Commit graph

10 commits

Author SHA1 Message Date
Le Philousophe
70cf4e9e3e BACKENDS: OPENGL: Move framebuffer out of common activate code
This allows more control over activation process.
2022-11-06 20:02:59 +01:00
Le Philousophe
6632e909da BACKENDS: OPENGL: Hide active pipeline and activate it as needed
This removes the idea of global pipeline.
The activePipeline is kept for pipeline lifecycle management only.
2022-11-06 20:02:59 +01:00
Le Philousophe
239c115249 BACKENDS: OPENGL: Rename drawTexture override
This prevents name hiding when using directly a subclass of Pipeline
2022-11-06 20:02:59 +01:00
Le Philousophe
29c25ed566 BACKENDS: OPENGL: Store projection matrix as a Matrix4
This avoids extraneous copies when dealing with Shader class.
2022-11-06 20:02:59 +01:00
Cameron Cawley
863988fee4 OPENGL: Add proper error checking to the Shader class 2022-06-29 22:37:38 +01:00
Le Philousophe
4ab044a254 OPENGL: Merge both OpenGL contexts 2022-06-26 18:32:10 +02:00
Le Philousophe
b60c99ce98 OPENGL: Allow backends to draw textures clipped 2022-01-02 17:45:32 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Johannes Schickel
26f106497a OPENGL: Implement CLUT8 look up as Pipeline. 2016-03-16 20:29:30 +01:00
Johannes Schickel
8a4938f82b OPENGL: Move pipeline code to pipelines/. 2016-03-16 20:29:30 +01:00