Strangerke
d96484d81c
LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)
2015-12-23 21:33:43 +01:00
Strangerke
c485d9e8a6
LAB: Some rework related to the mouse code
2015-12-23 21:33:43 +01:00
Strangerke
ff2def7da1
LAB: Check all the 'for' loops, reduce the scope of variable accordingly
2015-12-23 21:33:43 +01:00
Strangerke
b76a624c9a
LAB: Fix several cppcheck errors
2015-12-23 21:33:43 +01:00
Eugene Sandulenko
93e3ba9edd
LAB: Put vga.cpp into LabEngine class
2015-12-23 21:33:43 +01:00
Eugene Sandulenko
4b65faaa63
LAB: More renames in vga.cpp
2015-12-23 21:33:43 +01:00
Eugene Sandulenko
f56f2effb4
LAB: Started vga code refactoring
2015-12-23 21:33:42 +01:00
Eugene Sandulenko
158f623db8
LAB: Rename IntuiMessage struct members
2015-12-23 21:33:41 +01:00
Eugene Sandulenko
36684eb1ba
LAB: get rid of timing.h
2015-12-23 21:33:41 +01:00
Filippos Karapetis
1feb0e4c2c
LAB: Rename monpage -> monitorPage
2015-12-23 21:33:41 +01:00
Filippos Karapetis
5cc3d3b682
LAB: Remove superfluous image buffers
2015-12-23 21:33:40 +01:00
Filippos Karapetis
9676165436
LAB: Remove unused code for the demo version
...
The two places where the game stops in the demo versions should already
be handled by the current code
2015-12-23 21:33:40 +01:00
Filippos Karapetis
d565b10384
LAB: Move the font loading code into the Resource class
2015-12-15 00:05:02 +01:00
Filippos Karapetis
76b66de8b6
LAB: Remove dead code
2015-12-15 00:05:02 +01:00
Filippos Karapetis
8bf15cbe4b
LAB: Replace more calls to checkMusic()
2015-12-15 00:05:02 +01:00
Filippos Karapetis
eae0773b41
LAB: Move more static variables to the top
2015-12-15 00:05:02 +01:00
Filippos Karapetis
21e360b9b1
LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapper
2015-12-15 00:05:02 +01:00
Filippos Karapetis
4f0c63c0f8
LAB: Merge the VGAScale and setCurClose functions
2015-12-15 00:05:02 +01:00
Filippos Karapetis
9a12f6be3f
LAB: Simplify translateFileName()
2015-12-15 00:05:02 +01:00
Filippos Karapetis
219811feaa
LAB: Add support for the Wyrmkeep Windows trial version
...
Only the trial part of this version can be played in ScummVM, since we
can't check for game payment status
2015-12-15 00:05:02 +01:00
Filippos Karapetis
6ff7c480af
LAB: Remove superfluous void function parameters
2015-12-15 00:05:02 +01:00
Filippos Karapetis
d25d74ef20
LAB: Remove leftover debug code
2015-12-15 00:05:02 +01:00
Filippos Karapetis
5bc37fd878
LAB: Fix loading of saved games
2015-12-15 00:05:02 +01:00
Filippos Karapetis
95461c9161
LAB: Remove the journalCleanUp() wrapper
2015-12-15 00:05:02 +01:00
Filippos Karapetis
0a71969018
LAB: Rewrite the save/load system
...
The two different save/load dialogs from the original have been dropped
and replaced with the ScummVM save/load dialogs. The whole save/load
code has been rewritten to be endian safe and use our common code. The
original save format has not been preserved. The current implementation
crashes when loading, but it's a good start
2015-12-15 00:05:02 +01:00
Filippos Karapetis
4f185f7dd6
LAB: Further fixes to signed/unsigned comparisons and bool assignments
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60d4f0a069
LAB: Initial support for lowres mode
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
58182bd77a
LAB: Cleanup
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
cb8f843296
LAB: Objectify LabSets
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
471dbaa758
LAB: Started objectifying LargeSets
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
abded17657
LAB: Simplify stddefines.h
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
bbddd32d38
LAB: Further rendering pipeline fixes
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
11a7ffaabe
LAB: Started rendering pipeline
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
8ca14d1d64
LAB: Initial code
2015-12-15 00:05:02 +01:00