- Initial card state is drawn to the back buffer
- Script driven updates are drawn to the front buffer
Allows opcode 28 (copy back buffer to screen) and opcodes 29/33 (copy image to screen / back buffer) to work properly.
Fixes among others the generator room lights, and the matchbox.
svn-id: r54907
- Rename InitOpcodes / PersistentOpcodes to Persistent Scripts for consistency
- Get rid of the global var used to tell if the sound receiver script is running
svn-id: r54633
- Renamed getRawData() to getResource()
- Add a getResource() and hasResource() function for named resources
- Other minor formatting changes
svn-id: r54396
Merge the Riven sound file code with the main Riven resource code and remove the mainSoundFile parameter from Sound::playSound(). Reasoning: The sound id's do not collide with the sound id's in the main data files. The sound archives only exist because the original CD version had the ability to choose between low and high quality audio.
svn-id: r52631
- Split the main Riven event loop into a separate function for readability and for use in the sunner external functions eventually
- Some minor function signature changes (const!)
- Rename matchVarToString() to getVar() (I have no idea where that original name came from, considering it takes a string and returns a variable
- Use solely Common::String in getVar()
svn-id: r52538
While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next.
svn-id: r52292
The resource caching trades increased memory usage against disk access.
This functionality can be disabled and enabled by the console "cache" command.
svn-id: r48080