Commit graph

187 commits

Author SHA1 Message Date
Johannes Schickel
044ddf02a0 Fix warning format arguments. (Passing a Common::String ins't that much of a good idea)
svn-id: r47743
2010-01-31 10:02:38 +00:00
Filippos Karapetis
f59f03967b - Fixed saving from the GMM
- Grouped game IDs per SCI generation

svn-id: r47742
2010-01-31 08:28:10 +00:00
Filippos Karapetis
7f4aa161bc Removed duplicate code. Some cleanup
svn-id: r47735
2010-01-31 01:26:06 +00:00
Matthew Hoops
eabbe89971 Improve support for the SCI2.1/SCI3 file naming scheme. Multiple maps can be used and have to be matched up with their volume counterparts. Adding detection for the Phantasmagoria Demo too.
svn-id: r47588
2010-01-27 04:26:28 +00:00
Johannes Schickel
aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Filippos Karapetis
c46c42ceb0 SCI: Saved games can now be loaded from ScummVM's launcher
svn-id: r47423
2010-01-21 22:20:16 +00:00
Martin Kiewitz
055e17b60e SCI: fixed detection to not crash when adding sierras pinball creep, also changed detection so that we dont "accept" games that use unknown view resources (otherwise pinball creep will get detected as SCI)
svn-id: r47348
2010-01-17 22:32:53 +00:00
Martin Kiewitz
11d9f15010 SCI: search for %J in text resources to identify japanese games, switch to upscaled hires when japanese games are started, removed TODO
svn-id: r47088
2010-01-06 18:25:43 +00:00
Filippos Karapetis
9a99226d31 Removed a hack from the fallback detector, used to distinguish some demos from their full versions
svn-id: r47086
2010-01-06 16:39:48 +00:00
Filippos Karapetis
60ece55fb9 Fallback detector:
- Added detection for SCI2 games (GK1, PQ4, QFG4)
- Rewrote the way demos are detected
- Games are no longer distinguished from the existence of certain files

svn-id: r46970
2010-01-04 13:50:43 +00:00
Filippos Karapetis
fabe51c129 Renamed gameName -> gameId, to keep the same vocabulary everywhere
svn-id: r46635
2009-12-27 12:54:03 +00:00
Max Horn
429c9eb814 SCI: Don't end warning() format strings with a newline or a period (a newline and an exclamation mark are automatically added)
svn-id: r45049
2009-10-13 20:52:05 +00:00
Torbjörn Andersson
57ae40e52c Fixed a warning, ironically inside a warning().
svn-id: r44931
2009-10-11 16:00:16 +00:00
Filippos Karapetis
1d3118cf42 Implemented some advanced savegame functionality - loading and deleting savegames from the GMM is now possible, and new saved games will also have thumbnails. Saving from the GMM creates corrupted saved games, so it has been disabled for now
svn-id: r44930
2009-10-11 15:51:43 +00:00
Filippos Karapetis
b91ae69ad2 Removed the now unused GF_SCI0_OLDGETTIME flag and simplified all of the game entries in the detector
svn-id: r44856
2009-10-09 23:19:53 +00:00
Filippos Karapetis
c6d2190d2d Add "demo" to the extras field of the fallback detector for demos
svn-id: r44291
2009-09-24 07:18:38 +00:00
Filippos Karapetis
13ad217cdd - Moved the SCI version in a global variable
- Changed all the SCI version checks to use getSciVersion()
- Also made getSciVersionDesc a global function (removes some ugly accessing of the SCI engine)

