Commit graph

218 commits

Author SHA1 Message Date
Jonathan Gray
77058cb0f8 don't clobber variable for these small header games
svn-id: r7217
2003-04-30 11:26:45 +00:00
Max Horn
d43b6d0cc0 changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak it yourself)
svn-id: r7214
2003-04-30 10:28:00 +00:00
Paweł Kołodziejski
39f85f7aac added gfx bitmap and zbuffer codec for v2 games
svn-id: r7209
2003-04-30 05:48:55 +00:00
Jonathan Gray
dd3eaff294 add target for towns indy4 demo
svn-id: r7193
2003-04-29 08:39:16 +00:00
Max Horn
99e6ac9a3b fix loom mouse position quirks (even simplified the code :-)
svn-id: r7187
2003-04-28 18:35:28 +00:00
Paweł Kołodziejski
850ee739af fixed two offsets for V2 and two warnings
svn-id: r7185
2003-04-28 18:19:48 +00:00
Max Horn
f99f7f3d50 hack to get Indydemo to work
svn-id: r7183
2003-04-28 16:57:53 +00:00
Max Horn
ab622ba555 dump local resources in OLD_BUNDLE games, too (requires some hackery)
svn-id: r7179
2003-04-28 13:59:57 +00:00
Max Horn
6ae1ed7417 hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games
svn-id: r7178
2003-04-28 13:35:36 +00:00
Max Horn
dc7446f469 make it possible to override dump length in Scumm::dumpResource; fix V2 entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games
svn-id: r7176
2003-04-28 13:16:16 +00:00
Max Horn
dabbbde957 typo/cleanup
svn-id: r7174
2003-04-28 12:36:21 +00:00
Max Horn
dfd99bbb13 raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use up to 450 K memory more, but it avoid frequent reloading of stuff)
svn-id: r7161
2003-04-27 17:44:40 +00:00
Jonathan Gray
db8cb043f5 disable ingame save/load screen for OLD_BUNDLE games
svn-id: r7091
2003-04-24 01:15:14 +00:00
Jonathan Gray
91fcad01e5 revert back a line to fix a nasty regression
svn-id: r7081
2003-04-23 01:33:49 +00:00
Jonathan Gray
d60bc44587 add preliminary bits for making xmi music in humongous games work, just need someone to do something with the pointer now :)
svn-id: r7072
2003-04-22 11:34:46 +00:00
James Brown
a8dfcb4eda Add somewhat hacky 'restart' command to debugger. Still needs work :)
svn-id: r7071
2003-04-22 04:40:30 +00:00
Paweł Kołodziejski
4a831b1206 arrgh (revert)
svn-id: r7058
2003-04-21 13:19:19 +00:00
Paweł Kołodziejski
48ad5199ff fixes for v3 broken by v2
svn-id: r7057
2003-04-21 13:10:58 +00:00
Paweł Kołodziejski
d9adc5d71a changes for v2 resources
svn-id: r7053
2003-04-21 11:19:56 +00:00
James Brown
79189f2e12 Dump Scumm error() to debugger
svn-id: r7033
2003-04-20 16:25:48 +00:00
Jonathan Gray
f1353701f8 add stack tracing option to debugger
svn-id: r7025
2003-04-20 08:04:27 +00:00
Jonathan Gray
c597d0d4d6 add script hex dumping option to debugger
svn-id: r7024
2003-04-20 06:55:09 +00:00
Paweł Kołodziejski
3efe16ffce loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default
svn-id: r7017
2003-04-18 20:16:32 +00:00
Max Horn
c7f298702a fixed my box size hack
svn-id: r6999
2003-04-13 01:51:24 +00:00
Max Horn
46a6fc69c0 loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extent
svn-id: r6996
2003-04-12 20:07:08 +00:00
Max Horn
32c7c4eb6b fixed (?) local script offests for OLD_BUNDLE games
svn-id: r6990
2003-04-12 17:59:24 +00:00
Max Horn
95f6141c71 fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for OLD_BUNDLE games, too
svn-id: r6985
2003-04-12 12:03:55 +00:00
Paweł Kołodziejski
bab3f0d9f9 added adlib default for loom and enabled zak
svn-id: r6983
2003-04-12 09:46:48 +00:00
Paweł Kołodziejski
6c2dd8b4d2 fixed setting local scripts for unblocked games
svn-id: r6980
2003-04-12 07:06:19 +00:00
Max Horn
b89a2ca142 doh... best way to check for 16 color games is to check for 16 color games, isn't it? :-)
svn-id: r6978
2003-04-12 02:38:40 +00:00
Max Horn
9750a2407c lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-)
svn-id: r6977
2003-04-12 02:09:00 +00:00
Max Horn
dbff83a88b fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, plus 2 unknown bytes)
svn-id: r6976
2003-04-11 22:15:59 +00:00
Max Horn
929a2fe927 cleanup
svn-id: r6968
2003-04-11 11:40:56 +00:00
Jonathan Gray
16713d1176 make monkeyega intro work :)
svn-id: r6966
2003-04-11 05:31:45 +00:00
Jonathan Gray
8febecac27 spelling
svn-id: r6963
2003-04-11 03:57:09 +00:00
Travis Howell
61d103220c Auto detect monkeyega and pass
Use adlib by default in monkeyega and pass

svn-id: r6962
2003-04-11 02:43:12 +00:00
Paweł Kołodziejski
90d22c8d6a turn on scaled actors in ega blocked games
svn-id: r6960
2003-04-10 19:58:26 +00:00
Paweł Kołodziejski
5418f6d6bd fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
2003-04-10 19:30:01 +00:00
Jonathan Gray
4572cc565a update 16 colour palette
svn-id: r6956
2003-04-10 12:13:09 +00:00
Jonathan Gray
8595e9de42 palette changes from aquadran who can't use cvs atm
svn-id: r6954
2003-04-10 07:26:28 +00:00
Jonathan Gray
88327a9f69 add target for passport to adventure
svn-id: r6953
2003-04-10 07:21:31 +00:00
Jonathan Gray
bee1189c5c unmask indy3ega
svn-id: r6952
2003-04-10 06:58:23 +00:00
Paweł Kołodziejski
5a29b639ff added also Monkey ega for 16 colors palette
svn-id: r6944
2003-04-09 05:20:16 +00:00
Paweł Kołodziejski
00a2bc9127 added definition of 16 colors palette to gfx backend for V2/V3 games
I hope it's correct :)

svn-id: r6941
2003-04-08 20:10:51 +00:00
Paweł Kołodziejski
7189347adb changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
2003-04-08 19:05:41 +00:00
Paweł Kołodziejski
7e62d9a119 zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
2003-04-07 06:34:42 +00:00
Paweł Kołodziejski
b30aa3cc69 fixed detection v2 scumm game
svn-id: r6926
2003-04-07 05:10:57 +00:00
Paweł Kołodziejski
d56673b845 fixed detection of early scumm games
svn-id: r6923
2003-04-06 19:41:34 +00:00
Max Horn
df82b6881b fixed verb regression in older games
svn-id: r6884
2003-03-29 20:48:57 +00:00
Max Horn
fb7fdc8e7e fixed verb drawing in COMI (and maybe FT, too?)
svn-id: r6874
2003-03-28 19:11:16 +00:00