Commit graph

18 commits

Author SHA1 Message Date
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Chris Apers
500481c4ec Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
svn-id: r28803
2007-09-01 19:13:04 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
8e70329ce3 Fix level selection in PC Engine version of Loom.
svn-id: r25954
2007-03-03 23:02:54 +00:00
Max Horn
41898a3dd9 Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range
svn-id: r25600
2007-02-15 10:30:30 +00:00
Torbjörn Andersson
863bed3fd0 Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
that X coordinates outside the designated area are explicitly masked. While the
functions are written to terminate when X moves outside, bug #1508942 ("FOA:
Glitch dring balloon flight") demonstrates that X may *start* outside. That's
the case we want to mask.

Note that proc3_ami() already masked these pixels (in a different way), so
there the change is purely cosmetical.

svn-id: r24104
2006-10-04 05:11:58 +00:00
Max Horn
d02e4d7f7c Removed CHECK_HEAP
svn-id: r23979
2006-09-23 11:29:32 +00:00
Torbjörn Andersson
357b311c94 Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comes
down") after discussing it with Kirben.

svn-id: r23466
2006-07-10 06:29:10 +00:00
Max Horn
e6f329e3fc To the best of my knowledge, it's really 'C64' and not 'C-64'
svn-id: r21296
2006-03-14 15:36:04 +00:00
Travis Howell
68bc8ea52e Update comment about use of procC64 by C-64 version
svn-id: r21289
2006-03-14 14:10:33 +00:00
Max Horn
0cc41c7cbb Renamed & documented the LIGHTMODE flags
svn-id: r21288
2006-03-14 14:06:44 +00:00
Max Horn
ee087df293 Enhance the new getCurrentLights to work for V6+ games, too, making it possible to remove several special cases throughout the code
svn-id: r21286
2006-03-14 13:36:13 +00:00
Travis Howell
be7a28f65e Avoid all scumm var conflicts in C64 maniac
svn-id: r21277
2006-03-14 12:06:37 +00:00
Travis Howell
06dddefe90 Add masking support for C64 maniac, not perfect
svn-id: r21250
2006-03-13 06:06:51 +00:00
Travis Howell
ab16d5d677 Cleanup costume renderer for C64 manac
svn-id: r21020
2006-03-03 02:04:58 +00:00
Travis Howell
e3a48bf276 Fix actor glitches in C64 maniac and minor cleanup
svn-id: r21001
2006-03-02 02:10:54 +00:00
Max Horn
e389bcf497 Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00
Renamed from scumm/costume.cpp (Browse further)