Eugene Sandulenko
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1a321a2064
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Cleanup
svn-id: r41254
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2009-06-06 17:45:52 +00:00 |
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Eugene Sandulenko
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45764de138
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Cleanup
svn-id: r41251
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2009-06-06 17:44:24 +00:00 |
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Eugene Sandulenko
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c5f41b29fa
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Stop abusing game flag.
svn-id: r41247
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2009-06-06 17:42:37 +00:00 |
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Eugene Sandulenko
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b26ae991f8
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Store and compare MD5s in the saves
svn-id: r41245
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2009-06-06 17:41:50 +00:00 |
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Eugene Sandulenko
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26d8b2bb72
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Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
svn-id: r41243
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2009-06-06 17:40:56 +00:00 |
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Eugene Sandulenko
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93d62da652
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Whitespace fixes and C++ comments
svn-id: r41239
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2009-06-06 17:39:13 +00:00 |
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Eugene Sandulenko
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c585366ce9
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Decrease number of free memory pages to realistic value
svn-id: r41238
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2009-06-06 17:37:51 +00:00 |
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Eugene Sandulenko
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7ed8d7f573
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Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
Save/load via GMM is not allowed in certain situations now.
svn-id: r40773
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2009-05-21 21:51:50 +00:00 |
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Eugene Sandulenko
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40dd214789
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Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
The engine still crashes when load from GMM occured with a text box on screen.
svn-id: r40733
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2009-05-19 21:09:43 +00:00 |
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Eugene Sandulenko
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743650506b
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Fix regression introduced in r40438. Saves were badly broken.
svn-id: r40731
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2009-05-19 20:30:57 +00:00 |
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Max Horn
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65b5d31814
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COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
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2009-05-19 11:42:14 +00:00 |
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Johannes Schickel
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7604301c30
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Support target names of any length.
svn-id: r40438
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2009-05-10 21:27:57 +00:00 |
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Willem Jan Palenstijn
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2a485abd6d
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Make static buffer larger.
This fixes crashes with AGI target names like goldrush-amiga.
svn-id: r40437
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2009-05-10 21:20:33 +00:00 |
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Filippos Karapetis
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0015657caa
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Fix for bug #2541237 - "AGI: Restart quits ScummVM"
svn-id: r36279
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2009-02-12 15:13:52 +00:00 |
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Willem Jan Palenstijn
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8cabfc677f
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remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059)
svn-id: r36110
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2009-01-27 19:59:50 +00:00 |
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Eugene Sandulenko
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1395d3ba63
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Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"
svn-id: r35771
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2009-01-07 20:18:38 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Torbjörn Andersson
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c6bd85e370
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Allow quitting/returning to launcher while in the save/load dialog. I don't
know if there are other such spots that need to be fixed as well.
svn-id: r35442
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2008-12-19 17:31:14 +00:00 |
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Torbjörn Andersson
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1477116d9b
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Clicking in the scrollbar always caused the save/load list to scroll down a page.
Now it can scroll up a page again.
svn-id: r35441
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2008-12-19 17:21:55 +00:00 |
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Robin Watts
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8f3b2e9b4d
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Remove warnings from NDS build.
svn-id: r35172
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2008-11-29 18:01:16 +00:00 |
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Filippos Karapetis
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2b59700d2a
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AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
svn-id: r34989
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2008-11-10 19:02:47 +00:00 |
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Max Horn
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9b160804ab
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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2008-09-30 12:27:38 +00:00 |
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Christopher Page
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c9e0422722
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Added Autosave support for AGI
svn-id: r33772
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2008-08-10 22:53:43 +00:00 |
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Christopher Page
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30b1a62e81
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Removed unnecessary #inlcudes
svn-id: r32984
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2008-07-10 05:15:19 +00:00 |
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Christopher Page
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e808cdf7a0
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Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
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2008-07-09 02:27:05 +00:00 |
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Christopher Page
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61d25a912e
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Agi works with the new GMM implementation
svn-id: r32953
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2008-07-07 23:24:12 +00:00 |
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Christopher Page
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f878820bbe
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Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
svn-id: r32770
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2008-06-24 21:15:30 +00:00 |
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Kari Salminen
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9db76278ef
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Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
svn-id: r30136
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2008-01-02 00:35:32 +00:00 |
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Max Horn
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207ecdb332
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Change the AGI image stack to use Common::Stack
svn-id: r29608
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2007-11-22 10:32:36 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Max Horn
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127900b33c
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Fixed various warnings
svn-id: r28879
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2007-09-08 11:17:13 +00:00 |
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Torbjörn Andersson
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3447c0e264
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Tell the user if saving a game fails. (I haven't tested the saveGameSimple()
function, since I don't know when it's used.) This should fix bug #1767237
("AGI: Saving games to non existing path").
svn-id: r28441
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2007-08-04 06:18:28 +00:00 |
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Kari Salminen
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6e77abc07f
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Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.
svn-id: r28015
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2007-07-10 18:32:24 +00:00 |
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Kari Salminen
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969df42d01
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Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It's next.
svn-id: r28014
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2007-07-10 18:08:35 +00:00 |
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Torbjörn Andersson
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8e7269a100
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Only redraw the save/load dialog when something in it has changed.
svn-id: r27942
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2007-07-06 17:50:27 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Eugene Sandulenko
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55152e4055
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Fix for loading savegames from the command line.
svn-id: r26567
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2007-04-22 16:06:00 +00:00 |
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Max Horn
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00919e3a93
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Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
svn-id: r26330
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2007-03-30 22:59:45 +00:00 |
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