Ori Avtalion
4d120800fa
ALL: Don't use 'defined' in macro definitions
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This is undefined behavior and clang warns about it.
See <http://lists.llvm.org/pipermail/cfe-commits/Week-of-Mon-20160118/147239.html >.
2016-07-23 16:18:51 +03:00
Ben Castricum
da55658a80
SDL: Fix mouse trailing part of bug #7141
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Overlays are shown with _currentShakePos offset too, so no need to
compensate the mousepointer position for overlays. This compensation
was done inconsistently in draw/undraw mouse causing the mouse trails.
2016-07-01 08:26:03 +02:00
lubomyr
961976f17e
ANDROIDSDL: add androidsdl backend
2016-05-19 20:33:27 +02:00
Johannes Schickel
8ff5329b49
OPENGL: Assure color attributes for shader pipeline are always set.
2016-05-03 20:43:18 +02:00
Eugene Sandulenko
050a1cd605
OPENGL: Fix potential crash
2016-05-02 15:19:07 +02:00
Eugene Sandulenko
3e568910c8
GCW0: Disable triple buffering.
...
Too many artifacts. It is not possible with current ScummVM
drawing approaches.
2016-04-10 16:36:42 +02:00
Eugene Sandulenko
a7930f2af7
GCW0: Enable triple buffering
2016-04-10 15:09:14 +02:00
Eugene Sandulenko
39dc1dd2e1
GCW0: Enable building with all scalers disabled
2016-04-10 14:06:34 +02:00
Johannes Schickel
8161effc68
OPENGL: Add assertions to check for valid attribute state.
2016-03-23 22:37:16 +01:00
Johannes Schickel
2ebffd2da5
OPENGL: Fix black screen for some GL implementations with shaders.
...
For compatibility location 0 is used to decide whether fixed function style
vertex information is used in old GL contexts. In some cases drivers might
assign the color information to be passed through attribute 0. This caused
the array attribute status for location 0 to be disabled and resulted in
wrong vertex data to be used.
2016-03-23 22:30:25 +01:00
Johannes Schickel
6b2424b635
OPENGL: Log extensions available on debuglevel 5+.
2016-03-16 21:03:43 +01:00
Johannes Schickel
b7a269947f
OPENGL: Flag texture dirty on allocation.
2016-03-16 20:29:31 +01:00
Johannes Schickel
17b1124a5a
OPENGL: Do not keep uniform state for nonexistent uniforms.
2016-03-16 20:29:31 +01:00
Johannes Schickel
1e1272a8c4
OPENGL: Store logical texture dimensions in GLTexture.
2016-03-16 20:29:31 +01:00
Johannes Schickel
2b3340474e
OPENGL: Introduce convenience wrappers for get*Location in Shader.
2016-03-16 20:29:31 +01:00
Johannes Schickel
39100b6132
OPENGL: Do not hardcode any uniform/attribute handling in Shader.
2016-03-16 20:29:31 +01:00
Johannes Schickel
baca885cfc
OPENGL: Let Shader store the uniform state.
2016-03-16 20:29:31 +01:00
Johannes Schickel
6dacc96d1f
OPENGL: Only set projection matrix once on pipeline activation.
2016-03-16 20:29:31 +01:00
Johannes Schickel
8b80e9d36c
OPENGL: Properly deactivate old pipeline.
2016-03-16 20:29:31 +01:00
Johannes Schickel
3f9852eb20
OPENGL: Make shader pipelines use fixed shaders.
2016-03-16 20:29:31 +01:00
Johannes Schickel
26f106497a
OPENGL: Implement CLUT8 look up as Pipeline.
2016-03-16 20:29:30 +01:00
Johannes Schickel
8a4938f82b
OPENGL: Move pipeline code to pipelines/.
2016-03-16 20:29:30 +01:00
Johannes Schickel
bec2088d6c
OPENGL: Only allow Pipeline to switch active Framebuffers.
2016-03-16 20:29:30 +01:00
Johannes Schickel
ed6689d4fc
OPENGL: Do not allow direct access to Context::activePipeline.
2016-03-16 20:29:27 +01:00
Johannes Schickel
b17c035642
OPENGL: Implement texture drawing in Pipeline instead of Surface.
2016-03-16 20:29:27 +01:00
Johannes Schickel
0fe580d10c
OPENGL: Make shader/framebuffer part of pipeline state.
