Joel Teichroeb
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0dcfaf8fb1
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GRIM: Do not include unneeded headers
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2012-04-04 16:11:05 -07:00 |
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Paweł Kołodziejski
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e350c7f777
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renames
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2012-01-06 23:29:45 +01:00 |
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Giulio Camuffo
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782bfdecf7
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GRIM: Lua_L1 -> Lua_V1 and Lua_L2 -> Lua_V2.
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2011-10-13 15:41:22 +02:00 |
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Giulio Camuffo
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5ca9cae83c
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GRIM: Incapsulate the lua opcodes in a class hierarchy.
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2011-10-12 17:57:31 +02:00 |
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Giulio Camuffo
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7b1f87f928
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GRIM: Boost of the debug system, using debug channels.
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2011-10-10 18:17:22 +02:00 |
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Giulio Camuffo
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73684f1fbc
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GRIM: Rename Scene to Set, and scene.{h,cpp} to set.{h, cpp}.
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2011-09-19 16:53:08 +02:00 |
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Giulio Camuffo
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0083c8619c
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MATH: Move the math classes to their own math/ dir and Math namespace.
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2011-09-14 23:05:52 +02:00 |
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Giulio Camuffo
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5f59fff5b3
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
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Giulio Camuffo
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692ce7685f
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GRIM: Some header cleanups.
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2011-07-22 22:40:49 +02:00 |
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Giulio Camuffo
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9b11f73bc0
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GRIM: New static functions to create a SaveGame object that deal with failures.
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2011-07-18 14:35:16 +02:00 |
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Pawel Kolodziejski
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5dfeeb425f
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GRIM: cleanup
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2011-06-06 12:19:16 +02:00 |
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Joni Vähämäki
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94e30f1d16
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GRIM: Default sound pan to center.
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2011-05-30 17:20:02 +02:00 |
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Pawel Kolodziejski
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356c9c8c07
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
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Joel Teichroeb
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4751516279
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Cleaned up dependencies between files.
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2011-05-13 17:55:14 -07:00 |
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Pawel Kolodziejski
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59fdb1c03d
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GRIM: added missed files
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2011-05-08 12:34:15 +02:00 |
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