Jonathan Gray
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77058cb0f8
|
don't clobber variable for these small header games
svn-id: r7217
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2003-04-30 11:26:45 +00:00 |
|
Max Horn
|
d43b6d0cc0
|
changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak it yourself)
svn-id: r7214
|
2003-04-30 10:28:00 +00:00 |
|
Paweł Kołodziejski
|
39f85f7aac
|
added gfx bitmap and zbuffer codec for v2 games
svn-id: r7209
|
2003-04-30 05:48:55 +00:00 |
|
Jonathan Gray
|
dd3eaff294
|
add target for towns indy4 demo
svn-id: r7193
|
2003-04-29 08:39:16 +00:00 |
|
Max Horn
|
99e6ac9a3b
|
fix loom mouse position quirks (even simplified the code :-)
svn-id: r7187
|
2003-04-28 18:35:28 +00:00 |
|
Paweł Kołodziejski
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850ee739af
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fixed two offsets for V2 and two warnings
svn-id: r7185
|
2003-04-28 18:19:48 +00:00 |
|
Max Horn
|
f99f7f3d50
|
hack to get Indydemo to work
svn-id: r7183
|
2003-04-28 16:57:53 +00:00 |
|
Max Horn
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ab622ba555
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dump local resources in OLD_BUNDLE games, too (requires some hackery)
svn-id: r7179
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2003-04-28 13:59:57 +00:00 |
|
Max Horn
|
6ae1ed7417
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hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games
svn-id: r7178
|
2003-04-28 13:35:36 +00:00 |
|
Max Horn
|
dc7446f469
|
make it possible to override dump length in Scumm::dumpResource; fix V2 entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games
svn-id: r7176
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2003-04-28 13:16:16 +00:00 |
|
Max Horn
|
dabbbde957
|
typo/cleanup
svn-id: r7174
|
2003-04-28 12:36:21 +00:00 |
|
Max Horn
|
dfd99bbb13
|
raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use up to 450 K memory more, but it avoid frequent reloading of stuff)
svn-id: r7161
|
2003-04-27 17:44:40 +00:00 |
|
Jonathan Gray
|
db8cb043f5
|
disable ingame save/load screen for OLD_BUNDLE games
svn-id: r7091
|
2003-04-24 01:15:14 +00:00 |
|
Jonathan Gray
|
91fcad01e5
|
revert back a line to fix a nasty regression
svn-id: r7081
|
2003-04-23 01:33:49 +00:00 |
|
Jonathan Gray
|
d60bc44587
|
add preliminary bits for making xmi music in humongous games work, just need someone to do something with the pointer now :)
svn-id: r7072
|
2003-04-22 11:34:46 +00:00 |
|
James Brown
|
a8dfcb4eda
|
Add somewhat hacky 'restart' command to debugger. Still needs work :)
svn-id: r7071
|
2003-04-22 04:40:30 +00:00 |
|
Paweł Kołodziejski
|
4a831b1206
|
arrgh (revert)
svn-id: r7058
|
2003-04-21 13:19:19 +00:00 |
|
Paweł Kołodziejski
|
48ad5199ff
|
fixes for v3 broken by v2
svn-id: r7057
|
2003-04-21 13:10:58 +00:00 |
|
Paweł Kołodziejski
|
d9adc5d71a
|
changes for v2 resources
svn-id: r7053
|
2003-04-21 11:19:56 +00:00 |
|
James Brown
|
79189f2e12
|
Dump Scumm error() to debugger
svn-id: r7033
|
2003-04-20 16:25:48 +00:00 |
|
Jonathan Gray
|
f1353701f8
|
add stack tracing option to debugger
svn-id: r7025
|
2003-04-20 08:04:27 +00:00 |
|
Jonathan Gray
|
c597d0d4d6
|
add script hex dumping option to debugger
svn-id: r7024
|
2003-04-20 06:55:09 +00:00 |
|
Paweł Kołodziejski
|
3efe16ffce
|
loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default
svn-id: r7017
|
2003-04-18 20:16:32 +00:00 |
|
Max Horn
|
c7f298702a
|
fixed my box size hack
svn-id: r6999
|
2003-04-13 01:51:24 +00:00 |
|
Max Horn
|
46a6fc69c0
|
loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extent
svn-id: r6996
|
2003-04-12 20:07:08 +00:00 |
|
Max Horn
|
32c7c4eb6b
|
fixed (?) local script offests for OLD_BUNDLE games
svn-id: r6990
|
2003-04-12 17:59:24 +00:00 |
|
Max Horn
|
95f6141c71
|
fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for OLD_BUNDLE games, too
svn-id: r6985
|
2003-04-12 12:03:55 +00:00 |
|
Paweł Kołodziejski
|
bab3f0d9f9
|
added adlib default for loom and enabled zak
svn-id: r6983
|
2003-04-12 09:46:48 +00:00 |
|
Paweł Kołodziejski
|
6c2dd8b4d2
|
fixed setting local scripts for unblocked games
svn-id: r6980
|
2003-04-12 07:06:19 +00:00 |
|
Max Horn
|
b89a2ca142
|
doh... best way to check for 16 color games is to check for 16 color games, isn't it? :-)
svn-id: r6978
|
2003-04-12 02:38:40 +00:00 |
|
Max Horn
|
9750a2407c
|
lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-)
svn-id: r6977
|
2003-04-12 02:09:00 +00:00 |
|
Max Horn
|
dbff83a88b
|
fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, plus 2 unknown bytes)
svn-id: r6976
|
2003-04-11 22:15:59 +00:00 |
|
Max Horn
|
929a2fe927
|
cleanup
svn-id: r6968
|
2003-04-11 11:40:56 +00:00 |
|
Jonathan Gray
|
16713d1176
|
make monkeyega intro work :)
svn-id: r6966
|
2003-04-11 05:31:45 +00:00 |
|
Jonathan Gray
|
8febecac27
|
spelling
svn-id: r6963
|
2003-04-11 03:57:09 +00:00 |
|
Travis Howell
|
61d103220c
|
Auto detect monkeyega and pass
Use adlib by default in monkeyega and pass
svn-id: r6962
|
2003-04-11 02:43:12 +00:00 |
|
Paweł Kołodziejski
|
90d22c8d6a
|
turn on scaled actors in ega blocked games
svn-id: r6960
|
2003-04-10 19:58:26 +00:00 |
|
Paweł Kołodziejski
|
5418f6d6bd
|
fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
|
2003-04-10 19:30:01 +00:00 |
|
Jonathan Gray
|
4572cc565a
|
update 16 colour palette
svn-id: r6956
|
2003-04-10 12:13:09 +00:00 |
|
Jonathan Gray
|
8595e9de42
|
palette changes from aquadran who can't use cvs atm
svn-id: r6954
|
2003-04-10 07:26:28 +00:00 |
|
Jonathan Gray
|
88327a9f69
|
add target for passport to adventure
svn-id: r6953
|
2003-04-10 07:21:31 +00:00 |
|
Jonathan Gray
|
bee1189c5c
|
unmask indy3ega
svn-id: r6952
|
2003-04-10 06:58:23 +00:00 |
|
Paweł Kołodziejski
|
5a29b639ff
|
added also Monkey ega for 16 colors palette
svn-id: r6944
|
2003-04-09 05:20:16 +00:00 |
|
Paweł Kołodziejski
|
00a2bc9127
|
added definition of 16 colors palette to gfx backend for V2/V3 games
I hope it's correct :)
svn-id: r6941
|
2003-04-08 20:10:51 +00:00 |
|
Paweł Kołodziejski
|
7189347adb
|
changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
|
2003-04-08 19:05:41 +00:00 |
|
Paweł Kołodziejski
|
7e62d9a119
|
zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
|
2003-04-07 06:34:42 +00:00 |
|
Paweł Kołodziejski
|
b30aa3cc69
|
fixed detection v2 scumm game
svn-id: r6926
|
2003-04-07 05:10:57 +00:00 |
|
Paweł Kołodziejski
|
d56673b845
|
fixed detection of early scumm games
svn-id: r6923
|
2003-04-06 19:41:34 +00:00 |
|
Max Horn
|
df82b6881b
|
fixed verb regression in older games
svn-id: r6884
|
2003-03-29 20:48:57 +00:00 |
|
Max Horn
|
fb7fdc8e7e
|
fixed verb drawing in COMI (and maybe FT, too?)
svn-id: r6874
|
2003-03-28 19:11:16 +00:00 |
|