The fallback detector should work correctly now

svn-id: r44269
2009-09-23 10:55:35 +00:00
Filippos Karapetis
dce185ba8b Made script_lookup_export() a method of SegManager
svn-id: r44140
2009-09-17 09:36:52 +00:00
Filippos Karapetis
90ae20c3ea - Made obj_get and obj_get_name methods of SegManager (getObject and getObjectName, respectively)
- Renamed alloc_List -> allocateList, alloc_Node->allocateNode, alloc_hunk_entry->allocateHunkEntry, free_hunk_entry->freeHunkEntry, for consistency

svn-id: r44039
2009-09-12 00:10:07 +00:00
Max Horn
d04b5d2c9b SCI: Rename resManager -> resMan; segManager -> segMan
svn-id: r43980
2009-09-06 12:57:42 +00:00
Filippos Karapetis
1bbab8f191 Some renaming:
getresourceManager -> getResourceManger
resourceManager -> resMan
segmentManager ->segMan

svn-id: r43908
2009-09-02 12:02:37 +00:00
Filippos Karapetis
fd92b49486 - Reverted the *vga targets back to *sci, and used the extras field again for VGA remakes
- The extras field is now filled by the fallback detector for VGA games

svn-id: r43893
2009-09-01 19:40:29 +00:00
Filippos Karapetis
a191728945 - Added MD5's for the 5 different Crazy Nick's collections
- Added the MD5's of the French versions of GK2 and SQ6 (bug reports #2846842 and #2846515)
- Added a different game id for QFG1 VGA (SCI1.1), to distinguish it from the older EGA version (SCI0) and added detection for the VGA version in the fallback detector
- Changed some VGA SCI game IDs: lsl1sci -> lsl1vga, pq1sci -> pq1vga, sq1sci -> sq1vga, to distinguish SCI VGA remakes from SCI EGA remakes (like with QFG1VGA)

svn-id: r43891
2009-09-01 19:05:21 +00:00
Filippos Karapetis
2e04dcb133 - Moved the Sierra game ID conversion code inside game.cpp, so that any game-specific workarounds are tested against ScummVM IDs
- Added detection for the EcoQuest 1 demo in the fallback detector
- Partially reverted my previous "fix" for EcoQuest 1 CD, and turned it into a script-specific hack for that game, for now
- Added handling of kDisposeScript calls made with 2 parameters, e.g. in KQ5CD and others (still untested, haven't found a test case)

svn-id: r43887
2009-09-01 17:09:59 +00:00
Max Horn
fbfe40d7e2 SCI: Turned convertSierraGameId partially into a table
svn-id: r43883
2009-09-01 13:03:32 +00:00
Max Horn
11a16fa30e Coding best practice: Whenever possible, pass objects by reference instead of by value. Also make variables or data table which are only used locally "static".
svn-id: r43882
2009-09-01 13:03:12 +00:00
Filippos Karapetis
ed6b9175d0 Further work on the fallback detector: added several demos
svn-id: r43756
2009-08-26 10:01:05 +00:00
Filippos Karapetis
5ac2b5522d Added code to distinguish between the demo and full versions of fairytales
svn-id: r43752
2009-08-26 01:38:18 +00:00
Filippos Karapetis
fcf4366230 Started working on distinguishing the Sierra game demos. Also added a note about a potential problem with language detection with some SCI games
svn-id: r43751
2009-08-26 01:26:56 +00:00
Filippos Karapetis
3583216c82 Wording
svn-id: r43750
2009-08-26 00:37:04 +00:00
Filippos Karapetis
ed9313f3c1 Added automatic detection of the game language to the fallback detector
svn-id: r43749
2009-08-26 00:27:14 +00:00
Filippos Karapetis
c3db0d3f2a - Finished automatic detection of the game platform in the fallback detector
- Added detection for GK1 to the fallback detector
- Removed the rest of the executable reading code, as it's no longer used

svn-id: r43746
2009-08-25 23:36:20 +00:00
Matthew Hoops
b5da8a5cdc - Split SCI_VERSION_32 into SCI_VERSION_2, SCI_VERSION_2_1, and SCI_VERSION_3 (each version has a different kernel table).
- Improve map detection.
- Fix SCI32 object and script initialization (Torin's Passage and GK1 scripts now start up, and probably most SCI2/2.1 games).
- Add SCI2 and SCI2.1 kernel tables.

