Commit graph

7 commits

Author SHA1 Message Date
Max Horn
ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
Alejandro Marzini
9daa1c7f93 OSYSTEM: Add resetGraphicsScale() method.
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.

svn-id: r51492
2010-07-30 03:06:57 +00:00
Alejandro Marzini
f53028d4a2 Replaced the extra SDL functions added to GraphicsManager with an EventObserver in SdlGraphicsManager.
svn-id: r50900
2010-07-15 01:21:20 +00:00
Alejandro Marzini
609e08d5db Merged from trunk, from Rev 49499 to HEAD
svn-id: r50840
2010-07-13 04:31:15 +00:00
Alejandro Marzini
4dca7c7e02 Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions.
svn-id: r50796
2010-07-11 04:32:24 +00:00
Alejandro Marzini
3c607ef289 Cleanup and documentation.
svn-id: r50667
2010-07-05 01:10:29 +00:00
Alejandro Marzini
6a52a168ee Renamed abstract Manager files.
svn-id: r49677
2010-06-15 03:49:20 +00:00
Renamed from backends/graphics/abstract-graphics.h (Browse further)