Commit graph

105 commits

Author SHA1 Message Date
Max Horn
3552024aa9 Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack
svn-id: r15170
2004-09-18 20:50:15 +00:00
Travis Howell
c35757d6bb spyozon intro. runs
svn-id: r15155
2004-09-18 04:12:14 +00:00
Travis Howell
81be679342 Neeed to know where polygons are renderered
svn-id: r15152
2004-09-18 01:21:14 +00:00
Travis Howell
48fb287887 Correct and rename opcode
svn-id: r15147
2004-09-17 11:20:37 +00:00
Travis Howell
d34da28ed9 nukeArrays still nuking wrong arrays.
Add some more differences in later HE versions.
Add HE opcodes changes.

svn-id: r15145
2004-09-17 05:43:37 +00:00
Travis Howell
2ac60430fc A few more corrections, fixes freddi2 crash.
svn-id: r15142
2004-09-16 23:34:26 +00:00
Travis Howell
cf71760391 No longer required.
svn-id: r15141
2004-09-16 14:31:16 +00:00
Travis Howell
49cd965411 Correction to pickVarRandom
Add HE80+ version too.

svn-id: r15138
2004-09-16 12:30:54 +00:00
Travis Howell
efeb100c70 Call direct
svn-id: r15127
2004-09-15 12:40:49 +00:00
Travis Howell
1ee9a242c3 Still not quite right.
svn-id: r15123
2004-09-15 06:41:11 +00:00
Travis Howell
7f766fc2a5 Only palette is different
svn-id: r15122
2004-09-15 01:56:42 +00:00
Travis Howell
167f5d543f Save polygons
Move findObject changes to HE72

svn-id: r15118
2004-09-14 15:06:02 +00:00
Travis Howell
5d25e4a197 Fix array issues.
svn-id: r15113
2004-09-14 10:46:09 +00:00
Travis Howell
bd1e96a728 Only reports trace status
svn-id: r15109
2004-09-14 08:01:35 +00:00
Travis Howell
b14a21970c Report when polyogn Wiz image is used.
svn-id: r15108
2004-09-14 07:59:40 +00:00
Eugene Sandulenko
1699fae483 Implemented formerly known unknownFB and unknownFC.
ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.

svn-id: r15103
2004-09-13 23:24:36 +00:00
Travis Howell
f937f6723f Reads extra script byte, just like readFile.
svn-id: r15096
2004-09-13 13:52:08 +00:00
Travis Howell
3c0ac41aa8 *** empty log message ***
svn-id: r15091
2004-09-13 10:27:10 +00:00
Travis Howell
5a4686b92d Order wrong
svn-id: r15090
2004-09-13 10:24:37 +00:00
Travis Howell
51bcffef85 Needs to be higher for now.
svn-id: r15089
2004-09-13 05:33:54 +00:00
Travis Howell
4b1ba6a7ed Add Missing pop
svn-id: r15088
2004-09-13 05:25:35 +00:00
Travis Howell
c1122f4333 Debug code strings should use string num, not var num.
Updated work around for loading datafiles.

svn-id: r15086
2004-09-13 04:16:22 +00:00
Travis Howell
a14bdf5510 Corect size.
svn-id: r15083
2004-09-13 02:24:28 +00:00
Travis Howell
3573ad8dc5 Set correct array length in HE 72+ games.
Add some stubs

svn-id: r15082
2004-09-13 02:09:35 +00:00
Travis Howell
172eefde7d Correct debugs
svn-id: r15054
2004-09-12 13:21:44 +00:00
Travis Howell
f8c05424ea More HE opcodes.
Can get a bit further in pj2 now.

svn-id: r15021
2004-09-12 10:23:20 +00:00
Travis Howell
3b9def962c Add some change to start later HE99 hames.
svn-id: r15017
2004-09-12 02:25:12 +00:00
Travis Howell
c77df77180 Use talkie resource for HE 99+ games.
svn-id: r15015
2004-09-12 01:12:06 +00:00
Travis Howell
ad6c8217bc Add case
svn-id: r15014
2004-09-12 00:52:14 +00:00
Travis Howell
09dfaa924e Add some HE90+ opcodes
svn-id: r15013
2004-09-12 00:48:16 +00:00
Travis Howell
867809fb1d Add stub case for now.
svn-id: r15012
2004-09-11 14:14:07 +00:00
Travis Howell
26a83df853 Seems to be off by 1.
svn-id: r15011
2004-09-11 13:47:18 +00:00
Travis Howell
b495c7ea07 Use random talk animation in HE 80+ games for now.
svn-id: r15006
2004-09-11 12:22:06 +00:00
Travis Howell
a636f2ce91 Not popping enough.
svn-id: r15001
2004-09-11 01:44:08 +00:00
Travis Howell
c1fe9cefd3 Rename opcode
svn-id: r14993
2004-09-10 10:55:43 +00:00
Travis Howell
655728fe7d Change needed for HE 71 too.
svn-id: r14984
2004-09-09 14:07:51 +00:00
Travis Howell
62ba3e9a58 Corrections
svn-id: r14979
2004-09-09 10:36:10 +00:00
Travis Howell
f6b4532086 Duplicate
svn-id: r14975
2004-09-09 04:44:46 +00:00
Travis Howell
1e0e9e0e03 Fix dog regression.
svn-id: r14973
2004-09-09 04:16:57 +00:00
Travis Howell
9f95f2a614 Add extra opcodes for freddi2
Allow akos to play any actor sound.

svn-id: r14972
2004-09-09 04:05:31 +00:00
Eugene Sandulenko
0d647f4101 Implement HE 80+ wiz-based cursors. Current implementation is a dirty
hack because drawWizImage has much more code in these games comparably
to 72 games. Also they pass cursor parameters in a quite obscure way.

svn-id: r14968
2004-09-09 01:53:23 +00:00
Gregory Montoir
7593129d98 some AKOS tweaks for HE72/80
svn-id: r14965
2004-09-08 21:14:12 +00:00
Travis Howell
8227fcddf4 Should be reading array id resource.
svn-id: r14962
2004-09-08 12:14:56 +00:00
Travis Howell
ea06200446 Fix array issue.
svn-id: r14961
2004-09-08 10:36:06 +00:00
Travis Howell
74d9f1a37d Add cases
svn-id: r14948
2004-09-07 14:16:08 +00:00
Travis Howell
452f783fc8 Add opcode
svn-id: r14946
2004-09-07 13:30:25 +00:00
Travis Howell
88b9335b27 Ooops
svn-id: r14943
2004-09-07 13:11:00 +00:00
Travis Howell
8e5aa391c2 Add HE 98 version
svn-id: r14942
2004-09-07 13:05:09 +00:00
Travis Howell
44ab28cec5 Correct opcode
svn-id: r14938
2004-09-07 09:25:37 +00:00
Travis Howell
79c5ac987f Should always push result.
svn-id: r14921
2004-09-06 02:54:28 +00:00