Sven Hesse
c88b077fcc
Some minor clean-up
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svn-id: r40166
2009-04-27 18:56:28 +00:00
Sven Hesse
5f8323bd50
Plugging leaks
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svn-id: r35355
2008-12-14 04:33:28 +00:00
Sven Hesse
5d9c8b7c47
Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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svn-id: r35239
2008-12-04 18:38:55 +00:00
Sven Hesse
8e03cb1f14
Shutting up a warning on systems where char is signed by default
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svn-id: r34225
2008-08-31 11:37:07 +00:00
Sven Hesse
805a46b229
Added some The Last Dynasty stubs
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svn-id: r34217
2008-08-30 23:59:46 +00:00
Sven Hesse
bfff91b172
Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too)
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svn-id: r32214
2008-05-22 18:30:29 +00:00
Sven Hesse
6a54cbc4eb
Fixing the flickering when changing from object animations to videos
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svn-id: r32213
2008-05-22 17:33:31 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
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svn-id: r31937
2008-05-08 00:47:23 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse
e802f067cd
Lost in Time now (kind of) shows the title and the wobble-effect is drawn
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svn-id: r28433
2007-08-03 15:18:00 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
53119f2c5d
"char *" -> "byte *" where appropriate
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svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
623ca88022
- Properly implemented the ImdPlayer
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- Some more clean-up
svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4
Major clean-up, including:
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
2007-03-20 14:51:57 +00:00
Sven Hesse
3442ea1582
- Fixed another freeze in Ween
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- Changed cursor visibility handling a bit
svn-id: r25407
2007-02-07 13:08:17 +00:00
Sven Hesse
d706d8e4c0
Implemented vertical scrolling
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svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse
f54a97a02c
- Plugged some leaks and fixed some memory errors
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- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse
36a54218b1
- Another attempt at fixing the immediately-closing notepad heisenbug ( #1621089 )
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- Implemented wide surfaces + scrolling
- Some clean-up
svn-id: r25253
2007-01-29 17:04:37 +00:00
Sven Hesse
c22920484a
Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
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svn-id: r24752
2006-11-20 13:03:30 +00:00
Sven Hesse
2454f78589
Implemented (currently still endian-unsafe) save/load
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svn-id: r24745
2006-11-19 17:52:52 +00:00
Sven Hesse
dcbbfa01c0
Instead of drawing the mouse cursor as a sprite, let the backend handle it
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svn-id: r23464
2006-07-09 18:54:12 +00:00
Sven Hesse
b7997a7231
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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- Updated cursor drawing in general
svn-id: r23429
2006-07-08 16:37:23 +00:00
Sven Hesse
897fa6a5a6
More stub-filling + small clean-up
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svn-id: r23012
2006-06-10 14:37:48 +00:00
Sven Hesse
bf86b9b022
Two segfault and several coding style related fixes
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svn-id: r22954
2006-06-06 15:43:44 +00:00
Sven Hesse
2eabfd5f28
- More differences in Draw_v2::spriteOperation()
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- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
2006-05-01 12:43:50 +00:00
Sven Hesse
ab48280f73
- I misunderstood Draw::initBigSprite(); fixed
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- Changed Draw::spriteOperation() for blitting from/to/between and
fillrecting to big sprites
- Enabled drawing of text
svn-id: r22001
2006-04-18 09:59:18 +00:00
Sven Hesse
07a0d54891
- More stubs, the intro now works completely (with extreme graphical
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glitches and without sound in the floppy version), the title screen
is shown afterwards
- Added skipping of the floppy version's copy protection screen,
since the CD version doesn't show it either
svn-id: r21845
2006-04-13 16:25:07 +00:00
Eugene Sandulenko
8fa9bd6728
Removed extra exclamation marks in warning() calls as well.
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svn-id: r21608
2006-04-04 22:21:10 +00:00
Max Horn
8cdee5a931
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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svn-id: r21500
2006-03-29 15:59:37 +00:00
Sven Hesse
fbefbfc160
Updating more opcodes for Gob2
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svn-id: r20731
2006-02-16 20:25:59 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00