Commit graph

34 commits

Author SHA1 Message Date
Strangerke
d96484d81c LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP) 2015-12-23 21:33:43 +01:00
Strangerke
c485d9e8a6 LAB: Some rework related to the mouse code 2015-12-23 21:33:43 +01:00
Strangerke
ff2def7da1 LAB: Check all the 'for' loops, reduce the scope of variable accordingly 2015-12-23 21:33:43 +01:00
Strangerke
b76a624c9a LAB: Fix several cppcheck errors 2015-12-23 21:33:43 +01:00
Eugene Sandulenko
93e3ba9edd LAB: Put vga.cpp into LabEngine class 2015-12-23 21:33:43 +01:00
Eugene Sandulenko
4b65faaa63 LAB: More renames in vga.cpp 2015-12-23 21:33:43 +01:00
Eugene Sandulenko
f56f2effb4 LAB: Started vga code refactoring 2015-12-23 21:33:42 +01:00
Eugene Sandulenko
158f623db8 LAB: Rename IntuiMessage struct members 2015-12-23 21:33:41 +01:00
Eugene Sandulenko
36684eb1ba LAB: get rid of timing.h 2015-12-23 21:33:41 +01:00
Filippos Karapetis
1feb0e4c2c LAB: Rename monpage -> monitorPage 2015-12-23 21:33:41 +01:00
Filippos Karapetis
5cc3d3b682 LAB: Remove superfluous image buffers 2015-12-23 21:33:40 +01:00
Filippos Karapetis
9676165436 LAB: Remove unused code for the demo version
The two places where the game stops in the demo versions should already
be handled by the current code
2015-12-23 21:33:40 +01:00
Filippos Karapetis
d565b10384 LAB: Move the font loading code into the Resource class 2015-12-15 00:05:02 +01:00
Filippos Karapetis
76b66de8b6 LAB: Remove dead code 2015-12-15 00:05:02 +01:00
Filippos Karapetis
8bf15cbe4b LAB: Replace more calls to checkMusic() 2015-12-15 00:05:02 +01:00
Filippos Karapetis
eae0773b41 LAB: Move more static variables to the top 2015-12-15 00:05:02 +01:00
Filippos Karapetis
21e360b9b1 LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapper 2015-12-15 00:05:02 +01:00
Filippos Karapetis
4f0c63c0f8 LAB: Merge the VGAScale and setCurClose functions 2015-12-15 00:05:02 +01:00
Filippos Karapetis
9a12f6be3f LAB: Simplify translateFileName() 2015-12-15 00:05:02 +01:00
Filippos Karapetis
219811feaa LAB: Add support for the Wyrmkeep Windows trial version
Only the trial part of this version can be played in ScummVM, since we
can't check for game payment status
2015-12-15 00:05:02 +01:00
Filippos Karapetis
6ff7c480af LAB: Remove superfluous void function parameters 2015-12-15 00:05:02 +01:00
Filippos Karapetis
d25d74ef20 LAB: Remove leftover debug code 2015-12-15 00:05:02 +01:00
Filippos Karapetis
5bc37fd878 LAB: Fix loading of saved games 2015-12-15 00:05:02 +01:00
Filippos Karapetis
95461c9161 LAB: Remove the journalCleanUp() wrapper 2015-12-15 00:05:02 +01:00
Filippos Karapetis
0a71969018 LAB: Rewrite the save/load system
The two different save/load dialogs from the original have been dropped
and replaced with the ScummVM save/load dialogs. The whole save/load
code has been rewritten to be endian safe and use our common code. The
original save format has not been preserved. The current implementation
crashes when loading, but it's a good start
2015-12-15 00:05:02 +01:00
Filippos Karapetis
4f185f7dd6 LAB: Further fixes to signed/unsigned comparisons and bool assignments 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60d4f0a069 LAB: Initial support for lowres mode 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
58182bd77a LAB: Cleanup 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
cb8f843296 LAB: Objectify LabSets 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
471dbaa758 LAB: Started objectifying LargeSets 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
abded17657 LAB: Simplify stddefines.h 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
bbddd32d38 LAB: Further rendering pipeline fixes 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
11a7ffaabe LAB: Started rendering pipeline 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
8ca14d1d64 LAB: Initial code 2015-12-15 00:05:02 +01:00