Travis Howell
|
655728fe7d
|
Change needed for HE 71 too.
svn-id: r14984
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2004-09-09 14:07:51 +00:00 |
|
Travis Howell
|
1502b39634
|
Correction
svn-id: r14982
|
2004-09-09 11:50:23 +00:00 |
|
Travis Howell
|
1131a70e00
|
Add HE 70 version changes.
svn-id: r14980
|
2004-09-09 10:44:17 +00:00 |
|
Eugene Sandulenko
|
b4fa1914e4
|
Fix bug in ScummEngine_v7he::getCharsetOffset()
svn-id: r14978
|
2004-09-09 10:08:39 +00:00 |
|
Travis Howell
|
f6b4532086
|
Duplicate
svn-id: r14975
|
2004-09-09 04:44:46 +00:00 |
|
Travis Howell
|
ea06200446
|
Fix array issue.
svn-id: r14961
|
2004-09-08 10:36:06 +00:00 |
|
Travis Howell
|
255736dfb7
|
Complete actor clipping override code for HE games.
Add akos speech queue for HE games
Minor cleanup
svn-id: r14883
|
2004-09-04 08:13:48 +00:00 |
|
Travis Howell
|
6dd0ab9397
|
Add actor cliping override for HE games.
svn-id: r14879
|
2004-09-04 00:18:55 +00:00 |
|
Travis Howell
|
438daed1f1
|
Add basic decoding of debug script scripts.
svn-id: r14871
|
2004-09-03 06:57:38 +00:00 |
|
Travis Howell
|
db2f3cd868
|
Add HE 72 versions, still not working right yet.
svn-id: r14852
|
2004-09-01 03:58:04 +00:00 |
|
Travis Howell
|
3f1aee9ff4
|
Add HE 72 version
svn-id: r14845
|
2004-08-31 07:47:34 +00:00 |
|
Travis Howell
|
0ab96ee6c8
|
Move function as requested.
svn-id: r14844
|
2004-08-31 07:40:28 +00:00 |
|
Travis Howell
|
292846c2f5
|
Small correction
svn-id: r14842
|
2004-08-30 14:26:52 +00:00 |
|
Travis Howell
|
026e375561
|
Typo
svn-id: r14841
|
2004-08-30 13:05:03 +00:00 |
|
Travis Howell
|
e0bb88b91c
|
Add some WIP code for HE games.
Add some music adjustments
svn-id: r14839
|
2004-08-30 11:52:33 +00:00 |
|
Travis Howell
|
9046906d79
|
Add comment
svn-id: r14825
|
2004-08-29 03:40:22 +00:00 |
|
Travis Howell
|
b0be0f0452
|
Revert last change, was wrong opcode.
Add a few more HE 7 opcodes
svn-id: r14813
|
2004-08-28 14:05:33 +00:00 |
|
Travis Howell
|
0f71f50d37
|
Sound change for later HE 7.x games
Revert cursor change, later games have no .he3 file.
Add some stubs/opcodes
Later HE games use hard code value for _numRoomVariables
svn-id: r14808
|
2004-08-28 09:19:53 +00:00 |
|
Travis Howell
|
22fb004e20
|
akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
Remove some duplciate code
Enable from HE games
Add a few stubs for some additional akos codes
svn-id: r14799
|
2004-08-28 03:18:52 +00:00 |
|
Travis Howell
|
f6eae9d1a1
|
Update akos error messages
Add proper timer opcodes
Up some debug msgs.
svn-id: r14779
|
2004-08-26 14:28:42 +00:00 |
|
Travis Howell
|
b1d8b144ba
|
More code/stubs for HE 7.2 games
Add another temp hack
Add id for water, uses more actors
Another small correction to music playback for HE 7.2 games
svn-id: r14764
|
2004-08-26 08:47:07 +00:00 |
|
Travis Howell
|
8e2e48e40c
|
Add some stubs for HE 7.2
Fix warning
Add music support for later HE 7.2 games
svn-id: r14761
|
2004-08-26 06:08:41 +00:00 |
|
Travis Howell
|
742e023e85
|
Add a few cases for later games.
svn-id: r14749
|
2004-08-25 11:17:16 +00:00 |
|
Travis Howell
|
f16065d86d
|
Remove some old/duplicate code.
