Commit graph

36 commits

Author SHA1 Message Date
Eugene Sandulenko
c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Eugene Sandulenko
837381f1d4 Fix linking errors.
svn-id: r28587
2007-08-13 10:12:07 +00:00
Eugene Sandulenko
daf5c30551 Switch Parallaction back to single gameid (to be compatible with 0.10.x), and
made it use new AdvancedDetector features.

svn-id: r28585
2007-08-13 09:02:11 +00:00
Nicola Mettifogo
d1986857d5 Added Italian language flag to Big Red Adventure detection structs.
svn-id: r28248
2007-07-27 23:42:59 +00:00
Nicola Mettifogo
8b62b591a8 Added detection target for Big Red Adventure, and derived new engine classes for supported games.
svn-id: r28247
2007-07-27 23:41:43 +00:00
Nicola Mettifogo
d3e7e81c8a Dos full version of Big Red Adventure is detected now. The engine crashes immediately afterwards.
svn-id: r28218
2007-07-26 18:23:09 +00:00
Travis Howell
4362692684 Add GF_LANG_MULT game flag, for detecting differences between the two Amiga versions.
svn-id: r27441
2007-06-16 02:43:31 +00:00
Nicola Mettifogo
85ce1d85ca All known versions of Nippon Safes are now enabled with all features except for half-brite effects. Please keep an eye out for regression.
svn-id: r27437
2007-06-15 21:40:02 +00:00
Nicola Mettifogo
24daa86bdd oops wrong platform.
svn-id: r27398
2007-06-14 10:12:25 +00:00
Nicola Mettifogo
607b2f3476 Added full version of Nippon Safes for Amiga (EN/FR/DE) to detector.
svn-id: r27389
2007-06-13 20:00:39 +00:00
Eugene Sandulenko
6e5b70f5e9 Patch #1733764: "Fallback detection patch". GSoC student.
svn-id: r27375
2007-06-12 12:22:25 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Nicola Mettifogo
20c2bba084 Added GF_DEMO flag and ability to load the correct location at start.
svn-id: r26340
2007-04-01 12:42:30 +00:00
Eugene Sandulenko
91dbad8325 Use AGDS feature for specifying demos
svn-id: r25822
2007-02-24 15:24:38 +00:00
Nicola Mettifogo
f4f1e12330 nippon safes demo is English, not French
svn-id: r25821
2007-02-24 14:49:08 +00:00
Travis Howell
967b034fa5 Set the extra field for the Amiga demo, to just 'demo', since the language and platform are auto added.
svn-id: r25815
2007-02-24 09:17:06 +00:00
Nicola Mettifogo
c8631a92e9 french amiga demo is now recognized (not playable yet)
svn-id: r25813
2007-02-24 09:11:12 +00:00
Max Horn
7572d2b4f2 Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
4968e912ce AdvancedDetector changes:
* Renamed genGameList to gameIDList to make it match the corresponding
  plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
  as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
  engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN

svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35 Rename Common::GF_XXX to Common::ADGF_XXX
svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
2afe07992f Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
55adc889e7 (re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
svn-id: r25539
2007-02-13 01:28:18 +00:00
Eugene Sandulenko
7b6bdd231d AdvancedDetector now has built-in fallback detection based on file lists.
Currently only gob engine benefits from it.

svn-id: r25374
2007-02-04 03:10:27 +00:00
Eugene Sandulenko
adcfd2cc5f Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified.

AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.

svn-id: r25269
2007-01-29 23:25:51 +00:00
Eugene Sandulenko
93687d376b Add more paramteres to AdvancedDetector. Not used yet.
svn-id: r25241
2007-01-28 07:31:26 +00:00
Eugene Sandulenko
281ee019e0 Oops. Revert accidental commit
svn-id: r25233
2007-01-27 22:41:18 +00:00
Eugene Sandulenko
6365546fc5 Fixes and gfx rendering works
svn-id: r25232
2007-01-27 22:38:27 +00:00
Max Horn
d70c83bd4b Lots of cleanup in the AdvancedDetector
svn-id: r25194
2007-01-25 21:16:57 +00:00
Eugene Sandulenko
bb3cc79bc6 Reduce #include dependencies
svn-id: r25178
2007-01-25 01:05:25 +00:00
Eugene Sandulenko
318210ad96 Add optional size parameter to ADGameFileDescription. Not used now.
svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko
edd2422a55 Hide all AdvacedDetector parameters into a structure for easier maintenance
and extensibility

svn-id: r25163
2007-01-24 22:24:52 +00:00
Eugene Sandulenko
d3b0ff8ade Reduce dependency from common/advancedDetector.h
svn-id: r25156
2007-01-21 20:24:38 +00:00
Eugene Sandulenko
cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00
Torbjörn Andersson
684a71cee0 Fixed a warning.
svn-id: r25112
2007-01-17 20:11:31 +00:00
Eugene Sandulenko
e5c7ce83b8 Initial import of Parallaction engine
svn-id: r25083
2007-01-14 21:29:12 +00:00