correctly
2012-11-18 13:15:55 -08:00
Joel Teichroeb
84db0881fa
EMI: Add BM_BGRA for correct sprite colour
2012-11-18 09:47:23 -08:00
Joel Teichroeb
e27a6ad833
EMI: Load TIL files correctly
2012-11-18 09:17:21 -08:00
Dries Harnie
a23f804d9a
EMI: Add glViewport call to make APITrace happy
2012-11-18 17:28:15 +01:00
Dries Harnie
5ee405f01d
EMI: Turn on glDepthMask after drawing sprites
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Without glDepthMask(TRUE), glClear does not clear the depth buffer.
2012-11-18 17:06:54 +01:00
Einar Johan Trøan Sømåen
dbceb00cf0
EMI: Disable texturing on texture-less faces.
2012-11-14 20:57:18 +01:00
Dries Harnie
6334cc0290
EMI: Gfx::startActorDraw() accepts a quaternion
2012-11-13 21:51:11 +01:00
Dries Harnie
92213b0454
EMI: Properly scale sprites
2012-11-13 01:14:37 +01:00
Dries Harnie
23a7d90b28
EMI: Fix text positioning
2012-11-13 01:14:34 +01:00
Dries Harnie
cd7a441f50
EMI: Only allow transparent materials in EMI
2012-09-09 16:44:44 +02:00
Dries Harnie
20a8cb1caf
EMI: Support transparent textures on actors
2012-08-28 22:36:42 +02:00
Dries Harnie
c900a088a8
EMI: Unify code paths in Gfx::startActorDraw
2012-07-03 20:03:17 +02:00
Dries Harnie
9d8f2afd09
EMI: Proper rendering of setups (OpenGL)
2012-07-03 00:20:45 +02:00
Dries Harnie
662e247c77
EMI: Pass scene.roll to Gfx::positionCamera()
2012-07-03 00:20:39 +02:00
Joel Teichroeb
75f393d958
GRIM: Use glColor3ub instead of glColor3f when appropriate
2012-05-05 18:20:55 -07:00