Commit graph

43 commits

Author SHA1 Message Date
Paul Gilbert
f857859041 ACCESS: Fix showing inventory after loading a close-up savegame 2015-12-10 20:20:51 -05:00
Martin Kiewitz
d69ffaa0e4 ACCESS: movie player for Noctropolis+Synnergist
accessible via debug command "playmovie"
2015-11-24 15:42:17 +01:00
Willem Jan Palenstijn
6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Strangerke
0c14e42bd2 ACCESS: MM - Implement up and down arrows in BubbleBox 2015-01-15 08:23:55 +01:00
Strangerke
6a288bc476 ACCESS: MM - Work some more on doBox_v1 2015-01-13 00:46:45 +01:00
Paul Gilbert
37b5ee24f5 ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface 2014-12-19 22:45:00 -05:00
Paul Gilbert
95aa9a13a6 ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
Strangerke
a990323703 ACCESS: Format the definition of ImagerFlag
and fix a comment
2014-12-17 23:21:13 +01:00
Strangerke
492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Paul Gilbert
fda4ef620f ACCESS: Add dirty rect handling for font display 2014-12-14 15:22:09 -05:00
Paul Gilbert
924f2abdf4 ACCESS: Dirty rect handling for intro screens 2014-12-14 14:45:06 -05:00
Paul Gilbert
93979484f6 ACCESS: Fix for background redraws during conversations 2014-12-14 11:56:42 -05:00
Paul Gilbert
310853a285 ACCESS: Add dirty rects when plotting images to the screen 2014-12-13 22:33:23 -05:00
Paul Gilbert
9314daa11c ACCESS: Dirty rect handling for bubble boxes 2014-12-13 22:06:58 -05:00
Paul Gilbert
98889efae5 ACCESS: Beginnings of dirty rect handling for screen 2014-12-13 21:25:46 -05:00
Paul Gilbert
fde1ea9d0e ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum 2014-12-12 22:47:22 -05:00
Paul Gilbert
30f602b6cb ACCESS: Further fixes for panning 2014-12-12 22:38:31 -05:00
Paul Gilbert
878038fe07 ACCESS: Fix redundant pointer references in adding items to _images list 2014-12-12 22:29:27 -05:00
Paul Gilbert
c0a7852662 ACCESS: Refactor the file manager to return resource structures 2014-08-27 22:13:43 -04:00
Strangerke
7d0392aa83 ACCESS: Move _maxChars to asurface 2014-08-25 23:34:40 +02:00
Paul Gilbert
33cdeb7a40 ACCESS: Stub for printText method 2014-08-25 00:18:32 -04:00
Paul Gilbert
ee62d6c1cf ACCESS: In progress inventory display screen 2014-08-23 23:21:17 -04:00
Paul Gilbert
f98d4668d7 ACCESS: Improvements for horizontal scrolling 2014-08-23 17:19:54 -04:00
Paul Gilbert
b4d2484633 ACCESS: Fixes for drawing scrolling scenes 2014-08-22 22:55:17 -04:00
Paul Gilbert
41df7734db ACCESS: Standardise plotting methods and added comments 2014-08-21 22:15:00 -04:00
Paul Gilbert
6066afb020 ACCESS: Fix z ordering of sprites on the screen 2014-08-19 20:31:23 -04:00
Paul Gilbert
ad0be89459 ACCESS: Simplified surface creation, added drawing for scaled flipped images 2014-08-18 20:15:43 -04:00
Paul Gilbert
9393f6d755 ACCESS: Implemented bubble box drawing code 2014-08-17 18:56:05 -04:00
Paul Gilbert
f784b4efba ACCESS: Added data for font2 and font6x6 2014-08-16 22:18:53 -04:00
Paul Gilbert
8d6c8ed452 ACCESS: Beginnings of code for text bubble drawing 2014-08-16 20:26:17 -04:00
Paul Gilbert
fa099b8480 ACCESS: Implement routine for scaled drawing of player 2014-08-16 15:47:25 -04:00
Paul Gilbert
9547efad77 ACCESS: Implemented player plotting methods 2014-08-14 22:02:47 -04:00
Paul Gilbert
d6404a10ad ACCESS: Fix compiler warnings and deallocation crash on exit 2014-08-13 22:45:15 -04:00
Paul Gilbert
c0cb03cea2 ACCESS: Implemented copyBlocks 2014-08-12 08:38:12 -04:00
Paul Gilbert
eee84b8760 ACCESS: Implemented plotList 2014-08-11 23:12:53 -04:00
Paul Gilbert
e833ae66e2 ACCESS: Fix loop in buildScreen 2014-08-10 19:19:32 -04:00
Paul Gilbert
6801cb0855 ACCESS: Decompress sprite resource frames immediately on creation 2014-08-10 16:55:06 -04:00
Paul Gilbert
47d75ae128 ACCESS: Beginnings of logic for drawing sprite frames 2014-08-10 15:50:22 -04:00
Paul Gilbert
cce0c2ff97 ACCESS: Adding sprite resources and screen saving 2014-08-10 11:47:15 -04:00
Paul Gilbert
c1613178c3 ACCESS: Implemented player loading 2014-08-09 22:07:28 -04:00
Paul Gilbert
bea93f3441 ACCESS: Implemented setupRoom method 2014-08-07 09:23:31 -04:00
Paul Gilbert
031cc32c84 ACCESS: Implemented room data loading 2014-08-06 22:43:40 -04:00
Paul Gilbert
bb48a153a6 ACCESS: Remove graphics manager, and added more skeleton for Amazon intro 2014-08-04 21:35:49 -04:00
Renamed from engines/access/graphics.h (Browse further)