Travis Howell
b495c7ea07
Use random talk animation in HE 80+ games for now.
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svn-id: r15006
2004-09-11 12:22:06 +00:00
Travis Howell
a636f2ce91
Not popping enough.
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svn-id: r15001
2004-09-11 01:44:08 +00:00
Travis Howell
c1fe9cefd3
Rename opcode
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svn-id: r14993
2004-09-10 10:55:43 +00:00
Travis Howell
655728fe7d
Change needed for HE 71 too.
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svn-id: r14984
2004-09-09 14:07:51 +00:00
Travis Howell
62ba3e9a58
Corrections
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svn-id: r14979
2004-09-09 10:36:10 +00:00
Travis Howell
f6b4532086
Duplicate
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svn-id: r14975
2004-09-09 04:44:46 +00:00
Travis Howell
1e0e9e0e03
Fix dog regression.
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svn-id: r14973
2004-09-09 04:16:57 +00:00
Travis Howell
9f95f2a614
Add extra opcodes for freddi2
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Allow akos to play any actor sound.
svn-id: r14972
2004-09-09 04:05:31 +00:00
Eugene Sandulenko
0d647f4101
Implement HE 80+ wiz-based cursors. Current implementation is a dirty
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hack because drawWizImage has much more code in these games comparably
to 72 games. Also they pass cursor parameters in a quite obscure way.
svn-id: r14968
2004-09-09 01:53:23 +00:00
Gregory Montoir
7593129d98
some AKOS tweaks for HE72/80
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svn-id: r14965
2004-09-08 21:14:12 +00:00
Travis Howell
8227fcddf4
Should be reading array id resource.
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svn-id: r14962
2004-09-08 12:14:56 +00:00
Travis Howell
ea06200446
Fix array issue.
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svn-id: r14961
2004-09-08 10:36:06 +00:00
Travis Howell
74d9f1a37d
Add cases
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svn-id: r14948
2004-09-07 14:16:08 +00:00
Travis Howell
452f783fc8
Add opcode
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svn-id: r14946
2004-09-07 13:30:25 +00:00
Travis Howell
88b9335b27
Ooops
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svn-id: r14943
2004-09-07 13:11:00 +00:00
Travis Howell
8e5aa391c2
Add HE 98 version
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svn-id: r14942
2004-09-07 13:05:09 +00:00
Travis Howell
44ab28cec5
Correct opcode
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svn-id: r14938
2004-09-07 09:25:37 +00:00
Travis Howell
79c5ac987f
Should always push result.
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svn-id: r14921
2004-09-06 02:54:28 +00:00
Travis Howell
4ace797f4e
More stubs
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svn-id: r14918
2004-09-06 01:54:24 +00:00
Travis Howell
42277f416f
Add back stub, in right place this time.
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svn-id: r14917
2004-09-06 01:19:38 +00:00
Travis Howell
61c1a11c60
Doesn't use smush
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svn-id: r14915
2004-09-06 01:00:18 +00:00
Travis Howell
f1c0202e7c
Add HE 80/90 classes, will be filled up over time.
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svn-id: r14914
2004-09-06 00:58:40 +00:00
Gregory Montoir
2c80f1c4d6
fixed awiz display
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svn-id: r14912
2004-09-05 22:19:52 +00:00
Eugene Sandulenko
96ad0d9cb7
Added BMAP support in objects.
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Though I didn't test it as I don't know when it is used. Please, tell me when
you'll see warning that it is called.
Now we have BMAP for all cases in HE 70+ games.
svn-id: r14911
2004-09-05 17:39:54 +00:00
Travis Howell
548e51dce8
Valgrind warning
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svn-id: r14907
2004-09-05 10:28:30 +00:00
Jonathan Gray
80c9d31f54
compilation fix
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svn-id: r14906
2004-09-05 10:16:01 +00:00
Travis Howell
647d8e8bcf
Ooops
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svn-id: r14904
2004-09-05 09:41:16 +00:00
Travis Howell
6b09826b33
Increase actor.sound to 32 for HE 80+ games.
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Add some more HE vars.
More adjustments for copying script strings in HE games.
svn-id: r14903
2004-09-05 09:36:51 +00:00
Travis Howell
2894f13d2b
Add opcode
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svn-id: r14900
2004-09-04 23:58:15 +00:00
Travis Howell
868ec03962
Ooops
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svn-id: r14885
2004-09-04 09:17:38 +00:00
Travis Howell
255736dfb7
Complete actor clipping override code for HE games.
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Add akos speech queue for HE games
Minor cleanup
svn-id: r14883
2004-09-04 08:13:48 +00:00
Gregory Montoir
54a84da97c
preliminar Wiz images support (HE 72)
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svn-id: r14875
2004-09-03 17:27:40 +00:00
Max Horn
374f7859a9
Fix warning
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svn-id: r14872
2004-09-03 08:58:32 +00:00
Travis Howell
438daed1f1
Add basic decoding of debug script scripts.
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svn-id: r14871
2004-09-03 06:57:38 +00:00
Travis Howell
db2f3cd868
Add HE 72 versions, still not working right yet.
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svn-id: r14852
2004-09-01 03:58:04 +00:00
Travis Howell
6130d89201
Remove newline
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svn-id: r14847
2004-08-31 08:35:10 +00:00
Travis Howell
3f1aee9ff4
Add HE 72 version
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svn-id: r14845
2004-08-31 07:47:34 +00:00
Travis Howell
e0bb88b91c
Add some WIP code for HE games.
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Add some music adjustments
svn-id: r14839
2004-08-30 11:52:33 +00:00
Jonathan Gray
ca6ad7a76f
remove unused var
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svn-id: r14828
2004-08-29 12:52:16 +00:00
Travis Howell
cbf5a60bab
Add a few akos codes
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Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
2b5c7c37b6
Clean up
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svn-id: r14824
2004-08-29 03:19:44 +00:00
Max Horn
4fea28887e
cleanup
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svn-id: r14818
2004-08-28 14:48:51 +00:00
Travis Howell
b0be0f0452
Revert last change, was wrong opcode.
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Add a few more HE 7 opcodes
svn-id: r14813
2004-08-28 14:05:33 +00:00
Travis Howell
d552e6d8ea
Add stub
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svn-id: r14810
2004-08-28 11:01:01 +00:00
Travis Howell
0f71f50d37
Sound change for later HE 7.x games
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Revert cursor change, later games have no .he3 file.
Add some stubs/opcodes
Later HE games use hard code value for _numRoomVariables
svn-id: r14808
2004-08-28 09:19:53 +00:00
Travis Howell
22fb004e20
akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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Remove some duplciate code
Enable from HE games
Add a few stubs for some additional akos codes
svn-id: r14799
2004-08-28 03:18:52 +00:00
Travis Howell
8a9fa534b8
Add another HE 7.2 opcode
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svn-id: r14781
2004-08-26 14:56:10 +00:00
Travis Howell
f6eae9d1a1
Update akos error messages
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Add proper timer opcodes
Up some debug msgs.
svn-id: r14779
2004-08-26 14:28:42 +00:00
Travis Howell
5805529c2c
c & p error
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svn-id: r14778
2004-08-26 14:09:51 +00:00
Travis Howell
b1d8b144ba
More code/stubs for HE 7.2 games
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Add another temp hack
Add id for water, uses more actors
Another small correction to music playback for HE 7.2 games
svn-id: r14764
2004-08-26 08:47:07 +00:00