Commit graph

240 commits

Author SHA1 Message Date
Eugene Sandulenko
3ced58e189 ENGINES: Add ScummVM splash 2015-11-07 22:35:10 +01:00
Pawel Kolodziejski
a4fc7ea3b2 ALL: synced with scummvm 2015-01-12 23:50:20 +01:00
Torbjörn Andersson
cc916625d9 SCUMM: Add a "chained games manager"
This replaces the somewhat ugly use of the config manager to store
the chained games.
2014-12-30 10:47:51 +01:00
Pawel Kolodziejski
73c9fda2e5 ALL: full sync with ScummVM 2014-12-04 21:16:12 +01:00
Johannes Schickel
53e83147be ENGINES: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Pawel Kolodziejski
9098dfe9a2 ALL: sync with scummvm 2014-01-25 22:16:57 +01:00
Johannes Schickel
651e280801 ENGINES: Introduce method Engine::initializePath which sets up SearchMan.
This replaces the hardcoded addition of the game path in runGame in
base/main.cpp by an engine configurable one.
2014-01-22 18:07:06 +01:00
Pawel Kolodziejski
b22d441a00 ALL: synced with scummvm 2013-12-08 13:25:24 +01:00
Johannes Schickel
46323074e7 OPENGL: Add new generic OpenGL (ES) backend.
This backend is based on ideas of the old OpenGL backend, of the Android GL
backend and of the iPhone GL backend.
2013-10-19 22:12:01 +02:00
Pawel Kolodziejski
068ff94d20 ALL: synced with ScummVM 2013-07-07 15:29:33 +02:00
Matthew Hoops
f235ef143c ENGINES: Honor the default to 1x flag for OpenGL modes 2013-01-08 10:32:08 -05:00
Pawel Kolodziejski
fad0b5b331 ALL: decrease diffs with scummvm 2012-02-22 23:26:36 +01:00
Pawel Kolodziejski
bc71f3f583 synced with scummvm 2012-02-22 17:21:09 +01:00
D G Turner
aa26d5def4 ENGINES: Add error handling for GMM Gamestate Load/Save Usage.
As indicated by wjp, the Global Main Menu (GMM) did not check or report
on the returned error state from saveGameState() and loadGameState() usage.
This corrects this and adds a MessageDialog report of any failure.
2012-02-21 22:30:29 +00:00
Giulio Camuffo
3a147c88ef Fix memory leak. Patch taken from ScummVM. 2012-01-31 11:42:19 +01:00
Pawe Koodziejski
a5479cfe83 sync with scummvm 2012-01-06 22:56:21 +01:00
Pawel Kolodziejski
4fa79cd323 rename -> ResidualVM 2012-01-06 11:37:57 +01:00
Tarek Soliman
40b68b41c7 KEYMAPPER: Make engine keymap init and cleanup more generic 2011-12-30 12:36:11 -06:00
Johannes Schickel
4b433c2961 ENGINES: Handle speech_mute in syncSoundSettings.
This assures we always mute all speech sounds, when the user selects
subtitles only mode. Hopefully no engine abuses the speech sound type for
other sounds, since that would make them gone now too. Then again I would
consider this an utter abuse of the speech sound type...
2011-11-13 22:25:19 +01:00
Littleboy
e978a6afb7 ENGINES: Use the new taskbar error notification methods in the engines defaultErrorHandler() 2011-08-06 15:27:43 -04:00
Eugene Sandulenko
54f5383356 TASKBAR: Set taskbar to error on engine error() 2011-08-06 11:30:49 +01:00
Pawel Kolodziejski
5bf4f9316b sync with scummvm dated 03 july 2011 2011-07-20 06:58:19 +02:00
Bastien Bouclet
8b89660069 GUI: Zero is a valid save slot number.
Fixes loading from slot 0 using the GMM.
2011-07-02 22:01:47 +02:00
athrxx
1a05efa8ed GUI: fix bug #2822778
(Savegames now get loaded after GMM dialogue execution. This avoids mouse cursor glitches (e.g. mouse cursors which get changed during loadGameState() being popped when the dialogue closes).
2011-06-25 15:54:36 +02:00
Thierry Crozat
f4d20223be I18N: Make the unsupported game warning translatable 2011-06-20 23:12:26 +01:00
Tarek Soliman
4d0bba314d ENGINES: Warn user about games marked with ADGF_UNSTABLE flags
ADGF_UNSTABLE is always warned about.
ADGF_TESTING is only warned about when running
configure with --enable-relase.

