neuromancer
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03e42d15d4
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GRAPHICS: OPENGL: added another setUniform function to set an uniform value in shaders from an array of ints
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2023-07-03 22:18:13 +02:00 |
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Le Philousophe
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cb36b46864
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OPENGL: Allow loading of raw shader source
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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31100637fa
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GRAPHICS: OPENGL: Refactor for adding possibility to avoid calling error() directly
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2022-10-08 23:39:18 +02:00 |
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Le Philousophe
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6c2c603df2
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OPENGL: Fix cast on Vertex Attribute pointer
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2022-07-16 09:57:42 +02:00 |
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Cameron Cawley
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0eb11216fb
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OPENGL: Add Shader::addAttribute()
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2022-07-03 22:26:10 +03:00 |
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Cameron Cawley
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863988fee4
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OPENGL: Add proper error checking to the Shader class
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2022-06-29 22:37:38 +01:00 |
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Cameron Cawley
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fb1db0e94f
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OPENGL: Allow enabling vertex attributes without using a VBO
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2022-06-29 14:15:46 +01:00 |
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Cameron Cawley
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7b4aff4ac6
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OPENGL: Add a return value to setUniform(), and use Common::String
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2022-06-28 21:40:36 +01:00 |
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Le Philousophe
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98c306376f
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OPENGL: Merge both OpenGL shaders objects
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2022-06-26 18:32:10 +02:00 |
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Paweł Kołodziejski
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4f0e5ed3c0
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GRAPHICS: Moved shader code where it's actually used
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2022-01-10 03:34:48 +01:00 |
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Paweł Kołodziejski
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20cb0ae228
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ALL: Cleanup ResidualVM -> ScummVM
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2021-12-26 21:19:38 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Pawel Kolodziejski
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a8b53f8f21
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ALL: Avoid class names clashing with ScummVM classes
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2020-09-28 18:47:10 +02:00 |
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Bastien Bouclet
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6b266a9179
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OPENGL: Unbind the active program when destroying the active shader
Fixes switching renderers from Shaders to OpenGL in Grim with SDL2
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2016-07-12 06:29:32 +02:00 |
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Bastien Bouclet
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d0eea3b008
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OPENGL: Make include gards consistent
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2016-02-06 08:02:50 +01:00 |
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Bastien Bouclet
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6c78bcebe4
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GRAPHICS: Move opengles2 files to the opengl folder
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2016-02-06 08:02:49 +01:00 |
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