Max Horn
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2afe07992f
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Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
svn-id: r25543
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2007-02-13 13:17:46 +00:00 |
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Max Horn
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55e132ca7d
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Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name
svn-id: r25541
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2007-02-13 13:00:18 +00:00 |
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Max Horn
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55adc889e7
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(re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
svn-id: r25539
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2007-02-13 01:28:18 +00:00 |
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Sven Hesse
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9e30a6e990
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Adding MD5s supplied by vampir_raziel in bug report #1658373
svn-id: r25538
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2007-02-12 21:26:52 +00:00 |
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Sven Hesse
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ffdd3522bf
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More demo version fixes
svn-id: r25532
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2007-02-12 19:30:52 +00:00 |
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Sven Hesse
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6b2d843680
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- Some fixes for demos and Amiga versions
- Improved language finding a bit
svn-id: r25520
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2007-02-12 12:53:28 +00:00 |
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Eugene Sandulenko
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171962b02c
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Improve detection.
svn-id: r25519
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2007-02-12 11:35:49 +00:00 |
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Sven Hesse
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7f26069f69
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- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352)
svn-id: r25393
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2007-02-05 14:08:50 +00:00 |
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Sven Hesse
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f54a97a02c
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- Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
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2007-02-04 15:45:15 +00:00 |
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Eugene Sandulenko
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7b6bdd231d
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AdvancedDetector now has built-in fallback detection based on file lists.
Currently only gob engine benefits from it.
svn-id: r25374
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2007-02-04 03:10:27 +00:00 |
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Sven Hesse
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7e19c134f7
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Split the entry for Gobliins 2 multilanguage CD into separate entries for each language
svn-id: r25329
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2007-02-01 21:59:51 +00:00 |
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Torbjörn Andersson
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edb61e5b01
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Added my version of Woodruff so that I, too, can get the "Unknown version of
game engine" error, rather than a failed assertion, if I try to start it.
svn-id: r25318
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2007-02-01 05:33:59 +00:00 |
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Sven Hesse
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fd0e90588d
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Added MD5 for the german Ween version, supplied by cartman_ on #scummvm
svn-id: r25315
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2007-01-31 20:00:48 +00:00 |
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Sven Hesse
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8b4001f490
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Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection
svn-id: r25311
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2007-01-31 16:23:34 +00:00 |
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Eugene Sandulenko
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3766e0a77d
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eplaced platform-specific game features with common platform setting.
svn-id: r25294
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2007-01-30 22:32:51 +00:00 |
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Eugene Sandulenko
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f395822aa6
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Rearranged detection table and clarified some entries.
svn-id: r25293
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2007-01-30 22:22:48 +00:00 |
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Eugene Sandulenko
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6a20ddf1d2
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Moved Gob engine to AdvancedDetector.
svn-id: r25274
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2007-01-30 02:17:46 +00:00 |
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