Willem Jan Palenstijn
5510640dbc
GUI: Give each tab in TabWidget its own width
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The width of each tab is now computed from its title, independently of
the other tabs. This increases the number of tabs that fit on the
screen.
This rewrite also fixes a bug where if the window size increased while
_firstVisibleTab > 0, some tabs would become inaccessible when the
scroll buttons were hidden.
The layout key Globals.TabWidget.Tab.Width is now treated as minimal
tab width. This is set so that the tabs fit reasonably well in lowres
layouts.
At the same time, this reduces the lowres scroll buttons heights to fit.
This patch makes the Nintento DS hacks in TabWidget obsolete.
(Hopefully! I'm not able to test.)
2017-02-28 15:55:52 +01:00
Thierry Crozat
59675d2e4c
GUI: Add Apply button in global options dialog
2016-10-30 15:43:14 +00:00
Thierry Crozat
8b1bb08a6e
GUI: Increase theme version
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This should have been done when making changes to it but I forgot.
2016-10-21 21:33:53 +01:00
Alexander Tkachev
091ff83ed6
GUI: Add Storage providers logos
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StorageWizardDialog now shows logo of the Storage being connected (in
modern highres theme).
2016-08-24 16:07:55 +06:00
Alexander Tkachev
c74ba4652d
GUI: Add "Paste" button in StorageWizardDialog
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It pastes clipboard contents as code into 8 fields of that dialog.
(Clipboard support works with SDL2 only.)
"Open URL" and "Paste" buttons are placed in the left column under the
picture (because there is no room for 4 buttons in the bottom row).
Commit also adds "dropbox.bmp", which is just a square 115x115 picture.
Such pictures are would be used as Storages logos in that dialog.
In lowres there is no left column, so all 4 buttons are in the same row.
None of them are visible, because they are overflowed. Container has to
be added to continue working on them.
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
6524a8d103
GUI: Added transparency to PicWidgets
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
c6e04845cc
GUI: Switched GUI to draw on TransparentSurface
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
1359255ea8
GUI: Added empty dialog background
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
75f9b099dc
GUI: Added possibility to specify scale mode for AlphaBitmaps
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
f0c52096f3
GUI: Implemented possibility to use alphabitmaps in GraphicsWidget
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
53a42ececf
GUI: Added new alphabitmap image type
2016-08-24 16:07:55 +06:00
Alexander Tkachev
3d636617d0
GUI: Use clipping everywhere
2016-07-03 12:24:46 +02:00
Alexander Tkachev
6fd6043391
GUI: Fix blitAlphaBitmapClip()
2016-07-03 12:24:11 +02:00
Alexander Tkachev
80412a4139
GUI: Add drawTabClip()
2016-07-03 12:22:10 +02:00
Alexander Tkachev
f22d11953d
GUI: Add drawSquareClip()
2016-07-03 12:21:09 +02:00
Alexander Tkachev
559ca37daf
GUI: Add VectorRendererSpec::drawTriangleClip()
2016-07-03 12:20:37 +02:00
Alexander Tkachev
fca0f0ed34
GUI: Make PopUpWidget clip
2016-07-03 12:16:43 +02:00
Alexander Tkachev
d7278cc48b
GUI: Prepare button to be clipped
2016-07-03 12:14:45 +02:00
Alexander Tkachev
08727857bc
GUI: Use boss's x/y/w/h instead of clippingArea
2016-07-03 12:10:26 +02:00
Johannes Schickel
5a63ee5375
GUI: Use "button" instead of "btn" in variable names.
2016-01-24 03:41:29 +01:00
Johannes Schickel
83df1eb43b
GUI: Only use image for delete when applicable in PredictiveDialog.
2016-01-24 03:06:47 +01:00
Einar Johan Trøan Sømåen
e34a8fe9eb
GUI: Fix some Doxygen comments that seem wrong.
2014-08-29 03:28:59 +02:00
Narek Mailian
887a99e211
GRAPHICS: Added changes and improved code from inisider/scummvm (partial text)
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Includes code from https://github.com/inisider/scummvm/ , which has been
squashed and bugfixed
2013-08-16 20:54:08 +02:00
Narek Mailian
f545a2f08f
GUI: Change name of GUI-renderers to remove "16-bit"
2013-08-08 08:35:08 +02:00
Eugene Sandulenko
f59512c47e
RECORDER: Implement Events Recorder
2013-05-17 00:18:09 +03:00
Johannes Schickel
0a3e00b307
GUI: Allow user to display hidden files in the browser dialog.
