Eugene Sandulenko
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ae2637e36e
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FULLPIPE: Properly reserve arrays when deserializing. Pointed by whiterandrek
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2018-05-21 22:32:24 +02:00 |
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Eugene Sandulenko
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6d59ecdd41
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FULLPIPE: Load gameobj.h
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2017-12-08 23:57:48 +01:00 |
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Colin Snover
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e2367f3ed2
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FULLPIPE: Remove unnecessary and unsafe C-style casts
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2017-11-18 22:35:12 +01:00 |
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Colin Snover
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7514c5289b
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FULLPIPE: Remove manual memory management of streams
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2017-11-18 22:35:12 +01:00 |
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Willem Jan Palenstijn
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848a601c90
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FULLPIPE: Fix warning
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2017-08-01 13:09:10 +02:00 |
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Filippos Karapetis
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a93c8c5d3e
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Unify all string function parameters to be const Common::String &
Thanks to wjp for the suggestion
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2017-03-24 00:56:11 +02:00 |
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Filippos Karapetis
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2649e2b1fc
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FULLPIPE: Change genFileName() and loadFile() to use Common::String
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2017-03-22 04:50:37 +02:00 |
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Filippos Karapetis
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f3e81b5f17
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FULLPIPE: Use Common::String in all scene object names
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2017-03-22 04:11:49 +02:00 |
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Filippos Karapetis
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728b23af2a
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FULLPIPE: Change transCyrillic() to accept a Common::String
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2017-03-22 04:07:33 +02:00 |
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Filippos Karapetis
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93e93b5640
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FULLPIPE: Use Common::String with _memfilename and loadFile()
There are several calls to loadFile() with _memfilename, which is why
these two changes are interconnected
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2017-03-22 03:10:32 +02:00 |
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Eugene Sandulenko
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81c8f0558f
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FULLPIPE: Fix another warning
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2016-12-04 16:36:13 +01:00 |
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Eugene Sandulenko
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208f4e558f
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FULLPIPE: Fix warnings
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2016-12-04 16:19:37 +01:00 |
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Eugene Sandulenko
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7cf299c475
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FULLPIPE: Hide useless noisy warning
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2016-11-30 20:36:46 +01:00 |
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Eugene Sandulenko
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a60558071d
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FULLPIPE: Fix game save/load
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2016-09-19 19:17:02 +02:00 |
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Eugene Sandulenko
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783d968e20
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FULLPIPE: Fix saving object to savegames
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2016-09-19 18:58:39 +02:00 |
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Eugene Sandulenko
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f0d786184b
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FULLPIPE: Properly save object backreferences
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2016-09-18 00:59:17 +02:00 |