Both warnings are subject to the enable_wip_game_warning
config option.
2011-06-16 13:37:13 -05:00
Thierry Crozat
06bbb57ad7 I18N: Make many more GUI MessageDialog strings translatable 2011-06-13 22:19:18 +01:00
Pawel Kolodziejski
7329a5d164 ALL: sync with scummvm 2011-06-09 11:17:15 +02:00
Max Horn
477d6233c3 ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
Max Horn
86240bb0dc ENGINES: Get rid of some s(n)printf calls 2011-06-02 18:31:58 +02:00
Pawel Kolodziejski
356c9c8c07 sync with scummvm 2011-05-18 23:33:39 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Pawel Kolodziejski
0f5de71f70 sync with scummvm 2011-05-08 15:38:26 +02:00
Max Horn
2fa63ca015 COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibility 2011-05-03 14:30:25 +02:00
Pawel Kolodziejski
6be453780f synced with scummvm 2011-05-01 17:49:40 +02:00
Paul Gilbert
c6fa23a3d1 JANITORIAL: Add in necessary include files to fix compilation in MSVC 2011-04-28 22:32:12 +10:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel
6b0ccbb095 AUDIO: Renamed mute related functions in Mixer.
This renames setMuteForSoundType to muteSoundType and getMuteForSoundType to
isSoundTypeMuted.
2011-04-16 18:30:45 +02:00
Pawel Kolodziejski
99ee683308 cleanup headers 2011-04-16 14:08:33 +02:00
Pawel Kolodziejski
0640dcf2c7 synced with scummvm to 2011-Apr-13 2011-04-14 12:41:26 +02:00
Johannes Schickel
f9a459d70e ENGINES: Make Engine::syncSoundSettings use the Mixer's mute flag directly.
This fixes an annoying behavior in the Sword2 option's dialog, which set all
sound type volumes to 0, in case it was opened when the user used the global
mute setting.
2011-04-13 23:48:51 +02:00
Pawel Kolodziejski
241c7a8c6e synced with scummvm svn rev 53000 2011-04-11 15:40:01 +02:00
Pawel Kolodziejski
697ed42447 synced with scummvm svn rev 51000 2011-04-11 11:41:07 +02:00
Pawel Kolodziejski
e3a475ff7b synced with scummvm rev svn 49000 2011-04-10 21:59:04 +02:00
Pawel Kolodziejski
bccbcae43c synced rest files, missed with last sync rev 47951 2011-04-10 15:45:37 +02:00
dhewg
46e397fb25 ENGINES: Mute kPlainSoundType in Engine::syncSoundSettings()
The "Mute all" option rarely muted all audio streams, since we have
this abomination called kPlainSoundType (and there is no volume slider
for this type). Both, not-really-muting, and adding yet another slider is
a horrible user experience imho - especially on handheld ports.
So mute this sound in the default implementation, and unmute it to the
maximum volume.
When an engines has a volume level settings for sounds it plays with
this type, it should overwrite said member and set it there.
2011-03-19 17:58:17 +01:00
Max Horn
90c3ae2493 ENGINES: Change GUIErrorMessage to take param by ref, not by copy 2011-03-18 14:43:53 +01:00
Johannes Schickel
ee6853daf2 GUI: Fix default mode bug in initCommonGFX.
Formerly when a game which used defaultTo1XScaler was run with "-gdefault" from
command line, it was run with a 2x scaler in case of the SDL backend, since it
defaults to 2x (see SdlGraphicsManager::getDefaultGraphicsMode).
2011-03-01 04:57:10 +01:00
dhewg
93fdcbfa05 ENGINES: We have resetGraphicsScale(), lets use it
If highres games pass defaultTo1XScaler=true to initGraphics(),
use resetGraphicsScale() instead of hardcoding "1x" (which doesn't
exist on the OpenGL backend)
If an OpenGL mode is selected, it now doesn't switch back to plain
SDL now for those games.
2011-02-25 20:49:48 +01:00
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00