svn-id: r43742
2009-08-25 23:02:57 +00:00
Filippos Karapetis
3f2e43478b Fixed detection for GK1 demo when SCI32 is not enabled
svn-id: r43727
2009-08-25 09:24:35 +00:00
Filippos Karapetis
eb83ca267d Silenced warnings (thanks wjp)
svn-id: r43725
2009-08-25 09:02:00 +00:00
Filippos Karapetis
ed66cad677 - Simplified the parameters of some functions
- Replaced some EngineState parameters
- The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions
- Plugged 2 leaks in the fallback detector
- Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency

svn-id: r43722
2009-08-25 08:38:14 +00:00
Filippos Karapetis
f7b7b494f9 Show if a game is using EGA graphics or not in the detected entry
svn-id: r43699
2009-08-24 14:00:29 +00:00
Filippos Karapetis
5618965282 More work on the fallback detector: added detection of CD games and prevented a crash when detecting a SCI32 game if SCI32 isn't compiled in
svn-id: r43698
2009-08-24 13:47:38 +00:00
Filippos Karapetis
4c62b6ac86 - Removed the code which reads the SCI version string from the game executable in the fallback detector. We no longer use the actual SCI version string, and we can auto-detect a lot of features from the game resources now. The EXE version string was only used to display the detected SCI version in the console, which isn't very useful to us anymore.
- Added detection for PC and Amiga versions based on the game's detected view types. Still need to do detection for Mac and Atari ST versions

svn-id: r43683
2009-08-24 08:10:29 +00:00
Eugene Sandulenko
030665f90b Move detection tables to separate file.
svn-id: r43682
2009-08-24 07:57:04 +00:00
Filippos Karapetis
60af2db2fd - Added more mappings from Sierra's internal IDs to our own ones. Hopefully, all SCI0-SCI11 games can now be detected correctly from the fallback detector
- Simplified some checks for old script types

svn-id: r43678
2009-08-23 21:57:30 +00:00
Johannes Schickel
edc8ffdaba Fix use of default directories in SCI detection code. So far all our detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment.
svn-id: r43613
2009-08-21 22:25:55 +00:00
Matthew Hoops
c32f11c106 Add detection for the QFG2 demo.
svn-id: r43565
2009-08-20 18:10:02 +00:00
Filippos Karapetis
db0cd620f6 Started rewriting the SCI engine to use FSNode instead of file names. This is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster
svn-id: r43510
2009-08-18 14:10:31 +00:00
Filippos Karapetis
766cdac9f3 Mapped some Sierra internal IDs to our own ones, and added a note about a hack currently used in the fallback detector
svn-id: r43509
2009-08-18 12:49:34 +00:00
Filippos Karapetis
ca9bbce9b3 - Added game ID detection to the fallback detector. We still need to map some of Sierra's internal IDs to our own ones
- The class table is now created in the segment manager constructor

svn-id: r43504
2009-08-18 10:01:18 +00:00
Filippos Karapetis
65ac355efa Removed the maxMemory parameter of the resource manager and replaced it with a define
svn-id: r43503
2009-08-18 09:12:41 +00:00
Filippos Karapetis
c38f58598b - Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState
- Moved the class table in the Segment manager - it's the only class using it directly
- Removed the sci11 flag from save games (we already know this, we don't need to store it)
- Moved script_get_segment() and get_class_address() inside the segment manager class
- Removed the script_locate_by_segment wrapper
- Simplified script_lookup_export() a lot by removing some paranoia checks
- Added some WIP code for automatically determining the game id in the fallback detector (still not working)
- General cleanup

svn-id: r43458
2009-08-17 05:55:21 +00:00
Walter van Niftrik
00f4794c0a SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect
as much as possible. All SCI_VERSION_* information was removed from
detection.cpp (much of it was incorrect anyway).

svn-id: r43449
2009-08-16 19:18:19 +00:00
Walter van Niftrik
5709e524f9 SCI: Rename sci_version_t to SciVersion
svn-id: r43407
2009-08-15 12:09:47 +00:00