Add a few more functions/stubs for HE 7.2
Moved HE 7.2 o_resourceRoutine() specifics.
svn-id: r14727
|
2004-08-24 11:17:28 +00:00 |
|
Travis Howell
|
25ccf3a0ee
|
Another He 7.2 function
svn-id: r14719
|
2004-08-23 14:03:54 +00:00 |
|
Travis Howell
|
4f55b334eb
|
Re-order opcodes
svn-id: r14714
|
2004-08-23 11:20:25 +00:00 |
|
Travis Howell
|
bbc75e4220
|
Add He 7.2 class
svn-id: r14709
|
2004-08-23 10:34:50 +00:00 |
|
Travis Howell
|
85addeb67b
|
Oops
svn-id: r14708
|
2004-08-23 09:25:37 +00:00 |
|
Travis Howell
|
bb5cae10b4
|
More HE 7.2 changes
svn-id: r14707
|
2004-08-23 09:18:55 +00:00 |
|
Travis Howell
|
71678056ab
|
Typo
svn-id: r14705
|
2004-08-23 08:49:04 +00:00 |
|
Travis Howell
|
bbfe489e9f
|
More changes for He 7.2 games
Might need HE7.2 class eventually
svn-id: r14704
|
2004-08-23 08:41:23 +00:00 |
|
Jonathan Gray
|
e46c81ad74
|
fix compilation by removing what was presumably a typo
svn-id: r14697
|
2004-08-23 05:56:29 +00:00 |
|
Travis Howell
|
dffbcceb91
|
Add opcode
svn-id: r14695
|
2004-08-23 05:23:58 +00:00 |
|
Max Horn
|
b20187a0e9
|
Cursor code cleanup
svn-id: r14690
|
2004-08-22 23:38:00 +00:00 |
|
Travis Howell
|
60cc2470b3
|
Change to invalid, should never be called
svn-id: r14680
|
2004-08-22 09:47:12 +00:00 |
|
Max Horn
|
239aa2b062
|
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
svn-id: r14607
|
2004-08-14 15:14:01 +00:00 |
|
Max Horn
|
5e3236ac47
|
Add symbolic names for the array types, which makes the code easier to read/understand (note that array types != res types)
svn-id: r14404
|
2004-08-01 01:54:37 +00:00 |
|
Travis Howell
|
d68d9a4e1d
|
Add support for sound offsets in HE games.
svn-id: r14209
|
2004-07-14 07:29:09 +00:00 |
|
Travis Howell
|
63003a1cca
|
Ooops
svn-id: r14208
|
2004-07-14 05:53:37 +00:00 |
|
Travis Howell
|
621ff05ace
|
Add support for music in HE 7.0 games.
Check music status correctly in 3DO versions.
svn-id: r14193
|
2004-07-12 09:02:18 +00:00 |
|
Travis Howell
|
80f6319454
|
Not used by games, switch to invalid.
svn-id: r14156
|
2004-07-03 10:03:21 +00:00 |
|
Eugene Sandulenko
|
6980923df8
|
Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.
svn-id: r14104
|
2004-06-28 11:38:26 +00:00 |
|
Travis Howell
|
c026a0a5e1
|
Another palette change needed for HE 7.0 games.
Rename a few HE sound vars
svn-id: r14084
|
2004-06-27 15:41:01 +00:00 |
|
Eugene Sandulenko
|
9ef85b6281
|
Renamed some HE-specific variables.
svn-id: r14083
|
2004-06-27 15:22:31 +00:00 |
|
Travis Howell
|
c399ca8486
|
Switch to debug
svn-id: r14051
|
2004-06-25 12:17:33 +00:00 |
|
Eugene Sandulenko
|
1503d476ec
|
Fix $Header$
svn-id: r14035
|
2004-06-25 03:42:51 +00:00 |
|
Travis Howell
|
08cebae472
|
Add some more HE7 differences.
svn-id: r14032
|
2004-06-24 15:13:00 +00:00 |
|
Travis Howell
|
2dae80dbd1
|
Checked opcoded
svn-id: r14018
|
2004-06-23 10:52:22 +00:00 |
|
Travis Howell
|
755efffd78
|
Typo
svn-id: r14016
|
2004-06-23 10:34:44 +00:00 |
|
Travis Howell
|
9cc7594384
|
Remove HE7 check that wasn't needed and caused resource load failures.
Enable startSound code in HE7 games.
Avoid loading music resources in HE7 games, since they are unsupported at the moment.
svn-id: r14010
|
2004-06-23 09:13:25 +00:00 |
|