Eugene Sandulenko
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2a34b9d5a1
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Phase 1 of move to _heversion use.
svn-id: r13926
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2004-06-03 00:55:40 +00:00 |
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Travis Howell
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6c0f223440
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HE games use slightly different E1 opcode
Move HE7 specific opcodes to he7, as requested.
svn-id: r13915
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2004-06-01 08:37:57 +00:00 |
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Paweł Kołodziejski
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924f47ccdd
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there is no imuse in he engine
svn-id: r13470
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2004-04-05 18:54:51 +00:00 |
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Travis Howell
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6d0e10433c
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Move to HE6
svn-id: r13140
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2004-03-02 10:22:55 +00:00 |
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Travis Howell
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ca85e8d51d
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Ooops, just move everyting used by HE6 to HE6.
svn-id: r13137
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2004-03-02 06:42:22 +00:00 |
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Travis Howell
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f80d6a7a26
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Divide up some code for HE6 and HE7
svn-id: r13136
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2004-03-02 06:19:26 +00:00 |
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Eugene Sandulenko
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2f65abff2f
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Implemented more HE opcode stringLen and added stub for opcode F4
svn-id: r13134
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2004-03-02 04:11:57 +00:00 |
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Travis Howell
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5a3b17de54
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Add better check for HE resource differences.
Move stringLen to HE7.
svn-id: r13130
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2004-03-02 01:20:18 +00:00 |
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Eugene Sandulenko
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dd3683f7e7
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Implemented some HE specific opcodes
Added some HE GIDs
svn-id: r13126
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2004-03-02 00:21:02 +00:00 |
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Travis Howell
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15c3202623
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Add stub
svn-id: r13115
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2004-03-01 07:06:36 +00:00 |
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Eugene Sandulenko
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d7f9be12fe
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Move decodeParseString to script_v7he.cpp where it really belongs to.
svn-id: r13109
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2004-03-01 06:23:25 +00:00 |
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Eugene Sandulenko
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9e894f6bf3
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Started work on Freddi Fish. Since it is SPU version 7, added new class.
Implemented some SPUv7 specific opcodes
svn-id: r13108
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2004-03-01 05:57:30 +00:00 |
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