Paul Gilbert
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005561d305
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COMMON: Increase Stream pos, seek, size from int32 to int64
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2021-07-08 18:24:28 -07:00 |
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Martin Gerhardy
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fb2533ebd6
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TWINE: cleanup blitting
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2021-06-03 22:07:26 +02:00 |
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Eugene Sandulenko
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5e7fe2dc57
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JANITORIAL: Replace spaces in indentation with tabs
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2021-04-15 21:20:36 +02:00 |
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Martin Gerhardy
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c211ed15b6
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TWINE: updated volume menu
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2021-04-09 14:13:27 +02:00 |
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Martin Gerhardy
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8289072496
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TWINE: added highres option to advanced menu
also use enum class for TextId and TextBankId
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2021-04-09 10:43:03 +02:00 |
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Martin Gerhardy
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bb618d3b5c
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TWINE: fixed vox and tts playback and aborting
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2021-03-28 23:08:01 +02:00 |
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Martin Gerhardy
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5fa6a23d8a
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TWINE: converted to enum class
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2021-03-19 15:49:07 +01:00 |
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Martin Gerhardy
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b0411c3bf2
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TWINE: const
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2021-03-17 18:25:04 +01:00 |
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Martin Gerhardy
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3a6923795d
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TWINE: renamed Vec3 to IVec3
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2021-03-17 18:25:03 +01:00 |
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Martin Gerhardy
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2e70497df9
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TWINE: fixed magic point script subtraction and reduced code duplication
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2021-03-16 19:26:47 +01:00 |
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Martin Gerhardy
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70fd4f428d
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TWINE: removed ScenePoint and added actor debug rendering
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2021-03-15 23:11:21 +01:00 |
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Martin Gerhardy
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67a9213531
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TWINE: reversed missing parts of life script
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2021-03-12 21:02:23 +01:00 |
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Martin Gerhardy
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16aca8531b
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TWINE: activate the palette switch for the holomap
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2021-03-01 18:01:10 +01:00 |
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Martin Gerhardy
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bbe4083ab0
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TWINE: use a few of the inventory setters to ensure the item amount boundaries
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2021-02-26 11:11:21 +01:00 |
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Martin Gerhardy
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9275999d9b
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TWINE: hide min/max values of inventory items
also extract the max life points of an actor into a constant
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2021-02-26 11:11:21 +01:00 |
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Martin Gerhardy
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718ef4a58f
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TWINE: converted destXYZ to Vec3
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2021-02-26 11:11:21 +01:00 |
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Martin Gerhardy
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c702e0955e
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TWINE: use Vec3 operators
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2021-02-26 11:11:21 +01:00 |
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Martin Gerhardy
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290b5de7e4
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TWINE: converted hero position to Vec3 struct
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2021-02-25 17:34:10 +01:00 |
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Martin Gerhardy
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63a27de46f
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TWINE: converted lastPos to Vec3 struct
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2021-02-25 17:12:52 +01:00 |
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Martin Gerhardy
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a819f61e8c
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TWINE: moved actor position into Vec3 struct
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2021-02-25 17:06:23 +01:00 |
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Martin Gerhardy
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ee7ac5572a
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TWINE: added centerOnActor method
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2021-02-25 15:04:40 +01:00 |
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Martin Gerhardy
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d53f163e67
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TWINE: extract to local variables
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2021-02-25 13:51:55 +01:00 |
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Martin Gerhardy
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cab620551e
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TWINE: added steam achievement support
Not all achievements are implemented yet
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2021-02-18 23:52:24 +01:00 |
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Martin Gerhardy
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21aaf4ce43
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TWINE: scenery zoom stuff
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2021-02-11 17:04:59 +01:00 |
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Martin Gerhardy
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4ca2d937da
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TWINE: renamed method
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2021-01-30 14:35:12 +01:00 |
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Martin Gerhardy
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61ae5fa027
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TWINE: renamed method
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2021-01-30 14:16:23 +01:00 |
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Martin Gerhardy
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337b1ca353
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TWINE: replaced magic numbers
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2021-01-27 19:27:44 +01:00 |
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Martin Gerhardy
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0f4406e8ee
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TWINE: replaced magic number
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2021-01-26 18:55:52 +01:00 |
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Martin Gerhardy
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61b0633468
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TWINE: more color constants
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2021-01-26 18:55:52 +01:00 |
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Martin Gerhardy
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d7ff84d317
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TWINE: draw holomap trajectory on scene change
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2021-01-24 16:54:30 +01:00 |
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Martin Gerhardy
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ef86132f42
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TWINE: replaced magic numbers
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2021-01-08 21:55:47 +01:00 |
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Martin Gerhardy
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13dfc3bd43
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TWINE: replaced magic number
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2021-01-08 21:18:41 +01:00 |
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Martin Gerhardy
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2000b07b6b
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TWINE: renamed global variable
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2021-01-08 19:49:59 +01:00 |
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Martin Gerhardy
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ea82317891
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TWINE: fixed credits scene scripted text
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2021-01-08 19:45:00 +01:00 |
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Martin Gerhardy
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e402827f3b
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TWINE: introduced color constants
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2021-01-08 19:44:43 +01:00 |
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Martin Gerhardy
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c962e21d50
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TWINE: renamed member variable
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2021-01-08 08:46:40 +01:00 |
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Martin Gerhardy
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23ac5152f2
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TWINE: reduced code duplication
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2021-01-08 08:46:40 +01:00 |
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Martin Gerhardy
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473a834840
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TWINE: renamed member and method for game flags
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2021-01-07 21:58:21 +01:00 |
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Martin Gerhardy
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92499991cf
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TWINE: hide gameFlags array
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2021-01-07 21:58:21 +01:00 |
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Martin Gerhardy
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3cf6eee18b
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TWINE: replaced hardcoded resolution constants with function calls
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2021-01-07 21:58:21 +01:00 |
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Martin Gerhardy
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60ae3237d5
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TWINE: todo comment
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2021-01-06 08:06:06 +01:00 |
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Martin Gerhardy
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3bc2447e44
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TWINE: use TextId constants
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2020-12-29 00:16:46 +01:00 |
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Martin Gerhardy
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438deb671f
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TWINE: use constants for magic numbers
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2020-12-26 11:53:26 +01:00 |
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Martin Gerhardy
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2cfad1618f
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TWINE: prepare extraction into constants
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2020-12-26 11:53:26 +01:00 |
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Martin Gerhardy
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b0e9aac6a9
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TWINE: refactored the wait we control the fps in the game
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2020-12-23 14:28:07 +01:00 |
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Martin Gerhardy
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bfa517ae7a
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TWINE: moved overlay from script code into holomap code
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2020-12-22 17:17:36 +01:00 |
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Martin Gerhardy
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475d32380f
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TWINE: specify the palette index for loadImage()
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2020-12-22 17:17:36 +01:00 |
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Martin Gerhardy
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06d2a71511
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TWINE: moved resource management files into own subdir
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2020-12-22 17:17:36 +01:00 |
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Martin Gerhardy
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d1aa2e3cb3
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TWINE: started to reorganize the folder structure
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2020-12-22 17:17:36 +01:00 |
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