Torbjörn Andersson
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ade93aabff
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cleanup
svn-id: r10728
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2003-10-10 16:14:52 +00:00 |
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Torbjörn Andersson
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a29d128bd3
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Use RandomSource instead of rand().
svn-id: r10682
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2003-10-08 18:02:53 +00:00 |
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Torbjörn Andersson
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7174a32c8e
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Made a separate class for the cutscene functions, removed some unused code
and made some other minor cleanups.
svn-id: r10614
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2003-10-05 15:28:15 +00:00 |
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Torbjörn Andersson
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4fad04846a
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Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
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2003-10-04 08:07:03 +00:00 |
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Max Horn
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5a074e6137
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added namespace Sword2
svn-id: r10581
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2003-10-04 00:52:27 +00:00 |
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Torbjörn Andersson
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c8de7d5089
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Cleanups, mostly related to sound effects.
svn-id: r10532
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2003-10-02 07:01:12 +00:00 |
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Torbjörn Andersson
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2a41216f08
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ScummVM naming conventions and cleanup in the Sword2Sound class.
svn-id: r10514
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2003-10-01 06:36:25 +00:00 |
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Torbjörn Andersson
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568a4bd839
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Changed the resource manager object to use more ScummVM-like naming.
svn-id: r10499
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2003-09-30 09:27:27 +00:00 |
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Torbjörn Andersson
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8ad28e3a7e
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More cleanup, and I've replaced most - not quite all - of BS2's debug
message functions with our own.
We still need to go through them and assign sensible debug levels to them.
svn-id: r10422
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2003-09-27 11:02:58 +00:00 |
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Torbjörn Andersson
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b21208e6a9
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Some more reformatting / cleanup, and removal of comments that did nothing
but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
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2003-09-26 10:07:18 +00:00 |
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Torbjörn Andersson
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3c7c60196f
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ScummVM code formatting conventions
svn-id: r10350
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2003-09-21 16:11:26 +00:00 |
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Torbjörn Andersson
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bfa5c61734
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Some cleanup - lots more needed!
svn-id: r10348
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2003-09-21 14:26:25 +00:00 |
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Torbjörn Andersson
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6539b8a0e6
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cleanup
svn-id: r10333
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2003-09-20 12:43:52 +00:00 |
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Max Horn
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468275bb94
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
svn-id: r10278
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2003-09-17 21:06:16 +00:00 |
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Torbjörn Andersson
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54f5caedc5
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Untested (because I don't have any savegames on this computer) support for
using music1.clu and music2.clu instead of music.clu
svn-id: r9943
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2003-08-31 18:09:21 +00:00 |
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Paweł Kołodziejski
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a2dad74da1
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added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music
svn-id: r9923
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2003-08-30 18:06:08 +00:00 |
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Jonathan Gray
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a8ddcec684
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be more tolerant of files being in different spots, and living on case sensitive filesystems
svn-id: r9846
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2003-08-24 12:13:03 +00:00 |
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Jonathan Gray
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e52f4c89c7
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correct slashes in paths
svn-id: r9844
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2003-08-24 08:15:01 +00:00 |
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Jonathan Gray
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a932a74dcb
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patch #781530 Initial work on StreamCompMusic() by erik
svn-id: r9394
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2003-08-02 02:31:36 +00:00 |
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Oliver Kiehl
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0f85cc3061
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rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)
svn-id: r9301
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2003-07-30 19:25:31 +00:00 |
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Jonathan Gray
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f1a6025aa2
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turn d_sound.cpp into class BS2Sound
svn-id: r9280
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2003-07-29 12:34:46 +00:00 |
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Jonathan Gray
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f22cca2be2
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rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
svn-id: r9237
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2003-07-28 09:49:46 +00:00 |
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Jonathan Gray
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77cf6b7c3e
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add bs2demo target for broken sword 2 demo
svn-id: r9229
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2003-07-28 07:00:15 +00:00 |
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Travis Howell
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42ba111063
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A few warnings
svn-id: r9224
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2003-07-28 03:49:25 +00:00 |
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Travis Howell
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ccc40eecc9
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Compiles on mingw now
svn-id: r9222
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2003-07-28 03:12:49 +00:00 |
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Jonathan Gray
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f020d28b5e
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bs2
svn-id: r9211
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2003-07-28 01:44:38 +00:00 |
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