Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
...
svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
f32be87633
Turned enum PluginError into Common::Error, which in the future is to be used in more places. Help with this is highly welcome
...
svn-id: r34906
2008-11-05 17:24:56 +00:00
Max Horn
fe2935ad4b
Got rid of the unused 'filename' attribute in SaveStateDescriptor
...
svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
...
svn-id: r34896
2008-11-04 16:11:40 +00:00
Filippos Karapetis
b7a219ebc6
Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
...
svn-id: r34854
2008-10-26 16:42:08 +00:00
Max Horn
c7fde102e3
Renamed FilesystemNode -> FSNode
...
svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
...
svn-id: r34700
2008-09-30 12:27:38 +00:00
Johannes Schickel
0a35842954
Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
...
svn-id: r34495
2008-09-11 19:47:45 +00:00
Max Horn
2bc093828f
Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
...
svn-id: r34434
2008-09-07 22:10:58 +00:00
Max Horn
d3642080de
Moved check for shouldRTL() from engines to scummvm_main
...
svn-id: r34310
2008-09-03 16:56:40 +00:00
Max Horn
531bcf847c
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
...
svn-id: r34302
2008-09-03 11:22:51 +00:00
Christopher Page
ec8dac5540
Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
...
svn-id: r33921
2008-08-16 02:53:16 +00:00
Christopher Page
9d3cdcb2da
Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
...
svn-id: r33909
2008-08-15 18:15:14 +00:00
Christopher Page
cf97920930
Added --list-saves support for SWORD2
...
svn-id: r33396
2008-07-29 05:05:04 +00:00
Christopher Page
796e606971
SWORD2 works with the new GMM implementation
...
svn-id: r33044
2008-07-13 22:00:39 +00:00
Christopher Page
d2c0b9d003
Sword2 now uses the new _quit flag
...
svn-id: r32794
2008-06-26 04:54:29 +00:00
Torbjörn Andersson
7833dd87a5
Rewrote dimPalette() so that the dimming is now a "filter" between the Screen
...
class and the backend, i.e. as far as the game engine is concerned the palette
remains unchanged. (This is similar how to the SCUMM engine handles the "noir"
mode in Sam & Max.)
This is one small step towards allowing the game to be paused anywhere.
svn-id: r32369
2008-05-29 20:32:27 +00:00
Torbjörn Andersson
4b06f42ff3
Initial implementation of pauseEngineIntern(). There are issues, though, since
...
the engine doesn't always allow the game to be paused, and some things (GUI,
movie cutscenes, credits, ...) are outside the main engine loop.
svn-id: r32232
2008-05-23 17:54:47 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
...
svn-id: r31888
2008-05-06 03:00:26 +00:00
Max Horn
88bb567e18
Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
...
svn-id: r30871
2008-02-15 17:01:35 +00:00
Jordi Vilalta Prat
c103290e2b
Initial support for plugin types
...
svn-id: r30825
2008-02-08 00:02:23 +00:00
Max Horn
8a73356a2d
Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
...
svn-id: r30780
2008-02-03 18:56:47 +00:00
Torbjörn Andersson
e51bf80218
Changed "COMPATIBLITY" to "COMPATIBILITY".
...
svn-id: r30754
2008-02-03 10:15:36 +00:00
Max Horn
dc979b03cf
New MetaEngine class (work in progress to replace the current Engine plugin API with a more object oriented approach)
...
svn-id: r30726
2008-02-02 00:54:52 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
...
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
...
svn-id: r28966
2007-09-19 08:40:12 +00:00
David Corrales
cacd7a28fd
Merged the FSNode branch with trunk r27031:27680
...
svn-id: r27681
2007-06-23 18:51:33 +00:00
Max Horn
a041ef2317
Slightly updated key handling in BS2, Kyra, and Touche
...
svn-id: r27637
2007-06-22 23:03:12 +00:00
Torbjörn Andersson
db8e5332fc
Use the KEYCODE constants.
