Travis Howell
3833202950
Adjust for HE73.
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svn-id: r18208
2005-05-21 14:28:21 +00:00
Travis Howell
2b2c6a404f
Add HE73 version for opcode difference.
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svn-id: r18207
2005-05-21 14:20:28 +00:00
Eugene Sandulenko
89c1463d2b
Fix regression with GF_MULTIPLE_VERSIONS
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svn-id: r18204
2005-05-21 11:57:14 +00:00
Travis Howell
c4d567561d
Only needed for C64 maniac.
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svn-id: r18199
2005-05-21 04:06:47 +00:00
Eugene Sandulenko
f9e4a2d2a2
Stubs for C64 MM costume code. Content will follow. Fixes crash in intro
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script
svn-id: r18198
2005-05-21 03:30:23 +00:00
Eugene Sandulenko
50db5af186
Fix samnmax-alt target. Actually now it is obsolete.
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Game with samnimax.sm0 always detected as 'samnmax' because there is no
MD5 difference and thus made detected target unrunnable.
Now both for .000 and .sm0 target 'samnmax' is properly detected and used.
svn-id: r18197
2005-05-21 00:27:41 +00:00
Eugene Sandulenko
d00c990808
Fix charsets in MM NES after gameload.
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svn-id: r18196
2005-05-20 22:49:09 +00:00
Eugene Sandulenko
d5f4a56e11
Improve MM NES & C64 games autodetection.
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Fixes bug #1190565 "MM NES: autodetect not working"
svn-id: r18186
2005-05-19 22:14:49 +00:00
Eugene Sandulenko
097e0a74a9
o Implement direct disk reading for C64.
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o Added new parameter to ScummEngine constructor which passed substitute
file name index. It eliminates a long-standing hack and simplifies bundles
porocessing considerably
o Thus simplified detection/reading MM NES PRG file.
svn-id: r18183
2005-05-19 14:15:34 +00:00
Travis Howell
da9eaffd50
Only a single line for subtitles in C64 maniac.
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svn-id: r18181
2005-05-19 02:18:34 +00:00
Eugene Sandulenko
51f8aa50b1
Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
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only one of them can exist at the same time. Also it saves code and adds
caching to Mac resource extractor.
svn-id: r18169
2005-05-18 15:57:16 +00:00
Travis Howell
a684a741ec
Limit to C64 maniac.
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svn-id: r18153
2005-05-18 02:56:41 +00:00
Travis Howell
a8106f8c16
Add scripts file for C64 verisons, ready for future changes.
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svn-id: r18151
2005-05-18 02:32:25 +00:00
Travis Howell
b224ad812e
There is no music engine for C64 versions yet.
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svn-id: r18149
2005-05-18 01:17:17 +00:00
Eugene Sandulenko
cba94db699
Add C64 palette.
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Fix Zak C64. Now it is playable.
svn-id: r18148
2005-05-18 00:46:30 +00:00
Max Horn
75ffec581f
Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he class
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svn-id: r18102
2005-05-15 09:46:34 +00:00
Travis Howell
380f187eeb
Disabling SCUMM7/8 games should disable HE61 games.
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Split akos_processQueue() in HE61+ and SCUMM7+ versions.
svn-id: r18101
2005-05-15 01:03:31 +00:00
Eugene Sandulenko
80ee8188d3
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
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svn-id: r18100
2005-05-14 23:28:22 +00:00
Eugene Sandulenko
3588b96d4f
Added --disable-hq and --disable-scumm-7-8 options. Also improved
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DISABLE_HE so more HE-specific code gets excluded.
svn-id: r18099
2005-05-14 22:56:41 +00:00
Travis Howell
93be3e16d8
Add configure option to disable HE 70+ games.
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svn-id: r18091
2005-05-14 14:06:37 +00:00
Travis Howell
d987a58529
Didn't need to break HE70 saved games after all.
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activity/freddi (he71) only use 13 actors.
svn-id: r18079
2005-05-13 08:37:12 +00:00
Torbjörn Andersson
5e52350ebb
Changed back _numActors to 30 for Sam & Max to avoid breaking savegame
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compatibility.
svn-id: r18077
2005-05-13 06:32:01 +00:00
Eugene Sandulenko
907dec571a
Support for football/footdemo logic
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svn-id: r18065
2005-05-12 01:21:04 +00:00
Travis Howell
2921938301
Corect _numActors in HE games.
