Travis Howell
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d3eefc060e
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Enable and adjust for FT.
svn-id: r12724
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2004-02-05 07:27:30 +00:00 |
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Travis Howell
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180778b524
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Update arguments, could these be enabled now ?
svn-id: r12723
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2004-02-05 03:18:49 +00:00 |
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Paweł Kołodziejski
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fbab0e9984
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fix for bug 886201 or rather revert back to hack
svn-id: r12668
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2004-01-29 19:59:00 +00:00 |
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Travis Howell
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1141176775
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Revert last array change, until they can be verified.
svn-id: r12432
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2004-01-16 13:01:33 +00:00 |
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Travis Howell
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2c7057fdf4
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Checks were a bit too strict, makes fatty bear completable.
svn-id: r12421
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2004-01-16 06:16:38 +00:00 |
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Travis Howell
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6752f57473
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Use simpler checks
HE games used old directions style
svn-id: r12397
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2004-01-15 02:59:51 +00:00 |
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Travis Howell
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3180834549
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Add skipLimb actor var, which is used by puttmoon.
Use forceClip for actorOps case 218, since it should have same effect.
svn-id: r12340
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2004-01-12 14:09:39 +00:00 |
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Travis Howell
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48eb63d29a
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Add missing case.
Add another HE games specific.
svn-id: r12335
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2004-01-12 09:00:31 +00:00 |
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Max Horn
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6222d6e643
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more cleanup
svn-id: r12234
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2004-01-08 03:24:41 +00:00 |
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Max Horn
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d852e2855a
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cleanup (make some more use of class Common::Rect)
svn-id: r12232
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2004-01-08 03:10:16 +00:00 |
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Paweł Kołodziejski
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8fd123992d
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synced imuse digital with local tree
svn-id: r12187
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2004-01-06 17:28:29 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Travis Howell
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1e0c78d9a2
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Add check
svn-id: r12164
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2004-01-06 06:50:36 +00:00 |
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Max Horn
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d834bd9684
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replace more usages of _screenWidth by more appropriate variables/values
svn-id: r12162
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2004-01-05 16:49:14 +00:00 |
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Max Horn
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a469559d13
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added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
svn-id: r12160
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2004-01-05 16:19:14 +00:00 |
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Max Horn
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bceb48f5e0
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renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
svn-id: r12122
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2004-01-03 22:45:23 +00:00 |
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Travis Howell
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dfc9ac50df
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Fix missing sfx in puttputt
svn-id: r12081
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2004-01-02 04:58:39 +00:00 |
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Paweł Kołodziejski
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1abfe5d63f
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start sound call directly digital imuse, only script part handled by mainloop of scumm script
svn-id: r11906
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2003-12-25 11:14:05 +00:00 |
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Paweł Kołodziejski
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d5eddef057
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changed some shift operators to *, /
svn-id: r11315
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2003-11-16 20:52:57 +00:00 |
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Chris Apers
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3f06651bab
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Moved PalmOS initializations out of namespaces.
svn-id: r10703
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2003-10-09 14:17:06 +00:00 |
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Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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3f55f2669d
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renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
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2003-10-02 22:42:03 +00:00 |
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Chris Apers
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a47e80cb55
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Updated globals access for PalmOS
svn-id: r9759
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2003-08-18 10:59:21 +00:00 |
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Max Horn
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becd70d243
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cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
svn-id: r9175
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2003-07-24 17:44:00 +00:00 |
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Max Horn
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1ec54d032e
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Moved out akos_compare (no reason for it to be member of class Scumm)
svn-id: r8660
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2003-06-26 22:50:01 +00:00 |
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Max Horn
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440100606c
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made scale table const again; some cleanup in setupBompScale
svn-id: r8559
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2003-06-19 16:03:12 +00:00 |
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Paweł Kołodziejski
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9f55203302
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use default scale table for bomb codec
svn-id: r8556
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2003-06-19 12:41:28 +00:00 |
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Torbjörn Andersson
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9917c08f69
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Comitted the partial (but seemintly good enough) actorHit implementation
from patch #754895.
Ship-to-ship combat is still rather glitchy, but there are probably other
reasons for that.
svn-id: r8519
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2003-06-16 15:11:24 +00:00 |
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Max Horn
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f7a8cbf7c7
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Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
svn-id: r8482
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2003-06-14 18:52:30 +00:00 |
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Max Horn
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49b9a8fc9d
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follow our coding conventions
svn-id: r8377
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2003-06-07 00:49:36 +00:00 |
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Torbjörn Andersson
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b542fad7d4
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Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.
This was noticeable in Full Throttle and Curse of Monkey Island, at least.
I don't remember seeing it in The Dig.
svn-id: r8313
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2003-06-05 06:59:53 +00:00 |
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Max Horn
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cb5fb5d403
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added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
svn-id: r8241
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2003-06-01 14:30:26 +00:00 |
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Max Horn
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9cbcde684b
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cleanup / added comments / code unification
svn-id: r8235
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2003-06-01 13:09:30 +00:00 |
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Max Horn
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3e2a7cc1cf
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same change as in the old costume code: just always mask
svn-id: r8205
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2003-06-01 01:00:44 +00:00 |
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Max Horn
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1076838501
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more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
svn-id: r8155
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2003-05-30 21:37:58 +00:00 |
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Max Horn
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c6b35e15a0
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moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
svn-id: r8151
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2003-05-30 19:00:33 +00:00 |
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Max Horn
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90468ea46e
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cleanup
svn-id: r8150
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2003-05-30 17:52:17 +00:00 |
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Max Horn
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5725ee392a
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code unification
svn-id: r8146
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2003-05-30 15:39:06 +00:00 |
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Max Horn
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3d28cfaf82
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cleanup
svn-id: r8145
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2003-05-30 15:06:29 +00:00 |
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Max Horn
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37fa2df49a
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cleanup; removed last horizontal bound check from updateDirtyRect -> now all the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases)
svn-id: r8129
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2003-05-30 02:01:45 +00:00 |
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Max Horn
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94a404899a
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fix The Dig 'hang' regression
svn-id: r8124
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2003-05-30 00:41:58 +00:00 |
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Max Horn
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746b0bdc5b
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cleanup; fixed crashes that occured when an actor was drawn partly offscreen
svn-id: r8113
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2003-05-29 18:45:58 +00:00 |
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Max Horn
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ccb12eaad2
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cleanup
svn-id: r8110
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2003-05-29 18:09:16 +00:00 |
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Max Horn
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fbf2dff545
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merged all AKOS codec 1 decoders into one
svn-id: r8092
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2003-05-29 11:07:54 +00:00 |
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Max Horn
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c62c448a35
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more costuem code merging
svn-id: r8088
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2003-05-29 10:31:05 +00:00 |
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Max Horn
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b69ea5bec8
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more costume cleanup
svn-id: r8087
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2003-05-29 10:16:00 +00:00 |
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Max Horn
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0a6daf767f
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more costume/akos changes
svn-id: r8074
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2003-05-29 02:46:06 +00:00 |
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Max Horn
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59acd18cee
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they are getting more and more similar :-)
svn-id: r8073
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2003-05-29 02:14:31 +00:00 |
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Max Horn
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3da16e6404
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cleanup
svn-id: r8072
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2003-05-29 01:27:16 +00:00 |
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Max Horn
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2aaa13438a
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modify actor 5 to get kenny in COMI to draw properly
svn-id: r8066
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2003-05-28 22:13:30 +00:00 |
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