Kari Salminen
01a256455d
Add partial implementation of obj.status.v-command (Based on observations of the command's output in the Amiga version of Gold Rush!).
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svn-id: r30321
2008-01-07 08:57:28 +00:00
Kari Salminen
5f7a037bda
Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene).
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svn-id: r30259
2008-01-05 20:52:30 +00:00
Kari Salminen
28bbae1745
Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).
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svn-id: r30213
2008-01-04 00:24:29 +00:00
Kari Salminen
0ddfc0a64e
Fix for the Space Trek sprite duplication bug ( #1659209 ). Makes commands position and position.v use coordinate clipping for Space Trek.
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svn-id: r30190
2008-01-03 08:41:40 +00:00
Eugene Sandulenko
38d8105e4e
Add support for Russian versions of AGI games
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svn-id: r29056
2007-09-23 16:43:43 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e
Code formatting fixes
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svn-id: r28945
2007-09-18 20:16:33 +00:00
Kari Salminen
38cbbf14fc
Add workaround for Gold Rush intro skipping bug #1737343 .
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svn-id: r27719
2007-06-25 22:06:58 +00:00
Kari Salminen
d5822afe9e
Add AGI256 picture resource loading using AGI command unknown170. Uses parts of patch #1728713 .
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svn-id: r27569
2007-06-20 23:18:24 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Filippos Karapetis
50800d5969
Fixed bug #1658514 : AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
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svn-id: r26782
2007-05-07 19:42:59 +00:00
Filippos Karapetis
3413dda0e9
Fixed some comments
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svn-id: r26771
2007-05-07 05:06:22 +00:00
Filippos Karapetis
ae3e16c970
Changed a workaround made for Space Trek to apply to all AGI fanmade games. The original workaround was inactive for Space Trek in ScummVM, but was activated for some older AGI games, which was not its original purpose. If this causes regressions with other fanmade games, it'd be best to limit it to Space Trek only
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svn-id: r26766
2007-05-06 14:57:35 +00:00
Filippos Karapetis
d4d04a150d
Added a game ID field for all Sierra AGI games. Removed many types which are now obsolete from the game features field
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svn-id: r26764
2007-05-06 14:36:02 +00:00
Filippos Karapetis
b82c68542c
Fix bug #1712585
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svn-id: r26753
2007-05-05 16:10:12 +00:00
Torbjörn Andersson
6ba72121ad
Changed abs() to ABS()
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svn-id: r26639
2007-04-28 04:29:05 +00:00
Eugene Sandulenko
a3ca3a3a3f
Make AGIPAL support more robust
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svn-id: r26598
2007-04-26 20:18:12 +00:00
Eugene Sandulenko
f01fbb8467
Patch from bugreport #1678230 : "AGI: Entering text while screen is shaking"
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svn-id: r26568
2007-04-22 16:17:14 +00:00
Matthew Hoops
a722b767a8
- adding support for saving AGIPAL games
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- adding debug comment when using a new AGIPAL palette
- changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101
svn-id: r26277
2007-03-22 22:03:21 +00:00
Matthew Hoops
080a76503b
adding AGIPAL support (for changing palettes in some fan games) Patch:1684685
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svn-id: r26270
2007-03-21 20:13:40 +00:00
Matthew Hoops
96823c885f
updating shake.screen warning/comment to reflect that AGIPAL uses it, and not AGIMOUSE
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svn-id: r26237
2007-03-18 23:35:24 +00:00
Eugene Sandulenko
80eb248a0e
Get rid of _opt. Cleanup.
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svn-id: r25549
2007-02-13 15:27:36 +00:00
Max Horn
73c3625f1f
Fixing various doxygen warnings
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svn-id: r25362
2007-02-03 21:37:52 +00:00
David Symonds
a2f49d31fb
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
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svn-id: r25103
2007-01-16 13:09:42 +00:00
Paweł Kołodziejski
b47eb95316
Formating names in source code
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svn-id: r25101
2007-01-16 12:40:51 +00:00
Stuart George
baf9d63f5b
Fixed version number printing in alt-d dialogue box
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svn-id: r25070
2007-01-12 02:31:04 +00:00
Eugene Sandulenko
1403c8e6b0
Slighty modified patch #1631229 : "Revamp of AGI savegame system"
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svn-id: r25069
2007-01-12 02:29:20 +00:00
Paweł Kołodziejski
1d3ca2e409
first phase of objectisation of agi engine
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svn-id: r24808
2006-12-06 19:27:02 +00:00
James Brown
f5fdbcddfb
Pop AGIs text.cpp into a class, for later cleanup.
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svn-id: r23011
2006-06-10 13:20:29 +00:00
Chris Apers
cbfc7bfc1a
objectify AGI sprite.h/cpp
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svn-id: r22781
2006-05-30 18:53:01 +00:00
Willem Jan Palenstijn
163ed1afd3
objectify AGI menu.h/cpp
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svn-id: r22757
2006-05-29 21:30:48 +00:00
Eugene Sandulenko
d05138fd9c
- Fix typo in debug level Scripts.
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- Show scripts execution if requested
svn-id: r22637
2006-05-25 21:16:49 +00:00
Paweł Kołodziejski
383b598c5c
converted to scummvm console style
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svn-id: r22618
2006-05-24 21:40:24 +00:00
Torbjörn Andersson
4a583216fb
Fixed most - not all - GCC warnings.
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svn-id: r22614
2006-05-24 19:51:37 +00:00
Paweł Kołodziejski
20cf952b68
removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
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svn-id: r22609
2006-05-24 14:00:08 +00:00
Paweł Kołodziejski
691ae72a59
include mouse support always
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svn-id: r22605
2006-05-24 11:39:29 +00:00
Paweł Kołodziejski
107073537e
imported AGI engine
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svn-id: r22588
2006-05-23 23:43:52 +00:00