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svn-id: r18053
2005-05-11 14:39:04 +00:00
Travis Howell
68ea884d50
Remove fixmes
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Corect _numActors in HE games.
svn-id: r18051
2005-05-11 14:32:21 +00:00
Travis Howell
91917913a8
Set number of actors by version again.
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svn-id: r18050
2005-05-11 14:21:07 +00:00
Travis Howell
088346a51c
Corect heversion in some Dutch demos.
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svn-id: r18043
2005-05-11 02:38:40 +00:00
Travis Howell
8cf2a8abec
Confirmed filenames
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svn-id: r18041
2005-05-11 00:44:31 +00:00
Max Horn
1a615346ab
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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svn-id: r18039
2005-05-10 23:48:48 +00:00
Max Horn
b75c969e66
Moved class File and the MD5 stuff to namespace Common
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svn-id: r18037
2005-05-10 22:56:25 +00:00
Eugene Sandulenko
55c37c18ce
Preparations to let LogicHE hold game-specific code. Introduced
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GF_HE_985. Feel free to give it more proper name.
svn-id: r18036
2005-05-10 22:31:48 +00:00
Travis Howell
239e7ae062
Add heversions for dutch versions.
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Add dutch freddi1
svn-id: r18023
2005-05-10 03:03:28 +00:00
Travis Howell
1c2a88154a
Add Freddi's funshop
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svn-id: r18021
2005-05-10 02:25:17 +00:00
Travis Howell
6e07c772af
Add more dutch versions.
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svn-id: r18015
2005-05-09 23:45:46 +00:00
Travis Howell
69d000d2d0
All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.
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Cleanup.
svn-id: r17989
2005-05-09 02:38:58 +00:00
Travis Howell
c80f614981
Add a few more md5s
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Set sfxMode mode for speech in HE games again.
svn-id: r17985
2005-05-09 00:42:11 +00:00
Eugene Sandulenko
1cddaa828c
o Fixed detection of Dutch Freddi1
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o Added md5s for Mac Football2002 demo
o Added english FF5 demo
svn-id: r17976
2005-05-08 22:10:09 +00:00
Travis Howell
e01014e971
The default platform should be PC (Windows for HE70+)
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Avoids issues with older config files.
svn-id: r17967
2005-05-08 14:55:15 +00:00
Travis Howell
02df1d063c
Add more dutch versions.
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Fix duplicate subtitle setting.
svn-id: r17956
2005-05-08 12:10:57 +00:00
Eugene Sandulenko
8e5bf3c092
Initial support for intensive floating point compuitations used in
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Putt-Putt Race. Still incomplete.
svn-id: r17949
2005-05-08 03:08:11 +00:00
Travis Howell
ca98d52738
Add dutch Spy Fox 1/2.
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svn-id: r17947
2005-05-08 01:00:52 +00:00
Travis Howell
36d57ba378
More localized HE games.
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svn-id: r17940
2005-05-07 09:39:44 +00:00
Travis Howell
21fe989da9
Fix regression in demos (Failed to find correct file to md5 checksum).
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svn-id: r17927
2005-05-06 07:45:48 +00:00
Travis Howell
30533838db
HE90+ games set heap size in index.
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svn-id: r17920
2005-05-05 14:30:37 +00:00
Travis Howell
4dacf09f72
Move to HE80
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svn-id: r17919
2005-05-05 13:16:50 +00:00
Max Horn
fecc4d5f84
Return 0 in Engine_SCUMM_create if the game isn't found (instead of computing the MD5 of non-existant files)
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svn-id: r17917
2005-05-05 12:03:16 +00:00
Travis Howell
f17c35682a
Add a few more HE demos.
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svn-id: r17899
2005-05-03 02:23:16 +00:00
Travis Howell
a93b46c2a8
Missed two.
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svn-id: r17887
2005-05-01 14:24:42 +00:00
Travis Howell
4e1cb79473
Add feature flag for HE games with 16bit color.
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svn-id: r17886
2005-05-01 14:22:00 +00:00
Travis Howell
ae14f7049e
HE80+ games store current charset numberin VAR80.
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Fixes crash in bb2demo.
svn-id: r17885
2005-05-01 12:25:30 +00:00