Commit graph

177 commits

Author SHA1 Message Date
Filippos Karapetis
3097ac8f1e LAB: Change condition defines into an enum 2015-12-24 12:36:26 +02:00
Strangerke
f4bc3c0ab4 LAB: Rename main intro function 2015-12-24 01:47:53 +01:00
Strangerke
0bf89c1eec LAB: Cleanup the way shouldQuit is called 2015-12-24 01:21:40 +01:00
Filippos Karapetis
9d7a2f4e7f LAB: Fix usage of drawMessage() with empty messages 2015-12-23 23:01:17 +02:00
Filippos Karapetis
70ec11d260 LAB: Change the direction and map door defines into enums 2015-12-23 22:59:59 +02:00
Filippos Karapetis
f9641a6d66 LAB: Show a more descriptive message when save/restore is aborted 2015-12-23 21:43:17 +01:00
Filippos Karapetis
d30ee82cdb LAB: Use camelCase for a variable name 2015-12-23 21:43:17 +01:00
Filippos Karapetis
29d85c8d50 LAB: Use int in for loops, instead of uint16 2015-12-23 21:43:17 +01:00
Strangerke
34b59256fc LAB: Replace g_system by _system 2015-12-23 21:43:16 +01:00
Filippos Karapetis
f7395ba0ab LAB: Rewrite the action message functionality (_doNotShowMessage) 2015-12-23 21:43:16 +01:00
Filippos Karapetis
ced5b677f6 LAB: Add enums for action types, rule types ad rule actions 2015-12-23 21:35:35 +01:00
Filippos Karapetis
f59ccf534c LAB: Get rid of the _doNotDrawMessage hack (from the original)
This is actually a nasty hack in the original to avoid duplicate
messages, but it ended up hiding some game messages. This hack isn't
really necessary at all for game functionality, so it has been
removed, without any notable side-effects
2015-12-23 21:35:35 +01:00
Strangerke
be4c436dca LAB: Move event update functions out of updateMusic 2015-12-23 21:35:34 +01:00
Strangerke
f3db3ba305 LAB: Remove deletes from mainGameLoop
Those are already handled properly in the engine destructor, as pointed by eriktorbjorn
2015-12-23 21:35:34 +01:00
Strangerke
9b6851c1a7 LAB: Safeguard: Set some variables to null pointer after deleting them 2015-12-23 21:35:33 +01:00
Strangerke
fa222f0ca8 LAB: Make string check more readable, remove a useless c_str() 2015-12-23 21:35:32 +01:00
Strangerke
2edd0c5142 LAB: Remove a couple of useless calls to c_Str() 2015-12-23 21:35:32 +01:00
Strangerke
cff1f99b26 LAB: Set a default to the second parameter of readPict 2015-12-23 21:35:32 +01:00
Strangerke
4dfc428bac LAB: Some cleanup and refactoring 2015-12-23 21:35:32 +01:00
Strangerke
28c74aed05 LAB: More work on the comments 2015-12-23 21:35:30 +01:00
Strangerke
3fcd3c1526 LAB: Avoid memory leaks with fonts 2015-12-23 21:35:30 +01:00
Strangerke
7f5826cfcb LAB: Fix check of ending animation, some renaming 2015-12-23 21:35:30 +01:00
Filippos Karapetis
3e8eaa2c35 LAB: Use Common::String for strings, removing a ton of memory leaks
Also, add a method to properly free room views
2015-12-23 21:35:27 +01:00
Filippos Karapetis
eb70efc900 LAB: Simplify decIncInv() 2015-12-23 21:34:10 +01:00
Filippos Karapetis
f1bb844e90 LAB: Fix a memory leak in the Image class 2015-12-23 21:34:10 +01:00
Strangerke
5c360b4021 LAB: Remove dead code 2015-12-23 21:34:09 +01:00
Strangerke
b3b3c0cfd5 LAB: Remove parameters from processMainButton and performAction 2015-12-23 21:34:09 +01:00
Filippos Karapetis
c5528a631d LAB: Handle some differences of the Amiga version
The Amiga version is still not working, as the CONTROL and INV files
are missing, and the format of the font files is different
2015-12-23 21:34:09 +01:00
Filippos Karapetis
0004488441 LAB: Simplify decIncInv() and move action handling out of fromCrumbs() 2015-12-23 21:34:09 +01:00
Filippos Karapetis
832d87e0bf LAB: Use Common::Point in IntuiMessage 2015-12-23 21:34:08 +01:00
Filippos Karapetis
b6bed0aed7 LAB: Simplify mouse button handling 2015-12-23 21:34:08 +01:00
Strangerke
054a7a1e19 LAB: Use Common::Rect in functions related to flowText (WIP) 2015-12-23 21:34:07 +01:00
Filippos Karapetis
5aef1367e2 LAB: Remove useless checks, and clean up the mouse processing code 2015-12-23 21:34:07 +01:00
Filippos Karapetis
005e077551 LAB: Some renames 2015-12-23 21:34:07 +01:00
Strangerke
5ed11d721c LAB: Verify the appropriate use of parenthesis in if statements 2015-12-23 21:34:06 +01:00
Strangerke
9c7e372a21 LAB: make takeItem use Common::Point, some refactoring 2015-12-23 21:34:06 +01:00
Strangerke
dd06c83280 LAB: Make more use of kButton enum 2015-12-23 21:34:06 +01:00
Strangerke
de6de51e8b LAB: More use of Common::KEYCODEs 2015-12-23 21:34:06 +01:00
Strangerke
802a0d09dc LAB: Use Common::KEYCODE in several places 2015-12-23 21:34:06 +01:00
Strangerke
eab6682929 LAB: Add some checks to quit the game quickly when closing ScummVM 2015-12-23 21:34:06 +01:00
Strangerke
b42ed683b8 LAB: Fix the style of some if/else statements 2015-12-23 21:34:06 +01:00
Strangerke
6193626f7c LAB: Fix two deletes 2015-12-23 21:34:06 +01:00
Filippos Karapetis
2cfac1c4b0 LAB: Fix compilation 2015-12-23 21:34:05 +01:00
Filippos Karapetis
b661f2f8e6 LAB: Use enums for the interface buttons 2015-12-23 21:34:05 +01:00
Filippos Karapetis
521652e436 LAB: Move some code from fromCrumbs() into separate functions
This makes this huge function a bit easier to read and understand
2015-12-23 21:34:05 +01:00
Strangerke
52d0243eff LAB: Fix the coding style of a some if/else statements 2015-12-23 21:34:05 +01:00
Eugene Sandulenko
cbf4c876e5 LAB: Turned another if chain into switch 2015-12-23 21:34:04 +01:00
Eugene Sandulenko
1120958dac LAB: Removed useless condition 2015-12-23 21:34:04 +01:00
Eugene Sandulenko
5848a20af2 LAB: Turned another chain of ifs into a switch statement 2015-12-23 21:34:04 +01:00
Eugene Sandulenko
abb3e233bf LAB: More code simplification 2015-12-23 21:34:04 +01:00