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Eugene Sandulenko
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83a82a9842
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FULLPIPE: Further work on saving
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2016-09-18 00:16:29 +02:00 |
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Eugene Sandulenko
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80419708d0
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FULLPIPE: Turned MfcArchive into read/write stream like in original
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2016-09-17 20:43:57 +02:00 |
|
Retro-Junk
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a646936fb1
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FULLPIPE: Use cp866 for logging on Windows build
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2016-09-06 21:44:55 +02:00 |
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Eugene Sandulenko
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5283612a7f
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FULLPIPE: Read signed values where potentially negative values could appear
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2016-08-29 22:06:35 +02:00 |
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Eugene Sandulenko
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6ac435099c
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FULLPIPE: Split all debug output by channels
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2016-07-28 00:37:32 +03:00 |
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Eugene Sandulenko
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81446fdc53
|
FULLPIPE: Streamlined double binary numbers loading
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2016-07-25 23:24:42 +03:00 |
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Johannes Schickel
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387fe8c141
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
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90532c78a2
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FULLPIPE: g_fullpipe -> g_fp for brevity
|
2013-12-21 16:42:49 +02:00 |
|
Eugene Sandulenko
|
00a6ded66c
|
FULLPIPE: Reduce header dependency
|
2013-12-06 22:48:37 +02:00 |
|
Eugene Sandulenko
|
6b5a8a8f0e
|
FULLPIPE: Stub MctlLadder class
|
2013-12-05 22:41:02 +02:00 |
|
Eugene Sandulenko
|
a742b5fe8c
|
FULLPIPE: Skip reading empty filenames
|
2013-11-29 02:34:38 -05:00 |
|
Eugene Sandulenko
|
afa735cec4
|
FULLPIPE: Fix crash at scene03 load
|
2013-11-29 02:34:38 -05:00 |
|
Eugene Sandulenko
|
918d2f175a
|
FULLPIPE: CGameVar -> GameVar
|
2013-09-18 19:39:54 +04:00 |
|
Eugene Sandulenko
|
655054fb37
|
FULLPIPE: CObjstateCommand -> ObjStateCommand
|
2013-09-18 19:39:54 +04:00 |
|
Eugene Sandulenko
|
3bd3431ad4
|
FULLPIPE: Remove C* prefixes from interaction classes
|
2013-09-18 19:39:53 +04:00 |
|
Eugene Sandulenko
|
f70b737ad9
|
FULLPIPE: Remove C* prefixes in utils.cpp
|
2013-09-18 19:39:53 +04:00 |
|
Eugene Sandulenko
|
5d25dd3b36
|
FULLPIPE: Remove C* prefixes from motion classes
|
2013-09-18 19:39:53 +04:00 |
|
Eugene Sandulenko
|
eeac2c0c4f
|
FULLPIPE: Implement CMovGraph_messageHandler()
|
2013-09-18 00:00:58 +04:00 |
|
Eugene Sandulenko
|
6b242c0f9f
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FULLPIPE: Implement GameObject::canInteractAny()
|
2013-09-06 14:51:25 +03:00 |
|
Eugene Sandulenko
|
13059906c5
|
FULLPIPE: Rename base class variables to avoid ambigiuity
|
2013-09-06 14:51:13 +03:00 |
|
Eugene Sandulenko
|
cee12678dc
|
FULLPIPE: Implement sceneHandler01()
|
2013-09-06 14:51:12 +03:00 |
|
Eugene Sandulenko
|
60ca9f74ac
|
FULLPIPE: Fix bug with lost picture palettes
|
2013-09-06 14:51:12 +03:00 |
|
Eugene Sandulenko
|
67bbf26ecd
|
FULLPIPE: Rename messagequeue.* to messages.*
|
2013-09-06 14:51:06 +03:00 |
|
Eugene Sandulenko
|
5a182df099
|
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
|
2013-09-06 14:51:06 +03:00 |
|
Eugene Sandulenko
|
c76bec2646
|
FULLPIPE: Further work on sceneSwitcher()
|
2013-09-06 14:51:03 +03:00 |
|
Eugene Sandulenko
|
ba93c8d084
|
FULLPIPE: Added links to articles with floating point structure description
|
2013-09-06 14:48:18 +03:00 |
|
Eugene Sandulenko
|
57e03aedd3
|
FULLPIPE: Initial code for bitmap rendering
|
2013-09-06 14:48:18 +03:00 |
|
Eugene Sandulenko
|
1aa11bd86f
|
FULLPIPE: Further work on inventory
|
2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
|
56cb726ebc
|
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
|
2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
|
f18e318f78
|
FULLPIPE: Bitmap loading
|
2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
|
c2103bb9cd
|
FULLPIPE: Fix indentation
|
2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
|
d4e572843d
|
FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
|
2013-09-06 14:48:16 +03:00 |
|
Eugene Sandulenko
|
305692fefe
|
FULLPIPE: Fix MemoryObject loading
|
2013-09-06 14:48:16 +03:00 |
|
Eugene Sandulenko
|
68c5cfdf2c
|
FULLPIPE: Continued Scene loading
|
2013-09-06 14:48:15 +03:00 |
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