Torbjörn Andersson
7ec257ae3f
Even more stuff moving into Sword2Engine. I'm tempted to make a new class
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for the mouse stuff, but I need to think about that a bit more. I have a
feeling the code could be cleaned up a bit anyway...
svn-id: r11060
2003-11-02 18:50:09 +00:00
Torbjörn Andersson
2adc147600
Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I
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promise I will get rid of g_sword2 later.)
svn-id: r11057
2003-11-02 17:17:10 +00:00
Torbjörn Andersson
db9b8070f6
More moving of stuff into classes. I had to make a few changes/cleanups to
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events.cpp, so there could be regressions.
svn-id: r11053
2003-11-02 15:58:45 +00:00
Max Horn
b27a871f87
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
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svn-id: r11045
2003-11-02 02:18:16 +00:00
Torbjörn Andersson
0435658b96
Create the gui object dynamically
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svn-id: r11026
2003-11-01 17:08:23 +00:00
Torbjörn Andersson
94edf540ef
More moving of stuff into classes
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svn-id: r11025
2003-11-01 16:55:20 +00:00
Max Horn
078091e7f4
cleanup of game detector functions
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svn-id: r11024
2003-11-01 16:39:26 +00:00
Max Horn
2fef2dcb84
bs2 -> sword2
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svn-id: r10997
2003-10-28 19:51:30 +00:00
Max Horn
53db0a8a07
cleanup: removed version/id from GameSettings
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svn-id: r10995
2003-10-28 17:07:25 +00:00
Max Horn
d581c99ab5
cleanup
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svn-id: r10982
2003-10-26 19:16:59 +00:00
Torbjörn Andersson
7c4cc25cec
Enable the debug console. Actually, what I've done is to adapt the debug
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console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
2003-10-26 15:42:49 +00:00
Torbjörn Andersson
59b72f2b38
Moved a few remaining pieces of the script interpreter into the Logic class
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svn-id: r10939
2003-10-22 06:51:57 +00:00
Torbjörn Andersson
3be2f0f1e0
Moved some more stuff into the Logic class.
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svn-id: r10923
2003-10-21 08:54:50 +00:00
Torbjörn Andersson
3a43829b88
Moved the opcode functions into the Logic class.
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svn-id: r10885
2003-10-18 08:11:50 +00:00
Max Horn
0694eed273
moved game detection code out to the plugins
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svn-id: r10882
2003-10-17 23:16:53 +00:00
Torbjörn Andersson
8b42d65a7e
Dumped most of the remaining "driver" code into a new "Display" class. This
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touches a lot of the code, of course, and adds yet another global variable
(temporarily, I hope), but everything still seems to work.
Knock on wood.
svn-id: r10806
2003-10-15 06:40:31 +00:00
Max Horn
31ba12c800
some more target<->game cleanup
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svn-id: r10769
2003-10-12 19:10:17 +00:00
Max Horn
36fd7ec445
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
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svn-id: r10766
2003-10-12 18:40:12 +00:00
Torbjörn Andersson
1b52e11d55
Moved the "router" code into a new Router class. I'm hoping this is
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analogous to the SkyAutoRoute class.
svn-id: r10754
2003-10-12 14:40:04 +00:00
Torbjörn Andersson
02a157e745
Moved the text drawing stuff into a class of its own. (Adding another
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global variable which will hopefully be dealt with later.)
svn-id: r10734
2003-10-11 12:26:53 +00:00
Torbjörn Andersson
ade93aabff
cleanup
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svn-id: r10728
2003-10-10 16:14:52 +00:00
Max Horn
5301edc383
some cleanup
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svn-id: r10720
2003-10-10 13:55:08 +00:00
Max Horn
d177364715
new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
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svn-id: r10687
2003-10-08 21:59:23 +00:00
Torbjörn Andersson
7174a32c8e
Made a separate class for the cutscene functions, removed some unused code
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and made some other minor cleanups.
svn-id: r10614
2003-10-05 15:28:15 +00:00
Max Horn
b4e5d97994
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
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svn-id: r10611
2003-10-05 14:37:16 +00:00
Torbjörn Andersson
4fad04846a
Changed to use #include "bs2/..." and removed the inclusion of standard C
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headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
2003-10-04 08:07:03 +00:00
Max Horn
2162df92fc
removed Sword2 prefixes of most classes (made obsolete by our namespace usage); renamed Sword2State to Sword2Engine
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svn-id: r10583
2003-10-04 01:09:29 +00:00
Max Horn
5a074e6137
added namespace Sword2
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svn-id: r10581
2003-10-04 00:52:27 +00:00
Torbjörn Andersson
10fee205e1
Some renaming (ironic in the light of Fingolfin's recent namespace
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suggestion, but I prepared the patch long before reading the mail :-).
Also, the remaining parts of the control panel etc. have been moved into a
class of their own.