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This implements feature request #3600774 "File browser: show hidden files".
2013-01-27 19:13:44 +01:00
Torbjörn Andersson
e4a77aff06
GUI: Move the FluidSynth reset button from Misc tab to bottom
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This should make it clearer that Reset applies to all of the
FluidSynth settings, not just the Misc tab.
2013-01-26 13:53:43 +01:00
Torbjörn Andersson
c780df5175
GUI: Add "Reset" button to FluidSynth settings dialog
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This resets the FluidSynth settings to their default values.
2013-01-26 13:52:32 +01:00
Torbjörn Andersson
681f81211f
FLUIDSYNTH: Add separate dialog for FluidSynth settings
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I don't really understand what these parameters do, or what the
sensible values are, so for now the sliders are limited only by
the allowed (or, in one case, "safe") values.
2013-01-26 13:36:37 +01:00
Johannes Schickel
90eb773c5d
GUI: Implement saving in the grid based save/load chooser.
2012-07-24 23:23:06 +02:00
Johannes Schickel
3256081b2b
GUI: Add page display to grid based load chooser.
2012-07-01 16:49:07 +02:00
Johannes Schickel
d3e5763276
GUI: Allow the user to switch between list and thumbnail based load chooser.
2012-06-29 15:52:56 +02:00
Johannes Schickel
d5eb3e3c06
GUI: Allow querying of the pixel format used by ThemeEngine.
2012-06-13 04:32:11 +02:00
Johannes Schickel
a401f0a19e
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
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All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Oleksiy Kurochko
e6c317a922
GUI: Implemented pressed state for buttons
2012-05-03 19:32:08 +03:00
Filippos Karapetis
346c1fe461
GUI: Change the undithering checkbox to be an engine-specific option
2012-03-25 18:51:23 +03:00
Oleksiy Kurochko
ec32ccb6d6
GUI: Move predictive dialog to common gui
2012-03-25 12:21:38 +03:00
Filippos Karapetis
c84cd8dee8
GUI: Add per-engine and per-game options
2012-03-19 20:32:34 +01:00
Johannes Schickel
9f3fbe1bd7
GRAPHICS/GUI: Implement kerning support for Font.
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This adapts the related graphics code, which is the generic Font API and the
TTF font implementation.
It furthermore adapts the GUI to properly take care of kerning in text input
widgets.
2012-01-29 16:26:20 +01:00
Johannes Schickel
d21ae1aa40
GUI: Add support for loading TTF files with ISO-8859-1 charset.
2012-01-29 16:26:20 +01:00
Johannes Schickel
050b8e3360
GUI: Rework how the default localized font is managed.
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Now we set the default localized font to the "text_default" font of the
currently active theme and default to the big GUI font in case none is
specified properly.
2012-01-07 01:03:07 +01:00
Johannes Schickel
4531f0173e
GUI: Slight cleanup for font/image loading.
2012-01-06 22:24:12 +01:00
Johannes Schickel
08b6f28d54
GRAPHICS: Rework BDF font code.
2012-01-06 15:38:29 +01:00
Johannes Schickel
95cabb0ffd
SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
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It is in spirit of the DOS version's selection dialog, but it has the
description above the buttons instead of below it.
2011-12-26 15:25:41 +01:00
MaximRussia
ad4471f70c
GUI: Improved pop up and scrollbar arrows look
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Previous triangle drawing was all wrong, rewrote it from the scratch.
Added padding to drawsteps in stx files
2011-12-07 14:04:10 +00:00
Eugene Sandulenko
2b6c2da831
GUI: Added clear button to paths
2011-10-25 14:56:05 +01:00
Eugene Sandulenko
5b3b73c523
GUI: Added icon to clear button. Reverted PNG support
2011-10-24 05:18:49 +01:00
Thierry Crozat
6b13782967
GRAPHICS: Move genLocalizedFontFilename() to FontManager class
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It was defined in ThemeEngine class , but I moved it to make it
possible to use localized font in other places.
2011-06-06 23:20:09 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00