Commit graph

5 commits

Author SHA1 Message Date
Jamieson Christian
30affb5fbc Various iMuse cleanup
svn-id: r7900
2003-05-24 19:20:52 +00:00
Jamieson Christian
0ffc4fe7da Fix for bug [742688] FOA: Missing music at Sophia's lecture.
Added check for 0-length parameter fades, just in case.

svn-id: r7887
2003-05-24 16:00:18 +00:00
Jamieson Christian
eb09051517 Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
Added some IMuse property options to support some assumptions that seem to be made by Humongous games.

This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time.

svn-id: r7869
2003-05-23 18:35:53 +00:00
Jamieson Christian
c6568530bd Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser).

*** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! ***

This has been tested through the intros and a number of other scenes from MI2, FOA and S&M.

NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned....

svn-id: r7849
2003-05-23 04:19:47 +00:00
Jamieson Christian
3c0fdf9917 Separated IMuse Player into its own file
svn-id: r7832
2003-05-22 16:15:48 +00:00