Commit graph

144 commits

Author SHA1 Message Date
Paweł Kołodziejski
d434b86ddb split waitForTimer func, update for smush,
btw, switching scalers while playing smush movies doesn't work or at least SDL backend,
it hang on SDL_SetVideo func

svn-id: r6818
2003-03-17 12:32:46 +00:00
Jonathan Gray
9424b0f20e patch #704237 SO_ROOM_NEW_PALETTE implementation which fixes at least the banjo and crypt scenes
svn-id: r6814
2003-03-15 21:28:22 +00:00
Max Horn
8fcdb62f74 Patch #686427: SO_ROOM_SATURATION implementation
svn-id: r6810
2003-03-13 02:23:55 +00:00
Max Horn
6316f83c93 new constant MF_FROZEN; fixed actor unfreeze code
svn-id: r6764
2003-03-08 02:06:56 +00:00
Paweł Kołodziejski
aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a and more cleanup
svn-id: r6718
2003-03-06 17:58:13 +00:00
Jonathan Gray
4c7aaba732 fix typo
svn-id: r6627
2003-02-20 02:10:39 +00:00
Jonathan Gray
d5e8f369a2 change getDateTime to be a v6 opcode, and hopefully not break anything
svn-id: r6619
2003-02-18 00:13:24 +00:00
Max Horn
24cba45574 more access cleanup; also reorderd some method/function declarations in class Scumm
svn-id: r6593
2003-02-08 01:27:21 +00:00
James Brown
f9a4b231da fix drawObject
svn-id: r6561
2003-01-27 07:07:55 +00:00
James Brown
7a4f4636ee Theoretically implement O_DRAW_OBJECT - although it doesn't seem to work
svn-id: r6560
2003-01-27 06:51:26 +00:00
Paweł Kołodziejski
dc7a876136 added "implementation" of imGetMusicPosition
svn-id: r6550
2003-01-26 14:26:03 +00:00
James Brown
00f7e562fd Remove a experimental hack that went in by accident
svn-id: r6549
2003-01-26 11:13:46 +00:00
James Brown
8d9b84b98e Patch 671701: SO_TALK_FREQUENCY
svn-id: r6547
2003-01-26 10:54:34 +00:00
James Brown
3dc0535a6b remove debug copy
svn-id: r6546
2003-01-26 06:23:12 +00:00
James Brown
a0b77e7389 LCA03 sync: Modified version of the untrap patch, debugger
savegame/loadgame changes, attempts at making the ComI save/load screen
(F1) work. The savegame part of the screen does not work due to a crash,
the load part SHOULD... but something resets the saveload flags before
they are processed (help! :)

svn-id: r6545
2003-01-26 06:17:25 +00:00
Paweł Kołodziejski
d942441f7f applied patch #674141: CMI: Smush sync tuning
svn-id: r6537
2003-01-25 12:13:41 +00:00
Jonathan Gray
5c128f1c89 I'm pretty sure 0x98 should be O_DRAW_OBJECT in comi but changing it to o6_isSoundRunning lets you pass that point in the game for now
svn-id: r6523
2003-01-20 06:35:34 +00:00
Jonathan Gray
3e50c97ca6 update assertion to be in line with increased blastTextQueue size
svn-id: r6509
2003-01-19 03:35:17 +00:00
Jonathan Gray
e2ebe7ba63 make v8 smush playing honour _noSubtitles
svn-id: r6507
2003-01-19 01:03:29 +00:00
Paweł Kołodziejski
92a53a5bdf tuned a little comi smush
svn-id: r6498
2003-01-18 15:26:37 +00:00
James Brown
d589ecb14b Small change to make actor talk anims look better
svn-id: r6486
2003-01-16 19:23:55 +00:00
James Brown
b1f1a9e4e9 Some notes regarding actorHit
svn-id: r6482
2003-01-16 13:55:57 +00:00
James Brown
c24c1270f6 Some cleanup, implementation of setKeyScript (F1 now attempts to start the save/load menu, albiet fails due to a crash in BlastText)
svn-id: r6480
2003-01-16 12:47:34 +00:00
James Brown
f4dc8c5b1b Play sfx when used by mumble, et-al. (Eg, Wallys sobbing)
svn-id: r6479
2003-01-16 11:40:47 +00:00
Max Horn
d4122d625f added center mode for blastText (and boy, our charset code is *messy* <sigh>)
svn-id: r6473
2003-01-16 00:47:08 +00:00
Max Horn
8ad002b3a3 first blastText version. this is work in progress (note that e.g. text is not clipped, and the extra information is not removed)
svn-id: r6472
2003-01-16 00:40:19 +00:00
James Brown
ec006a4357 localvar fix take 2. Note that ship-to-ship combat is still impossible (cannons dont work), but at least it doesnt crash now - you
can use the cheat (shift-v i think)

