dhewg
2d4a64d184
ANDROID: Properly release texture resources
...
When calling glDeleteTextures() we need a valid surface.
2011-03-02 23:18:36 +01:00
dhewg
ccfe427eb5
ANDROID: Check for a surface in updateScreen()
2011-03-02 23:18:35 +01:00
dhewg
82a9beff2b
ANDROID: Move swapBuffers to the native side
2011-03-02 23:18:34 +01:00
dhewg
bd7e3e9bb2
ANDROID: cleanup
2011-03-02 23:18:34 +01:00
dhewg
2333a32697
ANDROID: Untangle JNI interweaving
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- make the startup sequence more linear
- use SurfaceHolder events
- get rid of the surface lock
- remove unnecessary JNI calls
- make the ScummVM class implement Runnable
- cleanup
2011-03-02 23:18:34 +01:00
dhewg
6b1c575d1d
ANDROID: Remove another weird workaround
2011-02-27 09:04:31 +01:00
dhewg
e06b7431e8
ANDROID: Remove weird workaround in clearScreen()
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This resulted in flickering all over the GUI
2011-02-25 00:10:42 +01:00
dhewg
a636d41ca8
ANDROID: Check thread origin when debugging GL
2011-02-24 23:18:34 +01:00
dhewg
d8acbc0311
ANDROID: Deuglify overlay gfx
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Use the native surface resolution of the device if its not too big.
If it is, use a clean scale factor of 2 to prevent eyecancer.
2011-02-24 23:18:33 +01:00
dhewg
53b5808d4f
ANDROID: Move rest of everything JNI
2011-02-24 23:18:32 +01:00
dhewg
f80d993860
ANDROID: Wrap JNI code in a class
2011-02-24 23:18:32 +01:00
dhewg
c4706733d4
ANDROID: Move the global back reference to jni.cpp
2011-02-24 23:18:32 +01:00
dhewg
257913676d
ANDROID: Split code into multiple files
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And get rid of unnecessary JNI calls to get a pointer to g_system
2011-02-24 23:18:31 +01:00