2016-03-16 20:29:27 +01:00
Johannes Schickel
0b46af2f0e
OPENGL: Don't prefix maxTextureSize variable for consistency.
2016-03-16 20:29:27 +01:00
Johannes Schickel
c4e65732be
OPENGL: Introduce abstraction for framebuffer.
...
This allows us to use various framebuffer settings easily. Now the GPU
accelerated CLUT8 surface implementation does not need to query former
framebuffer state anymore.
2016-03-16 20:29:26 +01:00
Johannes Schickel
5498982a37
OPENGL: Introduce ShaderManager to handle builtin shaders.
2016-03-16 20:29:26 +01:00
Johannes Schickel
f5f1b6eba0
OPENGL: Introduce pipeline abstraction to cleanup code.
2016-03-16 20:29:26 +01:00
Johannes Schickel
08553a09cf
OPENGL: Support GLSL based CLUT8 look up for GLES2+.
2016-03-16 20:29:26 +01:00
Johannes Schickel
bf2735cd53
OPENGL: Detect NPOT support for GLES.
...
For GLES1+ there exists GL_OES_texture_npot, which indicates that there is
NPOT support.
GLES2 always had (limited) NPOT support, which is all we require, thus we
always enable it.
2016-03-16 20:29:26 +01:00
Johannes Schickel
18306ee206
OPENGL: Simplify shader support checks.
2016-03-16 20:29:26 +01:00
Johannes Schickel
397ce9b947
OPENGL: Keep feature state for all contexts and log them.
2016-03-16 20:29:26 +01:00
Johannes Schickel
2319fcd228
OPENGL: Handle GLES2 and GL shaders uniformly.
...
GLES2 requires precision qualifiers to be set and allows use of precision
qualifiers. For GLES2 we define a default precision now. Since precision
qualifiers are not supported in the GLSL version we use for GL, we
introduce compatibility #defines.
2016-03-16 20:29:26 +01:00
Johannes Schickel
e66e9e44d3
OPENGL: Accelerate palette lookups with shaders.
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This currently is limited to GL contexts.
2016-03-16 20:29:26 +01:00
Johannes Schickel
de3846923c
OPENGL: Introduce simple abstraction for surfaces.
...
This is basically an interface extracted from Texture without any knowledge
about any actual implementation, except for copyRectToTexture, fill, and
dirty rect handling. These are convenient helpers.
2016-03-16 20:29:26 +01:00
Johannes Schickel
8b0cf0c5f7
OPENGL: Cleanup. Remove Texture::getHardwareFormat.
2016-03-16 20:29:26 +01:00
Johannes Schickel
618adec7b0
OPENGL: Move color key handling for CLUT8 to TextureCLUT8.
2016-03-16 20:29:26 +01:00
Johannes Schickel
db2917dde5
OPENGL: Fix texture format for BGR565.
2016-03-16 20:29:26 +01:00
Johannes Schickel
9844d89231
OPENGL: Move max texture size information to Context.
2016-03-16 20:29:26 +01:00
Johannes Schickel
b081fe63e8
OPENGL: Create new abstraction for GL texture objects.
2016-03-16 20:29:26 +01:00
Johannes Schickel
5eb0ac0c9e
OPENGL: Remove (some) unused GL definitions.
2016-03-16 20:29:26 +01:00
Johannes Schickel
b8d79261ed
OPENGLSDL: Request "standard" GL contexts.
...
Compatibility profiles only exist in modern OpenGL and we request an ancient
version.
2016-03-16 20:29:26 +01:00
Johannes Schickel
8a3eecb73a
OPENGL: Unify shader implementation for GL and GLES2.
2016-03-16 20:29:25 +01:00
Johannes Schickel
fc52f73050
OPENGL: Slightly cleanup programmable pipeline handling.
2016-03-16 20:29:25 +01:00
Johannes Schickel
c7c870bf7f
OPENGL: (Partly) move context specific handling to Context.
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This does not include (most) shader setup, and projection matrices yet.
2016-03-16 20:29:25 +01:00
Johannes Schickel
5752f125e1
OPENGL: Make Context::reset explicitly reset state.
2016-03-16 20:29:25 +01:00
Johannes Schickel
1802c939a1
OPENGL: Slight simplifcation for opengl-func.h usage.
2016-03-16 20:29:25 +01:00
Johannes Schickel
b7e64c6eeb
OPENGLSDL: Destroy GL context on exit with SDL2.
2016-03-16 20:29:25 +01:00