Commit graph

35 commits

Author SHA1 Message Date
Filippos Karapetis
6c1b052325 MADS: Stop speech when dialog is closed 2022-11-14 04:27:46 +02:00
Filippos Karapetis
a4150f1495 MADS: Fix dialog speech timing in Phantom. Some more renaming 2022-11-14 04:27:45 +02:00
Filippos Karapetis
ffb6d79dcd MADS: Fix infinite conversation loop at the beginning of Phantom
Also, update the conversation modes enum
2022-11-06 21:48:47 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Eugene Sandulenko
dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Paul Gilbert
d7420c9128 MADS: Extra conversation dialog setup 2016-01-18 17:12:54 -05:00
Paul Gilbert
84eca2f5b0 MADS: Fix loading of conversation dialog messages 2016-01-17 23:23:52 -05:00
Paul Gilbert
5afdf3277e MADS: Beginnings of loading Phantom-style dialogs 2016-01-17 17:57:10 -05:00
Paul Gilbert
8f15e3d6ef MADS: Fix call to play speech in generateMessage 2016-01-17 08:58:39 -05:00
Paul Gilbert
d750c85fc8 MADS: Preliminary converstation message generation 2016-01-16 23:51:46 -05:00
Paul Gilbert
f04cadf0a4 MADS: Properly name popup fields in conversation class 2016-01-16 16:32:24 -05:00
Paul Gilbert
c826047cc4 MADS: Implement conversation set node script opcode 2016-01-15 23:38:58 -05:00
Paul Gilbert
dd7f1421d4 MADS: Implement conversation message opcode 2016-01-15 23:18:57 -05:00
Paul Gilbert
bcc8efd907 MADS: Fix loading conversation conditionals data 2016-01-15 21:04:15 -05:00
Paul Gilbert
5a8fc96ed6 MADS: Implement more conversation script opcodes 2016-01-15 20:04:18 -05:00
Paul Gilbert
a0eacd0537 MADS: Implement conversation conditionals evaluation 2016-01-15 08:19:42 -05:00
Strangerke
2483ac7f1b MADS: Initialize some variables in conversation code 2016-01-11 06:45:14 +01:00
Paul Gilbert
8c906fbb3e MADS: Implement conversation dialog scripts loading 2016-01-11 06:20:46 +11:00
Paul Gilbert
a745010998 MADS: Implement GameConversations::update 2016-01-10 06:10:03 +11:00
Paul Gilbert
2b1f7d6ebc MADS: Hook up calls to conversation update where necessary 2016-01-09 18:34:43 +11:00
Paul Gilbert
b3e81dba14 MADS: Set up conversation mode enum, change hold fields to use it 2016-01-09 18:10:39 +11:00
Paul Gilbert
d866b24605 MADS: Implement bulk of remaining conversation setup and support methods 2016-01-09 09:56:09 +11:00
Paul Gilbert
6e0d6e36a9 MADS: Further conversation cleanup, start of conv CND file loading 2016-01-08 18:46:04 +11:00
Paul Gilbert
f1a80f91a6 MADS: Implement GameConversations::run method 2016-01-08 18:19:17 +11:00
Paul Gilbert
162ddbea0f MADS: Cleanup of existing converstations skeleton code 2016-01-08 17:02:17 +11:00
Strangerke
1b9f1eed88 MADS: Fix several memory leaks in the conversation code 2015-11-24 23:58:54 +01:00
Strangerke
2c158d0e41 MADS: initialize some variables 2015-11-24 17:59:44 +01:00
Filippos Karapetis
6fc4d50443 MADS: Phantom: Add hack in setHeroTrigger to stop conversations
This allows the conversation in Phantom scene 101 to close, and enables
player actions for the scene
2015-10-24 14:41:01 +03:00
Filippos Karapetis
3e979e59ef MADS: More work on V2 conversations
Most of the conversation data has been figured out, with a few TODOs
left
2015-10-24 14:38:19 +03:00
Strangerke
85c45c210e MADS: Dragon: Implement scene 104 2015-10-24 12:38:31 +02:00
Filippos Karapetis
91bc69b1a3 MADS: Phantom: Some initial work on reading conversation files 2015-10-22 23:23:06 +03:00
Strangerke
2c59f4932e MADS: Phantom: Implement logic for scene 104 2015-10-16 15:44:35 +02:00
Strangerke
79fbcb96c3 MADS: Add logic for scene 103, some rework on animations 2015-10-15 11:21:31 +02:00
Strangerke
12a1393faf MADS: Phantom: Add some more logic for scene 101 2015-10-12 10:53:46 +02:00
Strangerke
3ffa01ec2a MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine functions 2015-10-10 17:32:51 +02:00