...
svn-id: r27593
2007-06-21 19:33:05 +00:00
David Corrales
3b96c7fad5
Renamed methods in the FilesystemNode class to match the AbstractFSNode implementations.
...
Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.
svn-id: r27113
2007-06-05 21:02:35 +00:00
Max Horn
22c0403e0d
Re-added Revolution Software copyright to BS2 engine
...
svn-id: r27030
2007-05-31 20:28:29 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
...
svn-id: r27024
2007-05-30 21:56:52 +00:00
Gregory Montoir
5aca9dce8c
added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
...
svn-id: r26357
2007-04-01 17:36:13 +00:00
Torbjörn Andersson
48cb57ec89
Let the event manager keep track of the mouse position.
...
svn-id: r26205
2007-03-18 12:53:28 +00:00
Torbjörn Andersson
ecf976b5ea
Oops.
...
svn-id: r26191
2007-03-18 08:58:25 +00:00
Max Horn
ed54ea9155
Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
...
svn-id: r26180
2007-03-17 19:02:05 +00:00
Torbjörn Andersson
53624376b4
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
...
Fingolfin's blessings. Keyboard repeat is now handled by the event manager,
rather than by individual engines.
Since this can cause problems with some engines (see the AGI engine), the extra
"key down" events are marked as "synthetic", so that they can be ignored if
necessary.
svn-id: r26170
2007-03-17 15:44:26 +00:00
Max Horn
15d9bc42ea
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
...
svn-id: r26156
2007-03-17 00:53:21 +00:00
Max Horn
f31d438a64
SWORD2: Enhance the detector to recurse into the 'clusters' directory, making it possible to detect & run BS2 from (a straight copy of) the CD
...
svn-id: r25490
2007-02-11 13:02:50 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
...
return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Torbjörn Andersson
85b780baf1
Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of
...
frames before a sound effect is triggered. This is not dependent on _gameSpeed.
svn-id: r24971
2007-01-03 07:56:24 +00:00
Torbjörn Andersson
6496482de5
Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)
...
svn-id: r24970
2007-01-03 07:36:44 +00:00
Max Horn
8d37c135c0
Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines
...
svn-id: r24686
2006-11-12 03:26:44 +00:00
Torbjörn Andersson
b1434f2632
Fixed regression caused by recent debug console cleanup. The key stroke that
...
invoked the debug console would repeat after the console was closed. Another
example why keyboard repeat should be centralized, I guess...
svn-id: r24649
2006-11-07 20:30:39 +00:00
Max Horn
651d22b873
* Added virtual Engine::getDebugger() method
...
* Removed code from errorString() methods that hooked the debugger(s)
into error(), in favor of using getDebugger() from within error()
* As a consequence, removed most custom errorString() methods
svn-id: r23894
2006-09-16 19:31:23 +00:00
Torbjörn Andersson
d4d2146a0a
Run the game detector before creating the engine. This is based entirely on a
...
recent change to the CINE engine (which in turn was based on some other engine,
I forget which), and should fix bug #1544796 . Of course, given how primitive
the Broken Sword 2 detector is, it's easy to fool it. There isn't really any
need for it to be smart, though.
svn-id: r23741
2006-08-23 04:26:01 +00:00
Max Horn
4a80db4c7b
* Added copyright string to all engine plugins
...
* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
2006-07-31 13:41:21 +00:00
Johannes Schickel
e5934c8f21
Using FilesystemNode::name instead of FilesystemNode::displayName in the sword2 detector code too.
...
svn-id: r23557
2006-07-22 14:39:54 +00:00
Max Horn
d210b19aec
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
...
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
2006-06-24 08:07:48 +00:00
Torbjörn Andersson
e06ee0c490
We already have a default setting for subtitles, so this shouldn't be needed.
...
svn-id: r22704
2006-05-28 08:16:07 +00:00