svn-id: r6471
2003-01-15 16:23:04 +00:00
James Brown
4fde613432 Hack to make Part III start
svn-id: r6467
2003-01-15 13:29:00 +00:00
James Brown
e0d2d9f7a0 Fix inventory in vscroll'ing rooms
svn-id: r6455
2003-01-14 11:59:39 +00:00
James Brown
82347203a7 Stub out a few room subops
svn-id: r6444
2003-01-13 14:22:53 +00:00
Max Horn
020a1c3e2d fixed COMI actor scaling, again
svn-id: r6443
2003-01-13 14:04:41 +00:00
Max Horn
eb9726c497 added V8 scaling code
svn-id: r6440
2003-01-13 01:29:45 +00:00
Max Horn
ca88dff5e7 work around a script bug in COMI; cleanup; re-enabled array assert
svn-id: r6437
2003-01-12 21:13:22 +00:00
James Brown
2054937003 Implement ComI roomOp
svn-id: r6431
2003-01-12 17:51:12 +00:00
James Brown
f8dce1dc1f Fix ComI inventory crash, properly.
svn-id: r6430
2003-01-12 16:34:05 +00:00
Max Horn
4c7fdebaf2 we don't need the opcode table here anymore
svn-id: r6425
2003-01-12 13:07:40 +00:00
Paweł Kołodziejski
65b161b98c changed to 12 fps for comi smush
svn-id: r6420
2003-01-12 09:49:11 +00:00
Max Horn
47fe35819a don't leak memory each time a smush movie is played in V8 (this also fixes skipping cutscenes)
svn-id: r6410
2003-01-12 01:15:37 +00:00
James Brown
a579558cdb Fix lock/unlock object
svn-id: r6402
2003-01-11 19:21:38 +00:00
Paweł Kołodziejski
d175afbe0c enabled SMUSH for COMI :)
svn-id: r6389
2003-01-10 17:21:22 +00:00
Max Horn
c3657ff637 fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug
svn-id: r6376
2003-01-09 22:53:21 +00:00
Max Horn
253ddbcfc6 change seems to work on Linux in windowed mode; works on OS X in window/FS mode. Same problem as the old code in FS on Linux, though
svn-id: r6371
2003-01-09 17:06:30 +00:00
Max Horn
1934269872 yet another warp mouse change, now it works on OS X, but will it work on Linux/Windows?
svn-id: r6370
2003-01-09 16:57:09 +00:00
James Brown
2cefb8a4a8 Disable smush again, and apply patch 664890 ('Silencing the music')
svn-id: r6366
2003-01-09 08:23:44 +00:00
James Brown
b946f08105 Patch 664895: Cannon fixes. Yippie. Anyone here familiar enough with SDL to comment on the fullscreen hack?
svn-id: r6364
2003-01-09 08:06:35 +00:00
James Brown
ecb9c2dd74 HACK alert: Don't crash due to this silly verbage bug
svn-id: r6362
2003-01-08 22:47:44 +00:00
James Brown
ca5b32132b enable smush. things arn't exactly working properly yet, and there are some bad memory accesses going on... but it's progress :)
svn-id: r6361
2003-01-08 22:43:03 +00:00
James Brown
6426833420 CMI cannon hack
svn-id: r6350
2003-01-07 08:16:55 +00:00
Max Horn
9270a0558b some chore/limb related code
svn-id: r6348
2003-01-06 16:04:01 +00:00