md5
0ef807146e
SWORD25: Remove thumbnails from the cache when saving a new game
2011-05-05 20:14:21 +03:00
md5
2af3759a78
SWORD25: Fixed the thumbnail creation code, and removed a hack
2011-05-05 20:13:06 +03:00
md5
921030f4ef
SWORD25: Initial code for showing savegame thumbnails
...
There is currently a bug and only the thumbnail of the first save slot is
shown
2011-05-05 18:33:22 +03:00
Paul Gilbert
dee398ad6c
TSAGE: Fixed problem with text being partly off-screen in Scene #9500
2011-05-05 20:48:46 +10:00
md5
a428835b38
SWORD25: Removed the saved game filename from the savegame meta info struct
2011-05-05 13:33:39 +03:00
md5
68118bdf7a
SWORD25: Added some FIXMEs in the save game and thumbnail code
...
Also, translated some comments
2011-05-05 12:54:32 +03:00
md5
9abc42019a
SWORD25: Remove unused code
2011-05-05 12:54:31 +03:00
strangerke
10bdc85a27
TSAGE: Fix several glitches in the speakers used in scene 4000. Initial problem still present though.
2011-05-05 02:19:45 +02:00
strangerke
beb1ce9866
TSAGE: Fix a nasty graphical bug in scene 9450
2011-05-05 01:38:47 +02:00
strangerke
427805c2f6
TSAGE: Fix 6 freezes in scene 9850
2011-05-05 00:44:10 +02:00
strangerke
f91ed4e04a
TSAGE: fix 3 freezes in scene 9450
2011-05-05 00:22:27 +02:00
Marcus Comstedt
379b3104a4
DRASCULA: Handle pitch in code using lockScreen()
...
The surface returned by OSystem::lockScreen() can have a pitch which
differs from w * bytesPerPixel, so modify the code to take this into
account. Fixes FMV problems on Dreamcast.
2011-05-05 00:04:10 +02:00
Sven Hesse
db22f32a44
GOB: Add another Italian Fascination version
...
As supplied by alex86r in bug report #3297633 .
2011-05-04 21:20:27 +02:00
Sven Hesse
31818ad4fd
GOB: Add another Italian Urban Runner version
...
As supplied by alex86r in bug report #3297602 .
2011-05-04 21:14:19 +02:00
Paul Gilbert
9f1dacd72b
TSAGE: Added a new command to show hotspot areas
2011-05-04 21:14:58 +10:00
Paul Gilbert
a67dbd5adb
TSAGE: Bugfix for skipping cutscenes correctly
2011-05-04 19:19:36 +10:00
md5
340d08bc30
TSAGE: Some more conversions to US English
2011-05-04 11:47:12 +03:00
md5
3430a3f347
TSAGE: Switched to American English, after the relevant discussion on -devel:
...
serialiser -> serializer
synchronise -> synchronize
2011-05-04 11:41:47 +03:00
md5
5c3b564e0b
TSAGE: Now initializing the save game version properly
2011-05-04 11:36:35 +03:00
md5
7b8f3021ac
TSAGE: Bumped up savegame version, so that the old savegames are still usable
...
Savegames from revisions bf9b98f
and 4f70162d
are now version 2 savegames
2011-05-04 10:52:36 +03:00
Sven Hesse
a1c339ea4f
GOB: Don't overwrite _destSpriteX after PRINTTEXT
...
Don't overwrite _destSpriteX after PRINTTEXT with a value that's only
appropriate for monospaced fonts; support for non-monospaced fonts
has been introduced with Woodruff.
This should fix bug #3295889 .
2011-05-04 02:34:37 +02:00
Sven Hesse
30f7cdb49a
GOB: Plug a leak
...
Thanks to digitall for finding that one
2011-05-04 01:26:10 +02:00
strangerke
a47eba2b49
TSAGE: for consistency, use display2() when possible
2011-05-03 23:37:59 +02:00
strangerke
9847083d63
TSAGE: Cleanup: Use NULL instead of 0 when handling pointers. Suppress some useless parameters too.
