neuromancer
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18feecbb69
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FREESCAPE: initial implementation of variable increment and game state in Driller
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2022-11-06 21:59:49 +01:00 |
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neuromancer
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cc1bfdf84e
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FREESCAPE: implemented the DESTROY instruction
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2022-11-06 21:59:49 +01:00 |
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neuromancer
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3647405514
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FREESCAPE: more debugging code
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2022-11-06 21:59:48 +01:00 |
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neuromancer
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e9dffc6ef9
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FREESCAPE: improved header, namespaces and removed useless files
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2022-11-06 21:59:48 +01:00 |
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neuromancer
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8442d007e7
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FREESCAPE: added basic TOGVIS implementation
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2022-11-06 21:59:47 +01:00 |
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neuromancer
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a684bc9506
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FREESCAPE: added basic VIS implementation
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2022-11-06 21:59:47 +01:00 |
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neuromancer
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ab4030ecb0
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FREESCAPE: implemented invis opcode and improved collision detection when shooting
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2022-11-06 21:59:46 +01:00 |
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neuromancer
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9fb29ea4ca
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FREESCAPE: proof of concept of fcl execution
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2022-11-06 21:59:46 +01:00 |
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neuromancer
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8830dce83a
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FREESCAPE: show code to execute when colliding
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2022-11-06 21:59:46 +01:00 |
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neuromancer
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f4558be547
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FREESCAPE: used clang-format to improve code
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2022-11-06 21:59:35 +01:00 |
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neuromancer
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8d0b3b3e04
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FREESCAPE: added more code for 8-bit parsing
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2022-11-06 21:59:34 +01:00 |
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neuromancer
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5cc47a4077
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FREESCAPE: added more code for 8-bit parsing
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2022-11-06 21:59:34 +01:00 |
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