Commit graph

26 commits

Author SHA1 Message Date
Torbjörn Andersson
ade93aabff cleanup
svn-id: r10728
2003-10-10 16:14:52 +00:00
Torbjörn Andersson
a29d128bd3 Use RandomSource instead of rand().
svn-id: r10682
2003-10-08 18:02:53 +00:00
Torbjörn Andersson
7174a32c8e Made a separate class for the cutscene functions, removed some unused code
and made some other minor cleanups.

svn-id: r10614
2003-10-05 15:28:15 +00:00
Torbjörn Andersson
4fad04846a Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.

svn-id: r10588
2003-10-04 08:07:03 +00:00
Max Horn
5a074e6137 added namespace Sword2
svn-id: r10581
2003-10-04 00:52:27 +00:00
Torbjörn Andersson
c8de7d5089 Cleanups, mostly related to sound effects.
svn-id: r10532
2003-10-02 07:01:12 +00:00
Torbjörn Andersson
2a41216f08 ScummVM naming conventions and cleanup in the Sword2Sound class.
svn-id: r10514
2003-10-01 06:36:25 +00:00
Torbjörn Andersson
568a4bd839 Changed the resource manager object to use more ScummVM-like naming.
svn-id: r10499
2003-09-30 09:27:27 +00:00
Torbjörn Andersson
8ad28e3a7e More cleanup, and I've replaced most - not quite all - of BS2's debug
message functions with our own.

We still need to go through them and assign sensible debug levels to them.

svn-id: r10422
2003-09-27 11:02:58 +00:00
Torbjörn Andersson
b21208e6a9 Some more reformatting / cleanup, and removal of comments that did nothing
but say who added what when. (No disrespect intended, but this information
means very little to us.)

svn-id: r10413
2003-09-26 10:07:18 +00:00
Torbjörn Andersson
3c7c60196f ScummVM code formatting conventions
svn-id: r10350
2003-09-21 16:11:26 +00:00
Torbjörn Andersson
bfa5c61734 Some cleanup - lots more needed!
svn-id: r10348
2003-09-21 14:26:25 +00:00
Torbjörn Andersson
6539b8a0e6 cleanup
svn-id: r10333
2003-09-20 12:43:52 +00:00
Max Horn
468275bb94 added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
svn-id: r10278
2003-09-17 21:06:16 +00:00
Torbjörn Andersson
54f5caedc5 Untested (because I don't have any savegames on this computer) support for
using music1.clu and music2.clu instead of music.clu

svn-id: r9943
2003-08-31 18:09:21 +00:00
Paweł Kołodziejski
a2dad74da1 added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music
svn-id: r9923
2003-08-30 18:06:08 +00:00
Jonathan Gray
a8ddcec684 be more tolerant of files being in different spots, and living on case sensitive filesystems
svn-id: r9846
2003-08-24 12:13:03 +00:00
Jonathan Gray
e52f4c89c7 correct slashes in paths
svn-id: r9844
2003-08-24 08:15:01 +00:00
Jonathan Gray
a932a74dcb patch #781530 Initial work on StreamCompMusic() by erik
svn-id: r9394
2003-08-02 02:31:36 +00:00
Oliver Kiehl
0f85cc3061 rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)

svn-id: r9301
2003-07-30 19:25:31 +00:00
Jonathan Gray
f1a6025aa2 turn d_sound.cpp into class BS2Sound
svn-id: r9280
2003-07-29 12:34:46 +00:00
Jonathan Gray
f22cca2be2 rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
svn-id: r9237
2003-07-28 09:49:46 +00:00
Jonathan Gray
77cf6b7c3e add bs2demo target for broken sword 2 demo
svn-id: r9229
2003-07-28 07:00:15 +00:00
Travis Howell
42ba111063 A few warnings
svn-id: r9224
2003-07-28 03:49:25 +00:00
Travis Howell
ccc40eecc9 Compiles on mingw now
svn-id: r9222
2003-07-28 03:12:49 +00:00
Jonathan Gray
f020d28b5e bs2
svn-id: r9211
2003-07-28 01:44:38 +00:00