2011-05-03 23:11:13 +02:00
strangerke
ff635a385b
TSAGE: Fix a death loop in scene 4300/4250 (use helmet on alien)
2011-05-03 23:11:11 +02:00
Paul Gilbert
0a0ac68722
TSAGE: Bugfixes for displaying the credits
2011-05-03 22:40:49 +10:00
Paul Gilbert
9f30ffa76f
TSAGE: Bugfixes to allow for drawing message strings that are empty
2011-05-03 22:40:48 +10:00
Max Horn
2fa63ca015
COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibility
2011-05-03 14:30:25 +02:00
Paul Gilbert
5ea9e14c2f
TSAGE: Bugfix for palette fader crash in Scene #9990
2011-05-03 20:53:30 +10:00
Paul Gilbert
bf9b98f316
TSAGE: Add missing calls to inherited method in various class synchronisation methods
2011-05-03 20:31:51 +10:00
Paul Gilbert
4f70162d94
TSAGE: Bugfixes to savegames when the scene is showing an alternate screen
2011-05-03 20:14:20 +10:00
strangerke
3201bb46bd
TSAGE: Fix the last action of the game. The ending animation is still screwed due to palette issues
2011-05-03 08:40:28 +02:00
strangerke
fbabcf0047
TSAGE: Fix freeze in scene 4250
2011-05-03 01:02:21 +02:00
strangerke
e149f5bedc
TSAGE: Fix a crash and a freeze in scene 4250.
2011-05-03 00:27:10 +02:00
strangerke
210f69c852
TSAGE: Fix two blocking bugs in scene 4301
2011-05-03 00:02:58 +02:00
strangerke
d45909dd18
TSAGE: some little cosmetic modifications
2011-05-03 00:02:13 +02:00
strangerke
857c6821d1
TSAGE: Fix a couple of glitches in scene 9100
2011-05-02 21:01:24 +02:00
Matthew Hoops
d6c1e70033
MOHAWK: Add detection for the seussabc Mac demo
2011-05-02 11:24:04 -04:00
Matthew Hoops
ee223528fc
SCUMM: Add support for an alternate version of The Dig's demo
2011-05-02 11:24:04 -04:00
Johannes Schickel
b2693c81ec
SWORD25: Fix compilation, caused by zlib.h including unistd.h
2011-05-02 17:19:54 +02:00
Max Horn
59e77ed667
ALL: Mark printf and various other symbols as forbidden
...
Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!
Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
2011-05-02 16:31:31 +02:00
Max Horn
58eebff803
AUDIO: Rename clock() -> updateClock() in SID emulator
2011-05-02 16:31:30 +02:00
Max Horn
a5598aaaa8
TSAGE: Stop shadowing local variables
2011-05-02 14:34:59 +02:00
Max Horn
7407a48cd3
SCUMM: fix whitespaces (patch #3281359 )
2011-05-02 14:32:49 +02:00
strangerke
44e3efe888
TSAGE: Fix dead loop between scenes 7000 and 2100. The game is now really playable until scene group 10
2011-05-02 08:37:33 +02:00
strangerke
3b5b11bf9a
TSAGE: Fix slipping characters in scene 7300
2011-05-02 00:36:11 +02:00
Matthew Hoops
83cd8268ad
SCUMM: Fix v60he games
2011-05-01 17:12:56 -04:00
Johannes Schickel
71bdb86e02
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
...
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
2011-05-01 16:54:45 +02:00
Paul Gilbert
89b63e3adb
TSAGE: Fixed using communicator in Scene #9700
2011-05-02 00:18:58 +10:00
Paul Gilbert
619a48dfbc
TSAGES: Bugfixes for placing the candle and helmet in the inventory in scene #9500
2011-05-01 23:57:34 +10:00