johndoe123
2f670690bc
NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it
2013-05-08 20:39:40 +02:00
johndoe123
fa695229be
NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the surface member
2013-05-08 20:39:40 +02:00
johndoe123
17ad070a9c
NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
...
They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
2013-05-08 20:39:39 +02:00
johndoe123
0ec039c5b0
NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433 etc. methods and use them
2013-05-08 20:39:39 +02:00
johndoe123
71ea4d5877
NEVERHOOD: Merge Palette2 class into Palette
2013-05-08 20:39:39 +02:00
johndoe123
d24907d1bb
NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge of the Palette/Palette2 classes
2013-05-08 20:39:39 +02:00
johndoe123
fad64afa44
NEVERHOOD: Remove unused resource preloading stuff (probably resource preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then)
...
- Add Klayman animation speedup
2013-05-08 20:39:39 +02:00
johndoe123
c30e16628e
NEVERHOOD: Add Module::updateChild and use it (in most places)
2013-05-08 20:39:39 +02:00
johndoe123
5d63bef6a2
NEVERHOOD: Use setBackground
2013-05-08 20:39:39 +02:00
johndoe123
cac9a090e7
NEVERHOOD: Use insertStaticSprite
2013-05-08 20:39:38 +02:00
johndoe123
b757e22f88
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
...
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
2013-05-08 20:39:38 +02:00
johndoe123
9d12661537
NEVERHOOD: Implement Scene3011
...
- And use _moduleDone instead of _done in Module3000
2013-05-08 20:39:34 +02:00
johndoe123
87d1f79f31
NEVERHOOD: More work on Scene3009
2013-05-08 20:39:34 +02:00
johndoe123
d88836596d
NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)
2013-05-08 20:39:34 +02:00
johndoe123
08be9cde7b
NEVERHOOD: Implement Scene3010 (door lock)
2013-05-08 20:39:34 +02:00