This is still work in progress. I'm well aware that some of the classes
aren't as well separated as they ought to be, and that using global
variables to keep track of the different classes probably isn't pretty.
svn-id: r10561
2003-10-03 06:54:44 +00:00
Torbjörn Andersson
da1b4f1e36
Moved the memory manager functions into an object of its own (and enabled
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debugging levels). This needs further cleanups, but I believe I have
reached a stable point where I can commit it without too much anxiety.
svn-id: r10502
2003-09-30 14:37:42 +00:00
Torbjörn Andersson
568a4bd839
Changed the resource manager object to use more ScummVM-like naming.
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svn-id: r10499
2003-09-30 09:27:27 +00:00
Torbjörn Andersson
b8fa67a8bb
Changed the "logic" object to use ScummVM naming conventions.
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svn-id: r10496
2003-09-30 06:40:01 +00:00
Torbjörn Andersson
49fa159ed4
More cleanup, plus support for cutscene leadout music. For now, we only
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play that music for cutscenes that have subtitles.
svn-id: r10460
2003-09-28 14:13:57 +00:00
Jonathan Gray
f9352cfc1c
add alternate sword2 target for people who want to use the gui for game detection when the game is either a) on CD b) in a bunch of seperate directories in a structure like that of the CD. Of course pointing ScummVM at such things with the normal target via command line or config file work fine. As everyone awake at the moment only has the sold out version, this is specific to that. I don't know what files are at the root of the original CD we can use for detection purposes
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svn-id: r10423
2003-09-27 15:01:35 +00:00
Torbjörn Andersson
8ad28e3a7e
More cleanup, and I've replaced most - not quite all - of BS2's debug
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message functions with our own.
We still need to go through them and assign sensible debug levels to them.
svn-id: r10422
2003-09-27 11:02:58 +00:00
Torbjörn Andersson
b21208e6a9
Some more reformatting / cleanup, and removal of comments that did nothing
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but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
2003-09-26 10:07:18 +00:00
Torbjörn Andersson
09a01e4cbe
Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.
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svn-id: r10391
2003-09-24 06:40:23 +00:00
Torbjörn Andersson
95a59bd049
Must ... make ... space ... for ... FotAQ ...
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svn-id: r10383
2003-09-23 16:38:38 +00:00
Torbjörn Andersson
bef1facdbc
Removed the screenshot code. (The SDL backend already has the ability to
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make screenshots.)
svn-id: r10382
2003-09-23 16:13:13 +00:00
Torbjörn Andersson
57d99796ea
Changed the keyboard handling to store "keyboard events", rather than just
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characters. Hopefully this will make things work smoother on the Mac, but I
have no way of testing that.
svn-id: r10376
2003-09-23 15:59:52 +00:00
Torbjörn Andersson
f8591911ab
Since we probably won't have anything like the original BS2 launcher menu,
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make the 'C' key run the credits. I haven't yet implemented the credits
function, but it does play the music at least.
svn-id: r10366
2003-09-23 06:27:58 +00:00
Torbjörn Andersson
f3f7489b49
Set the mixer to use the maximum volume. BS2 has its own volume settings,
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and we want them to go all the way up to eleven.
svn-id: r10362
2003-09-22 14:55:17 +00:00
Torbjörn Andersson
23373b0123
The usual cleanup. Removed the "run from CD" check.
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This pretty much concludes the first stage of the engine cleanup. All of
the files, except for console/debugging stuff and possibly some header
files, have been changed to use the ScummVM brace style.
As for the console, that one could probably do with some rewriting, in
which case cleaning it up first would just be unnecessary work.
The next stages of the cleanup should include renaming of variables and
functions to follow the ScummVM coding standards, and turning everything
into C++ classes. And so on.
Of course, the driver directory should go through a similar cleanup as
well.
This has all been enormously tedious, so don't count on me doing any of
these things at the moment. Particularly not turning everything into C++
classes. I'm really not that familiar with C++. :-)
svn-id: r10340
2003-09-20 18:33:24 +00:00
Max Horn
6a4663824e
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
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svn-id: r10304
2003-09-18 18:23:53 +00:00
Max Horn
c1a678afeb
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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svn-id: r10282
2003-09-17 22:41:01 +00:00
Max Horn
468275bb94
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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svn-id: r10278
2003-09-17 21:06:16 +00:00
Oliver Kiehl
ffd39dc95a
if saveslot specified with -x doesn't exist, show restore menu
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svn-id: r10256
2003-09-14 21:45:42 +00:00
Oliver Kiehl
fe349d2d99
enable ``proper'' -x loading
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svn-id: r10255
2003-09-14 21:10:14 +00:00
Torbjörn Andersson
5bf1974a08
Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
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if we have the focus, so there's no need to check.
svn-id: r10130
2003-09-09 12:45:33 +00:00
Max Horn
f23a34c9e5
renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
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svn-id: r10092
2003-09-08 15:38:34 +00:00