rid of a few kilobytes of hard-coded font data. (The font data is still there,
but now we only store how the French, German, Italian and Spanish fonts differ
from the English one.)
svn-id: r35056
bounds!"). If I understand correctly, version <= 2 games only have one (hard-
coded) font, so when that's initialised we can set _curId to 0.
svn-id: r34619