Travis Howell
cb12a2a0a1
Rename opcode
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svn-id: r15581
2004-10-17 06:32:58 +00:00
Travis Howell
9005514601
Add initual sound looping support for HE 70+ games.
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svn-id: r15538
2004-10-13 07:52:42 +00:00
Travis Howell
39fad0387b
Unfortunately still not perfect.
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svn-id: r15460
2004-10-08 01:07:44 +00:00
Max Horn
468758fa6c
Use FM-TOWNS consistently
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svn-id: r15345
2004-09-29 09:47:38 +00:00
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
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svn-id: r15332
2004-09-28 20:19:37 +00:00
Max Horn
6a50ba2308
Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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svn-id: r15331
2004-09-28 19:28:59 +00:00
Max Horn
92c17aecd4
Fix endian problems with some HE sound code; also: better code to determine the size of the SDAT chunk
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svn-id: r15315
2004-09-27 23:38:19 +00:00
Max Horn
62ff56804c
Fix memory leak
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svn-id: r15221
2004-09-21 12:29:02 +00:00
Travis Howell
d7085acea1
Switch order to prevent warning
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svn-id: r15213
2004-09-21 01:07:29 +00:00
Travis Howell
860d1c67a0
No longer needed.
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svn-id: r15212
2004-09-21 01:04:09 +00:00
Travis Howell
dd45c42721
Ooops, was off by one again.
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svn-id: r15200
2004-09-20 09:54:21 +00:00
Travis Howell
e22230e223
Actually check if a sound is active, if the sound is outside music engine.
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Add some more HE differences
svn-id: r15188
2004-09-19 12:22:47 +00:00
Travis Howell
3605440f9a
*** empty log message ***
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svn-id: r15126
2004-09-15 12:14:25 +00:00
Travis Howell
d7ccfd0350
Ooops
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svn-id: r15125
2004-09-15 12:12:43 +00:00
Travis Howell
dd78319ee0
A bit safer
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svn-id: r15124
2004-09-15 11:56:07 +00:00
Travis Howell
fde215e106
Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.
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svn-id: r15085
2004-09-13 02:32:13 +00:00
Travis Howell
71866c1287
Correct HSHD sounds
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svn-id: r14995
2004-09-10 12:07:53 +00:00
Travis Howell
3be4ae1d1d
stubs
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svn-id: r14930
2004-09-06 08:53:19 +00:00
Travis Howell
5a4548ed14
Not every speech file has the extra header.
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svn-id: r14929
2004-09-06 07:54:26 +00:00
Travis Howell
35e364dc6e
Skip extra speech header in HE 80+ games
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svn-id: r14928
2004-09-06 07:31:51 +00:00
Travis Howell
8db0a7bb79
Caused music regression.
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svn-id: r14901
2004-09-05 03:46:00 +00:00
Travis Howell
ae4105de50
Should use _numSounds too.
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svn-id: r14886
2004-09-04 09:26:08 +00:00
Travis Howell
c4467d8e43
*** empty log message ***
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svn-id: r14861
2004-09-02 07:00:57 +00:00
Travis Howell
0c5db81d0d
Add extra sound check for HE games
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svn-id: r14860
2004-09-02 04:23:13 +00:00
Travis Howell
a8a75eb009
HE games should check _numSounds to check whether sound type is music.
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Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources.
svn-id: r14859
2004-09-02 03:54:29 +00:00
Travis Howell
2a219cc701
HE 80+ speech files aren't encoded
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svn-id: r14853
2004-09-01 06:21:07 +00:00
Travis Howell
e0bb88b91c
Add some WIP code for HE games.
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Add some music adjustments
svn-id: r14839
2004-08-30 11:52:33 +00:00
Travis Howell
8b34cb4a6a
HE 7.0+ games don'yt use imuse
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svn-id: r14837
2004-08-30 09:43:21 +00:00
Travis Howell
cbf5a60bab
Add a few akos codes
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Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
4d4dd4fe02
Add some charset codes for HE 7.2 gasmes
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Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway)
svn-id: r14822
2004-08-29 01:24:17 +00:00
Travis Howell
0f71f50d37
Sound change for later HE 7.x games
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Revert cursor change, later games have no .he3 file.
Add some stubs/opcodes
Later HE games use hard code value for _numRoomVariables
svn-id: r14808
2004-08-28 09:19:53 +00:00
Travis Howell
75fd690c20
Safety check
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svn-id: r14804
2004-08-28 04:34:34 +00:00
Travis Howell
c89bfad61d
Correct music skip value for HE 7.2
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Play TALK sounds
svn-id: r14792
2004-08-27 00:08:43 +00:00
Travis Howell
6384093878
HE 7.2 games use @ as charset code
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Small sound fix
svn-id: r14767
2004-08-26 10:51:11 +00:00
Travis Howell
b1d8b144ba
More code/stubs for HE 7.2 games
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Add another temp hack
Add id for water, uses more actors
Another small correction to music playback for HE 7.2 games
svn-id: r14764
2004-08-26 08:47:07 +00:00
Travis Howell
8e2e48e40c
Add some stubs for HE 7.2
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Fix warning
Add music support for later HE 7.2 games
svn-id: r14761
2004-08-26 06:08:41 +00:00
Travis Howell
bdd0dfef43
init var.
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avoid valgrind warning
svn-id: r14722
2004-08-24 00:58:28 +00:00
Travis Howell
4f51ae9988
Basic start on freddemo (old version)
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svn-id: r14685
2004-08-22 15:02:53 +00:00
Travis Howell
a13966d64c
Switch to debug channel
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svn-id: r14678
2004-08-22 09:30:08 +00:00
Max Horn
d35ef7c7f1
Removed some obsolete TODO comments
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svn-id: r14669
2004-08-21 22:33:23 +00:00
Travis Howell
49d31d7fbe
Missed a spot
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svn-id: r14660
2004-08-21 04:15:03 +00:00
Travis Howell
3158a9c1d0
Missed one spot
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svn-id: r14659
2004-08-21 03:35:08 +00:00
Travis Howell
d63d23ed07
Add patch #999887 - Possible fix for bug #998276
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Also saves _currentMusic
svn-id: r14525
2004-08-09 01:07:48 +00:00
Travis Howell
dc476abe60
Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene
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svn-id: r14524
2004-08-09 00:58:21 +00:00
Max Horn
908723cc84
Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine)
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svn-id: r14346
2004-07-26 23:15:01 +00:00
Max Horn
f045cbf17c
Add support for the mac (rescumm) container file format used by Sam&Max and DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now)
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svn-id: r14342
2004-07-26 17:14:57 +00:00
Travis Howell
ce620d17fd
Remove lefts overs of old hack
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svn-id: r14320
2004-07-24 14:24:34 +00:00
Travis Howell
370cf65966
Corrtection from disasm., mouth sync uses speech timing.
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Fix bug #
svn-id: r14319
2004-07-24 13:36:26 +00:00
Paweł Kołodziejski
9e7f2342c7
removed not needed code and moved pause mixer after pause imuse
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svn-id: r14274
2004-07-19 10:51:00 +00:00
Travis Howell
7da0466ec5
Alter check, since later games set VAR elsewhere.
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svn-id: r14230
2004-07-17 05:35:38 +00:00