Paul Gilbert
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f857859041
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ACCESS: Fix showing inventory after loading a close-up savegame
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2015-12-10 20:20:51 -05:00 |
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Martin Kiewitz
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d69ffaa0e4
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ACCESS: movie player for Noctropolis+Synnergist
accessible via debug command "playmovie"
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2015-11-24 15:42:17 +01:00 |
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Willem Jan Palenstijn
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6ec9c81b57
|
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
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2015-07-22 22:43:42 +02:00 |
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Strangerke
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0c14e42bd2
|
ACCESS: MM - Implement up and down arrows in BubbleBox
|
2015-01-15 08:23:55 +01:00 |
|
Strangerke
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6a288bc476
|
ACCESS: MM - Work some more on doBox_v1
|
2015-01-13 00:46:45 +01:00 |
|
Paul Gilbert
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37b5ee24f5
|
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
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2014-12-19 22:45:00 -05:00 |
|
Paul Gilbert
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95aa9a13a6
|
ACCESS: Refactor most of ASurface statics to instance variables
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2014-12-18 21:45:55 -05:00 |
|
Strangerke
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a990323703
|
ACCESS: Format the definition of ImagerFlag
and fix a comment
|
2014-12-17 23:21:13 +01:00 |
|
Strangerke
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492d974550
|
ACCESS: Some more polishing in the file headers
|
2014-12-17 18:27:47 +01:00 |
|
Paul Gilbert
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fda4ef620f
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ACCESS: Add dirty rect handling for font display
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2014-12-14 15:22:09 -05:00 |
|
Paul Gilbert
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924f2abdf4
|
ACCESS: Dirty rect handling for intro screens
|
2014-12-14 14:45:06 -05:00 |
|
Paul Gilbert
|
93979484f6
|
ACCESS: Fix for background redraws during conversations
|
2014-12-14 11:56:42 -05:00 |
|
Paul Gilbert
|
310853a285
|
ACCESS: Add dirty rects when plotting images to the screen
|
2014-12-13 22:33:23 -05:00 |
|
Paul Gilbert
|
9314daa11c
|
ACCESS: Dirty rect handling for bubble boxes
|
2014-12-13 22:06:58 -05:00 |
|
Paul Gilbert
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98889efae5
|
ACCESS: Beginnings of dirty rect handling for screen
|
2014-12-13 21:25:46 -05:00 |
|
Paul Gilbert
|
fde1ea9d0e
|
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
|
2014-12-12 22:47:22 -05:00 |
|
Paul Gilbert
|
30f602b6cb
|
ACCESS: Further fixes for panning
|
2014-12-12 22:38:31 -05:00 |
|
Paul Gilbert
|
878038fe07
|
ACCESS: Fix redundant pointer references in adding items to _images list
|
2014-12-12 22:29:27 -05:00 |
|
Paul Gilbert
|
c0a7852662
|
ACCESS: Refactor the file manager to return resource structures
|
2014-08-27 22:13:43 -04:00 |
|
Strangerke
|
7d0392aa83
|
ACCESS: Move _maxChars to asurface
|
2014-08-25 23:34:40 +02:00 |
|
Paul Gilbert
|
33cdeb7a40
|
ACCESS: Stub for printText method
|
2014-08-25 00:18:32 -04:00 |
|
Paul Gilbert
|
ee62d6c1cf
|
ACCESS: In progress inventory display screen
|
2014-08-23 23:21:17 -04:00 |
|
Paul Gilbert
|
f98d4668d7
|
ACCESS: Improvements for horizontal scrolling
|
2014-08-23 17:19:54 -04:00 |
|
Paul Gilbert
|
b4d2484633
|
ACCESS: Fixes for drawing scrolling scenes
|
2014-08-22 22:55:17 -04:00 |
|
Paul Gilbert
|
41df7734db
|
ACCESS: Standardise plotting methods and added comments
|
2014-08-21 22:15:00 -04:00 |
|
Paul Gilbert
|
6066afb020
|
ACCESS: Fix z ordering of sprites on the screen
|
2014-08-19 20:31:23 -04:00 |
|
Paul Gilbert
|
ad0be89459
|
ACCESS: Simplified surface creation, added drawing for scaled flipped images
|
2014-08-18 20:15:43 -04:00 |
|
Paul Gilbert
|
9393f6d755
|
ACCESS: Implemented bubble box drawing code
|
2014-08-17 18:56:05 -04:00 |
|
Paul Gilbert
|
f784b4efba
|
ACCESS: Added data for font2 and font6x6
|
2014-08-16 22:18:53 -04:00 |
|
Paul Gilbert
|
8d6c8ed452
|
ACCESS: Beginnings of code for text bubble drawing
|
2014-08-16 20:26:17 -04:00 |
|
Paul Gilbert
|
fa099b8480
|
ACCESS: Implement routine for scaled drawing of player
|
2014-08-16 15:47:25 -04:00 |
|
Paul Gilbert
|
9547efad77
|
ACCESS: Implemented player plotting methods
|
2014-08-14 22:02:47 -04:00 |
|
Paul Gilbert
|
d6404a10ad
|
ACCESS: Fix compiler warnings and deallocation crash on exit
|
2014-08-13 22:45:15 -04:00 |
|
Paul Gilbert
|
c0cb03cea2
|
ACCESS: Implemented copyBlocks
|
2014-08-12 08:38:12 -04:00 |
|
Paul Gilbert
|
eee84b8760
|
ACCESS: Implemented plotList
|
2014-08-11 23:12:53 -04:00 |
|
Paul Gilbert
|
e833ae66e2
|
ACCESS: Fix loop in buildScreen
|
2014-08-10 19:19:32 -04:00 |
|
Paul Gilbert
|
6801cb0855
|
ACCESS: Decompress sprite resource frames immediately on creation
|
2014-08-10 16:55:06 -04:00 |
|
Paul Gilbert
|
47d75ae128
|
ACCESS: Beginnings of logic for drawing sprite frames
|
2014-08-10 15:50:22 -04:00 |
|
Paul Gilbert
|
cce0c2ff97
|
ACCESS: Adding sprite resources and screen saving
|
2014-08-10 11:47:15 -04:00 |
|
Paul Gilbert
|
c1613178c3
|
ACCESS: Implemented player loading
|
2014-08-09 22:07:28 -04:00 |
|
Paul Gilbert
|
bea93f3441
|
ACCESS: Implemented setupRoom method
|
2014-08-07 09:23:31 -04:00 |
|
Paul Gilbert
|
031cc32c84
|
ACCESS: Implemented room data loading
|
2014-08-06 22:43:40 -04:00 |
|
Paul Gilbert
|
bb48a153a6
|
ACCESS: Remove graphics manager, and added more skeleton for Amazon intro
|
2014-08-04 21:35:49 -04:00 |
|