Eugene Sandulenko
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281c19ab03
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BLADERUNNER: Code formatting fixes
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2016-10-03 12:38:43 +02:00 |
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Peter Kohaut
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f5d5f3302f
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BLADERUNNER: fixed current frame selection for lights
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2016-09-29 22:33:42 +02:00 |
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Peter Kohaut
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c7f7341f69
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BLADERUNNER: fixed lightning
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2016-09-29 22:33:42 +02:00 |
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Peter Kohaut
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f1cb735ee0
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BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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bf44e97d79
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BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene.
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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b67bca20b5
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BLADERUNNER: Pull in changes from madmoose
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2016-09-29 22:33:40 +02:00 |
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Peter Kohaut
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de7f961f48
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BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
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2016-09-29 22:33:40 +02:00 |
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Peter Kohaut
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479d2f5b62
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BLADERUNNER: still adding structures... and implementing some of script methods...
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2016-09-29 22:33:40 +02:00 |
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Peter Kohaut
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6672e443a8
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BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
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2016-09-29 22:33:40 +02:00 |
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Thomas Fach-Pedersen
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74a8b530f1
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BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
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2016-09-29 22:33:37 +02:00 |
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Thomas Fach-Pedersen
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4b181e4bed
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BLADERUNNER: First pass at slice animation renderer
Z-buffers are not being read from the VQA background yet, so z-buffer
handling is faked for now.
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2016-09-29 22:33:37 +02:00 |
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